ZylonBane on 15/12/2005 at 16:19
Quote Posted by Aja
Why use them at all? Wouldn't you want dynamic lighting in Thief 2 levels?
Processing power aside, because dynamic lights/shadows look like crap. Precomputed lights can have soft edges and radiosity effects.
Fingernail on 15/12/2005 at 17:12
BUT THEY DON'T MOVE :(
why won't they move :(
bukary on 15/12/2005 at 17:34
Quote Posted by oDDity
No one is going to want to make new missions for it with the Dark Mod available
I wouldn't be so sure...
OrbWeaver on 15/12/2005 at 20:24
Quote Posted by ZylonBane
Processing power aside, because dynamic lights/shadows look like crap. Precomputed lights can have soft edges and radiosity effects.
Stencil shadows, certainly. I heard that for the next id game they would be looking at shadowbuffers, which can provide soft shadows (but not radiosity).
Renzatic on 15/12/2005 at 20:25
It doesn't matter if there's something bigger and better out, Odd. People are still going to make T1 & 2 fanmissions simply because they're the classic standard and are guarenteed to run well on everyone's computer.
ZylonBane on 15/12/2005 at 20:45
Guaranteed to run well... IF you can get it to run at all.
Renzatic on 15/12/2005 at 20:57
He's managed to get the maps to display with the lightmaps. It's a small step, but still a promising one nonetheless.
What really matters is if he's able to keep his attention on it from here on out. There's at least another year's worth of work to be done before any random FM will be playable in it.
ZylonBane on 15/12/2005 at 21:32
Yeah, wait 'til he gets to--
Act/React
Stims/Receptrons
Conversations
Scripts
Qvars
Frobbing
AI awareness
AI mesh animation
AI pathfinding
AI efficiency
AI combat
Swordplay
Physics
Mantling
Leaning
Swimming
Rope arrows
Audio schemas
Audio propagation
Dynamic lights
Particles
Cloud decks
Weather effects
Y'all will just have to pardon my lack of optimism.
Domarius on 15/12/2005 at 23:11
@ZylonBane - Wow that's an impressive list, but they are arent' really difficult, just require a decent amount of man hours. Some of the ones you listed are trivial (eg. dynamic lights for example - the engine he uses will have a built in class for that, and physics - if the engine doesn't support it, there are stacks of free libraries available that will do the job more than sufficiently)
They don't have to be reproduced in exactly the same way as the DarkEngine did, which is what would be hard - as long as they produce pretty much the same results then pretty much every FM will work with it.
@oDDity - the main reasons I see for this project is
* to replay the existing HUGE amount of FMs and the OMs with much nicer graphics and realtime shadows.
* And - hopefully co-op play, on any mission you want. Even if DarkMod implements co-op, which you KNOW isn't in the near future, someone would have to re-create Calendras Legacy etc and all the other cool FMs in Doom 3 if I wanted to play them co-op with my brothers.
* Also the requirements for this openDarkEngine would be much lower than DarkMod.
Some or all of those reasons may not appeal to you, but they do appeal to me and I'm not alone. So there are the reasons. You dont' have to like them.
Comparing DarkMod to openDarkEngine is like comparing Doom 3 to Doomsday. Both have their place. You can't play the old Simpsons Doom WAD in Doom 3 on co-op, and certainly not have it run on very low spec computers either.
Luthien on 15/12/2005 at 23:42
Quote Posted by Domarius
They (the physics) don't have to be reproduced in exactly the same way as the DarkEngine did, which is what would be hard - as long as they produce pretty much the same results then pretty much every FM will work with it.
Oh, but they do! I'm not going to accept a physics engine that does not allow to make crate staircases and NPC jumping :)
Anyway, maybe some of the code can be leveraged from the Dark Mod. Yes, I think that would really bug some people here ;)
Quote:
Some or all of those reasons may not appeal to you, but they do appeal to me and I'm not alone.
You're *definitely* not alone. If you'd like to help, come over to (
http://www.sourceforge.net/projects/opde) http://www.sourceforge.net/projects/opde
Quote Posted by ZylonBane
Y'all will just have to pardon my lack of optimism.
Of course. I think you're paid for that ;) I guess in case the openDarkProject ever reaches a state that allows playing the OMs, your conscience will force you to apologize.