AntiMatter_16 on 30/12/2008 at 23:50
It worked fine for me. When I installed it initially, it said it was missing "d3dx9_37.dll" To fix it, I just googled and downloaded the file, and put it in the open dark engine folder, and it loaded up a keeper's training.
It looks awesome! Keep up the good work!
sNeaksieGarrett on 31/12/2008 at 00:01
Not sure why it doesn't work for me, as the installer had no issues. I even un-installed and re-installed. Still same problem.:confused:
bob_doe_nz on 31/12/2008 at 00:54
For the d3dx9_37.dll file, get DirectX from MS.
Extract the executable, the file is in March 2008. Copy and paste it to the %Windir%\System32 folder.
OPDE should now run.
Haplo on 31/12/2008 at 02:17
Hi guys
First of all, thanks for trying the release. We appreciate it.
Now to try and solve the problems...
@AntiMatter_16 (and anyone else with the missing DLL problem):
Microsoft has the habit of updating DirectX without changing the version number. The originally released DirectX 9.0c is very different from the DirectX 9.0c that is available for download on Microsoft's site today. Just download the latest DirectX installer and run it to update your DirectX.
@sNeaksieGarrett and clearing:
Please follow these steps:
1. Press "Start", choose "Run", type "dxdiag" and press "ok". On the window that opens click on "Save All Information..." and save it to "DxDiag.txt".
2. Open a command prompt and navigate to the directory that you have installed openDarkEngine, then enter the following command:
tree/f >tree.txt
This should create a file called "tree.txt" in the same folder.
3. In the directory that you installed openDarkEngine zip up all the .cfg files and .log files, the two files "DxDiag.txt" and "tree.txt" that were created above, and the generated shortcuts ("opde (Thief 1)", "opde (Thief 2)" and "opde (Shock 2)") and send the zip file to opendarkengine (AT) gmail (DOT) com .
And to the people who have been able to run it successfully, I forgot to mention that you can change the mission in opde.cfg file.
sNeaksieGarrett on 31/12/2008 at 03:01
Sending your way.
Edit: Thanks Haplo, it works.
We talked by e-mail, for those that are curious.
Oh, and quick thing, I think the release could use a little readme file in the opde folder once unpacked.
I'd like to give a little report on my quick run through of this opde release:
- I found when running through a mission, that (occured more than once) sometimes a movement key gets stuck and your camera flys in one direction continually. The only way to stop it is to keep pressing buttons until you fix it.
- Nice to see that it works already and you can "fly around" the levels... :) But I don't really see anything different about the levels (or perhaps that is normal in this stage of opde?), other than it feels like your running through dromed with "3d view" but on fullscreen, as ai appear unmovable with their arms up. I also noticed that some objects look rather strange (lights screwy), and ai meshes are distorted. (Again, that may be the nature of opde at this stage, but I'm just reporting what I observed, that's all.)
- I found that once you pick the OGRE rendering options, you cannot do it again after trying subsequently. However, you can delete the information after Render System= in ogre.cfg, and next time you run a shortcut the OGRE menu will reappear.
Think that is everything so far. Thanks for sharing a release guys... :cheeky:
clearing on 31/12/2008 at 05:05
Thanks, Haplo. I'll try it soon.
salass00 on 31/12/2008 at 10:49
There were no problems installing opde (although it did say "Welcome to openDarkEngine 0.2.9 (Segmentation Fault)" for some reason), but when I try to run it by using any of the created shortcuts I get the following error:
Inline Image:
http://www.a500.org/uploads/images/opde_error.pngI'm using Windows XP and I have Direct X 9.0c (4.09.0000.0904) according to dxdiag.
Haplo on 31/12/2008 at 11:44
@ salass00:
Well 'Segmentation Fault' is the code name for this release :cool:
Your problem might be similar to what sNeaksieGarrett was experiencing. Right-click on the created shortcuts and make sure the 'Start In' directories are the same as the installation directory (there is a bug that may wrongly set them to the 'scripts' directory). Please try this, and if it doesn't help, follow my previous post and send me the files.
Volca on 31/12/2008 at 11:55
Thanks everyone for the testing. This release is really rather just a first test, so please be patient with us :)
I forgot to mention that it should be possible to drag-n-drop mission files directly onto the lnk files (but only the ones in the directory of the original game work - it does not include the path to the file yet).
Volca on 31/12/2008 at 12:07
People building on linux - make install is not possible yet, I'm afraid. The whole project is buildable and usable under normal privileges though, so compiling in some temp directory in your home is sufficient. A propper installation routines (and I hope for a deb package as well) will be prepared for the next major release.
Those having the same problem building as 2Dark had (on Debian/Ubuntu, or with GCC 4.3) - Please try replacing the LOOPMODE_MASK_ALL_CLIENTS constant value with UINT64_MAX (or shortening the current off a few F's :) ) - it is to be found in src/services/loop/LoopService.h on line 65.