Spydre on 16/5/2003 at 18:18
My 9 yr old's Orc, Kluhtch na Grab (he named him), when not out busy scouring Morrowind in search of unexplored Dwemer ruins, sorting his houseful full of weapons and artifacts ("I don't like this overflow loot bag here; why is the game doing this?!"), performing duties for the Legion ("He's crazy! I'm off duty; I can't wear my uniform all of the time! I'm shopping!") or pounding mudcrabs with his newest axe of the week, spends some of his time searching through the muddy pool with the hollow stump in Seyda Neen. It was in this location almost a year of game time ago that Klutch, newly released from a prison ship, dropped a package slated for Caius in Balmora.
Is there any way for Klutch to retrieve his lost parcel...is there any way for him to complete the main quest without it ("...I had a dream I battled Dagoth Ur.")? Malik tells me that when he tried to join the blades Caius turned him down without the package, I haven't seen the interaction but it seemed likely enough to me and he's seldom wrong about things related to the game.
("Now I know keeping dwarven things is against the law, but I AM in the Imperial Legion--and besides, if I ever figure out what happened to the dwarves I'll ask them if they want their stuff back.")
sappe on 16/5/2003 at 19:30
you could try to add a clone of the package via the console
player->additem "bk_a1_1_caiuspackage" 1
:eek:
Jordana on 16/5/2003 at 19:37
That's assuming your son is playing on the PC, of course-if he's using an XBox he'll probably have to restart the game if he wants to do the main quest. I think items that sink into swamps have gone for good.....
RyushiBlade on 16/5/2003 at 21:13
Yeah. For some reason you can't pick up items if they've dropped into the swamp, unlike water.
You also don't have to wear your imperial cuirass all the time, just when you want to talk to someone in the Imperial Legion.
And in all seriousness let me say... "Kluhtch na Grab." lmao. The name amuses me ^.^
... However! Do not be afraid. You can still beat the game without ever talking to Caius... It does require a fairly powerful character. This is taken directly from the Morrowind Prophecies. (For you Spydre you'll want to skip down to where I say '[Lemme interrupt here...'
[SPOILER]OK, we're all on the same page, right?
Right?
Uh-oh.
There are a couple of reasons you might not be on the same page. One of them involves doing something wrong. The other involves doing something that's simply different.
Here, we'll get you sorted out and then move on into the endgame.
You can botch things up in any number of ways in the earlier stages of the game. The possibilites are legion. Somehow, somewhere, you step off the Main Quest trail into the wilderness and never quite find the path again.
Be thankful the game has a kind of guide rail.
Provided you have become Nerevarine, have a Reputation of at least 50 and are at least level 20, you can return to the path of the righteous by talking to Archcanon Tholer Saryoni.
Of course, without help, you might never bump into this guide rail. So signs directing you to it have been spread all around Morrowind. Six familiar characters can steer you to Saryoni: Athyn Sarethi of House Redoran, Hlaalu Councilor Crassius Curio, the wizard Divayth Fyr, Ashlander wise woman Nibani Maesa, Mehra Milo from the Temple library or Master Gilvas Barelo from the Holamayan monastery.
Each asks why you haven't fulfilled the Neravarine prophecies and points you toward the Archcanon.
Saryoni, in turn, will put you back in the saddle and in touch with Vivec.
But this is not to say you have to play the game as we've outlined. One of Morrowind's special qualities is its openness. As such, you can skip the Main Quest almost entirely, and still finish the game.
Think of it as a vegetarian Thanksgiving: No turkey for me, please, Aunt Juniper, but please pass the yams, the green beans and the cranberry sauce. You can live off the side dishes.
In so doing, it's possible to create a "backpath" character sufficiently powerful to acquire the key to Vivec's palace and then get hold of Wraithguard and the necessary documents without following the story.
Ah, but there is a hitch. If you take this route and want to use the Wraithguard, you're going to have to wait for dessert a bit longer than if you'd followed the story.
You'll recall an earlier reference to Vivec showing you how to use the Wraithguard? Well, if you kill Vivec, this doesn't happen.
"WHAT? Kill Vivec? You gotta be kidding. He's a god."
[Lemme interrupt here. To kill Vivec you must have a skeleton key to get inside the palace OR kill Saryoni in his private quarters inside the High Fane and take the palace key from his body.]
Right. He is very, very, very, very hard to kill. Don't even think about it unless you've got a plan that will handle an opponent with thousands of Health, Magicka, and Fatigue points. But he can be killed.
Anyway, like I was saying, if you kill Vivec, you can take Wraithguard from his corpse, but it's an inactive Wraithguard, and you won't know whoem to turn to for help turning it on and equipping it. You won't even know if there's anyone out there who can help.
You won't even know what it is.
At this stage, and under these circumstances, it's simply a unique but useless Dwemer Artifact.
Do you think we'd let that happen to you?
Oh, maybe for just a little while, so we can watch you sweat, thrash around, beat up on innocent characters.
OK, that's enough.
In fact, there is one other person in Morrowind who can help you activate and equip Wraithguard.
[God this is long... you don't want to read all this. I'm rewriting the end part in condensed form.]
After killing Vivec grab the papers at the back of the room. Then head to the Corprusarium and talk to Yagrum Bagarn. With the papers in hand Yagrum will agree to help you, but he needs Kagranec's planbook and Kagrenac's Journal's. These are found in Kagrenac's Library in the Tureynulal Citadel (near red mountain) and in Kagrenac's Study in the Endusal Citadel.
Take the books to Yagrum and he'll activate the wraithguard... HOWEVER! Beware. The first time you use the Wraithguard it will backfire and cause between 201 and 225 points of damage.[/SPOILER]
Good god... I thought that was a page long... then I turned the page and found out it was even longer! So I shortened it a bit ^.^
Now if anyone else asks about this and has the XBox version (or doesn't want to cheat. Or feels like killing Vivec) just link them to this thread.
sappe on 17/5/2003 at 10:06
good job Ryushi :thumb:
:eek:
RyushiBlade on 17/5/2003 at 16:40
lol, thanks. I have too much time on my hands ^.^
Exile on 17/5/2003 at 17:08
EDIT: Okay, that was lame... But damn, Ryushi... Why are you so touchy? Did you bomb an exam?
RyushiBlade on 17/5/2003 at 20:22
I was gonna say... some other stuff. But I'll stay with: Exile? Shut up. He's a 9 year old and he has the right to name his character Klutch na Grab or whatever it was.
... And... 'That's not a very realistic name for an Orc' ...?
Good god man, THEY AREN'T REAL!
DMouse on 19/5/2003 at 01:24
That's pretty darn good for a 9 yr old :). My compliments to his creativity!
sappe on 19/5/2003 at 11:28
ye you should hear my names :)
Orc- Error
Khajiit-Amajus
Redguard- Ennad
Those are my latest chars
:eek: