Luthien on 17/12/2005 at 20:11
Looks like the linker can not find the Irrlicht library.
Quote Posted by Mortal Monkey
Any suggestions other than switching to Linux? I never got the internets to work in Mandrake.
We're currently working on a setup that allows compiling on both, windoze and Unix. If you're interested in compiling the latest sources yourself, please come over to the sourceforge site ((
http://www.sourceforge.net/projects/opde) http://www.sourceforge.net/projects/opde), fetch the latest CVS sources and ask microwave_ove for his windoze Mafefile (currently he's the only one who compiles on windoze).
Aja on 17/12/2005 at 21:55
Wait, are you guys debugging this for him?
Luthien on 18/12/2005 at 22:28
Sure. Any problem with that?
Aja on 18/12/2005 at 23:08
Not at all, I think that's great that he's getting support.
I, not being a programmer, really don't understand the thread and I wasn't sure if you guys were helping out with this project, or if your posts were about something else.
Domarius on 18/12/2005 at 23:39
Quote Posted by sparhawk
Saying 'JUST requires a decent amount of man hours' seems to me quite a offhand remark. As if this were one of the less important points, while in fact it is the major point IMO.
I worded it that way in response to ZBs argument - which was that it would be nigh impossible to acheive because of technical complexity - whereas I'm saying that's not true, it'll just take time, only the amount expected if you were making your own game that contained all those things - obviously its not really a job for a single person to complete in a reasonable amount of time, but it is not any different than a project like the DarkMod in that respect.
Quote Posted by kamyk
Anyone here try to install WindowsXP on a P600? Lag, lag, crawl.
Well I don't know what shit computer you were using, but I upgraded my P-450 from Win98 to WinXP, and I'm not going back. It boots faster, blue screen of death is just a long forgotted bad dream, performance doesn't decay over time without a re-boot, no GUI glitches, etc.
Quote:
Lower end systems can already play the OMs and FMs with the original engines, and would not be able to support newer OSs anyway...
But not with dynamic lighting etc. they can't. Look at our options - original Thief, or the DarkMod. DarkMod looks awesome but my compter won't really run it playably. There is a middleground - my computer can run games with dynamic lighting and shader effects at a very playable speed. openDarkEngine would be a makeover for the old engine that's not quite as demanding as Doom 3.
kamyk on 19/12/2005 at 02:25
@Domarius.
Oh, ok. I understand now. I got the impression that it was an attempt to make an updated editor that took advantage of state of the art. Thanks for the clarification. So this is an attempt to make a middle ground editor that can withstand the next few incarnations of Windows?
You got XP to run on a 450? How much memory did it have? I am using the 600 MHZ right now (128Mb) and it sucks (wish I had my own internet connection). It takes like 30+ seconds for the right click menu to drop down. (But, yeah, I'd never go back either. XP on mine too).
GlasWolf on 19/12/2005 at 03:18
Quote Posted by kamyk
I am using the 600 MHZ right now (128Mb) and it sucks (wish I had my own internet connection). It takes like 30+ seconds for the right click menu to drop down.
XP on 128MB, yuck. You might want to try disabling a few services to reclaim a bit of memory. Black Viper's services page seems to be down but there's an archive (
http://web.archive.org/web/20041128084144/www.blackviper.com/WinXP/servicecfg.htm) here.
Ultraviolet on 19/12/2005 at 06:24
Don't stop there, though. Go to sysinternals.org and get a few fun utils to tidy things up with.
Domarius on 19/12/2005 at 13:08
Dude, forget that stuff - buy more memory. It fixes everything. And it's cheap (relatively). Although if you have a slightly aging motherboard like mine you might have to spend a bit more than normal to get an older type that will work with it.
I was running 384mb (or something) for ages and that was what I lived with for years, it was great. I only just recently bumped it up to 640mb to do more graphic work and have more programs and browser windows open before the hard drive starts thrashing. (I haven't really made it thrash yet, which is cool).
Even cooler but somewhat more geeky and fiddly - I've split my fast hdd into a 5 gig partion and remaing space partion. Windows is installed on the 5gig an nothing else. I use Norton Ghost 2003 to image it, and it makes a 1gig image file (which I store on a seperate physical hard drive, just to make it happen twice as fast - 8 mins to 4 mins). Now whenever I have problems, or even when I just feel like I should do it - I re-image the 5gig partion. That way i've got "vanilla install" speed boot ups and shut downs, everything runs as fast as it did the day I formatted and installed. It's awesome.
I mean, why, when you go to all the trouble of setting up your computer, should you only get to experience such efficient operaiton for a few weeks at best? It's not right. Preserve it, I say.
The-Moon on 5/1/2006 at 10:19
Hey everyone.
I only read up to page 2 and u guys started talking about multithreading and im too tired to go through all that.
So i just wanted to post something.
A Complete Remake of the Dark Engine is Completly Possiable. Theres nothing Impossiable about it.
Quote:"Today I uploaded a first testing viewer, which is capable of loading and displaying Thief 1/Gold levels (well texturing goes wrong sometimes)."
If Volca is capiable of Loading up the maps. Then the engine is as good as made.
The Only thing which prevents anyone from making the dark engine, is knowing how to load the maps and all the other files. Includeing the scripts.
If Volca can do this. Then all that needs to be made is the engine itself.
Even if the engine itself is diffrent.
All the Engine itself is doing, Is drawning and Simulating the world.
The Engine reads the data from the map. And then uses that data to display the world.
The OM's or Fan Made Mission will never 'Break' the engine. Or cause a bug or errror. The only way this will happen is if the maps were read wrong.
So i guess all im saying is, A dark engine remake is completly possiable if the data structor of the maps are known.
I know this would be illegal, but if one of the Devs/programmers from the Dark Engine team would Anonymously send Volca the Data Structor to the map files and everything was kept on the Down-Low. Then a new dark engine rewrite is completly possiable based on the skill of the person making the 3d engine for it :).