Domarius on 8/12/2005 at 09:59
Yes Jonsey - this open source Thief is just like the project you posted the image to - a new front end that just uses the old media - maps, textures, etc. The rest is programmed from scratch.
Fig455 on 8/12/2005 at 11:10
Quote Posted by ZylonBane
. Creating a 100% compatible reproduction of this engine would be beyond the capacity of a well-funded team of full-time professional programmers, .
*laughs* yeah, if they do nothing but eat Cheetos all day. Think of what you said. "WELL-FUNDED. FULL-TIME. PROFESSIONAL."
sparhawk on 8/12/2005 at 11:39
Quote Posted by kamyk
I love the idea, but I have the usual question. Is the Thief license public domain yet? If not then an engine that could play the games would be a copyright infringement.
If that were the case, then also OpenOffice wouldn't be allowed to read Word DOC files. Technically this is the same, and I'm sure that MS would have taken it down if they would have such an easy excuse to do so.
The same holds true for MAME and other emulators.
As long as he doesn't distribute any original files with his engine, he can do whatever he likes.
sparhawk on 8/12/2005 at 11:45
Quote Posted by ZylonBane
The intricacies of the Dark Engine are barely understood even by people who've been DromEding for years.
Dromeders don't need to understand everything in order to create FMs. The goals are quite different.
Quote:
Creating a 100% compatible reproduction of this engine would be beyond the capacity of a well-funded team of full-time professional programmers, let alone some part-time amateurs.
You mean, just as it is beyond some amateur developers to create a professional game? :ebil:
Volca on 8/12/2005 at 12:34
Hi guys!
Thanks for the reply.
I forgot to put a link to the SF page, so I do that now:
(
http://sourceforge.net/projects/opde)
ASSIDRAGON: About the engine: I've been looking at the ogre engine, but it seems that it would be very hard to implement it there, because one would have to write the whole scene display system... Things will maybe change after ogre Dagon release, which should have meshbuffers, texturing, visibility solvers and those things acessible directly.
So I'm now trying to study CrystalSpace, as this has pseudodynamic lights allready in (swichable lightmapped lights - as DarkEngine has), and also it will calculate new lightmaps for you. Problem is that it primary knows only to access XML files, so I will have to write a plugin.
Also, I don't say this project will take few weeks (It took me ~3 months (evenings) to decode WR chunk, which holds the 3D data of the mission Map)
Bye Volca
malau on 8/12/2005 at 12:55
Why not start out by creating a user friendly, fully windows compliant, intuitive, drag and drop Editor to replace Dromed ? Oh what a sweet joy that would be :cheeky:
New Horizon on 8/12/2005 at 13:10
...or better yet...come over to Dark Mod and grab the GTK Radiant source code. You could help us write a customized version for Dark Mod. ;) Just to settle any rumors...no, we aren't rewriting the GTK editor as we're far too busy but I wouldn't mind recruiting someone to do it.
TF on 8/12/2005 at 13:24
Quote Posted by malau
Why not start out by creating a user friendly, fully windows compliant, intuitive, drag and drop Editor to replace Dromed ? Oh what a sweet joy that would be :cheeky:
COOKIE CUTTER SHITTY VICTORIAN MANSION CREATOR MAKER FOR DUMMIES V1.0!!!!!!!!!!!!! OMG PLZ
totttttttttttttttttttttttttttttttttttttt
Fingernail on 8/12/2005 at 15:06
Yes, a customised GTkRadiant would be awesome.
New Horizon on 8/12/2005 at 16:01
Quote Posted by Fingernail
Yes, a customised GTkRadiant would be awesome.
Damn straight. Don't get me wrong, I love DoomEdit...but the current GTK build just 'feels' better in some ways.