Volca on 13/11/2007 at 07:27
Quote Posted by Haplo
Assuming you have set up your resources.cfg correctly (if you don't know how to, send me a PM), create a file called opde.cfg and put the following line in it:
mission=miss1.mis
When the engine is running, you can press F12 and type 'load missx.mis', and ofcourse replace 'x' with the mission number.
Just as Haplo says. Although you won't be able to load from console, as the code releasing the static geometry is missing in the latest builds (we changed the rendering approach).
If you'll have any difficulties, enabling GLOBAL_DEBUG (ccmake, or cmakesetup on windows) should enable DEBUG level for opde. A BIG opde.log file will cover the whole loading process. Normally, only INFO and ERROR levels are logged in there (Should be enough for errors though).
But I suppose the execution stopped exactly because the opde binary did not find the opde.cfg (this one is kinda temporary, but enables us to change some debug features without recompilling).
Istvan Varga on 13/11/2007 at 17:01
Thanks for the help, it runs now ((
http://www.sharemation.com/IstvanV/opde1.jpg) screenshot). I had some minor trouble with the font "BlueHighway" not being found, though, which I have worked around by removing references to it in the script files.
EvaUnit02 on 20/11/2007 at 07:42
Is it not possible for Edios to release the source codes for both T1&2 because it uses licensed technologies? Eg that Intel video codec and the Creative's EAX libraries?
I understand that Carmack/Id keep everything in house (eg not licensing like Havok, etc) because they want to GPL the full source code without any legal roadblocks.
BTW Volca this project sounds fantastic and I wish you all the luck in the world. Thank you.
sparhawk on 20/11/2007 at 07:44
I was looking to compile it and see how it works. However I wonder if there is some Web based CVS client available, because here I can't use CVS directly.
Volca on 20/11/2007 at 09:19
Quote Posted by EvaUnit02
Is it not possible for Edios to release the source codes for both T1&2 because it uses licensed technologies? Eg that Intel video codec and the Creative's EAX libraries?
I understand that Carmack/Id keep everything in house (eg not licensing like Havok, etc) because they want to GPL the full source code without any legal roadblocks.
BTW Volca this project sounds fantastic and I wish you all the luck in the world. Thank you.
Thanks!
I think the problem lies more in the fact two publishers used the same source code. No-one will be willing to discuss the possible law problems for nothing but a smile of dedicated fans.
Quote Posted by sparhawk
I was looking to compile it and see how it works. However I wonder if there is some Web based CVS client available, because here I can't use CVS directly.
I'll try to make a source code release once 0.3 version is ready. I don't have much time lately (I'm preparing to move to another flat, etc.), so the preparations for the release are going somewhat slow (But Haplo is working on Dark's Font support, which is great). The planned features to be added to make it to 0.3 are script language bindings (Seems python will be the target language) and some basic gui. More interesting things will come after that - we'll be (as I currently plan) adding the core features like messaging and physics.
After 0.3, I'll try to make a release on every patch version (minor version releases will be a must though).
If only I had more free time :tsktsk:
sparhawk on 20/11/2007 at 09:30
Quote Posted by Volca
I'll try to make a source code release once 0.3 version is ready. I don't have much time lately (I'm preparing to move to another flat, etc.), so the preparations for the release are going somewhat slow (But Haplo is working on Dark's Font support, which is great).
Don't worry about it, I know how it is. :) I just was curious about it, I don't have time either to contribute. At the moment I barely have time to do even the most basic work on the PC at home which I should do. :(
Well, a source release would still be nice to have. :)
Displacer on 20/11/2007 at 12:33
Quote Posted by sparhawk
Well, a source release would still be nice to have. :)
PM me a email address and I'll zip you up a copy of the source tree
sparhawk on 20/11/2007 at 13:10
Quote Posted by Displacer
PM me a email address and I'll zip you up a copy of the source tree
Done! :)
Haplo on 5/12/2007 at 12:19
Hi All
Just wanted to say that we have moved the openDarkEngine repository from CVS to Subversion. From now on all the development will be done on the svn repository and the cvs will be disabled. If you want to check out the latest code, you will need to get it through svn.
sparhawk on 5/12/2007 at 13:16
Cool! So now you can access it via web as well?