Gestalt on 14/12/2005 at 18:56
Doesn't that rely on someone recreating the original levels from scratch in the Doom 3 engine, though? If all it uses are the sounds, you still have to deal with the brushwork, static mesh placement, and scripting and all that. The Dark Mod script idea would be useful for recreating levels, but not playing them in their original form, which seems to be the point here.
jay pettitt on 14/12/2005 at 19:41
Not really oDDity,
There is an existing library of first class FMs. An open source Dark engine means that those FMs remain playable as long as there are people willing to keep the engine up and running - as opposed to being left to rot when Thief won't play on Vista sp2 or nVidia's latest drivers.
That and Dark Mod using original thief assets is rocking for those of us that have them, but less woot for anyone that want's to take your mod for a whirl, but hasn't. Still, I suppose it's going to happen anyway.
Luthien on 14/12/2005 at 19:53
Quote Posted by oDDity
IF we do go ahead with wrting some sort of script for using Thief content in the Dark Mod ... then making a Dark Engine II becomes totally pointless, since the Dark Mod will essentailly be an open source (eventually) Dark Engine II.
Quote:
First sentence on Dark Mod websiteTHE DARK MOD is a total conversion for Doom 3...
How come that as a Dark Mod developer you do not know that the Doom 3 engine it is based upon is not open source? Essentially, Dark Mod would be a closed source Dark Engine II.
TF on 14/12/2005 at 19:57
Quote:
the Dark Mod
will essentailly
be an open source
(eventually) Dark Engine II.
Even so, the amount of freedom you have with the oh no closed source Doom 3 engine is gigantic compared to the one the Dark Engine provides.
Luthien on 14/12/2005 at 20:09
Are you suggesting he has psychic powers and knows beforehand that the Doom 3 engine will be open sourced in the future, despite the fact that the Doom 1 and Doom 2 engines are not?
You're perfectly entitled to like the Dark Mod or the Doom 3 engine, but if the engine is not converted to open source, it will eventually stop to run on future PCs.
P.S.: If you quote something to convince people, don't quote like a boulevard magazine. He didn't say that the Dark Mod will eventually be an Dark Engine II.
ZylonBane on 14/12/2005 at 20:16
Quote Posted by Luthien
Are you suggesting he has psychic powers and
knows beforehand that the Doom 3 engine
will be open sourced in the future,
despite the fact that the Doom 1 and Doom 2 engines are
not?
The Doom 1/2 engines ARE open-source, genius. As are Quake, Quake II, and Quake III. Noticing a pattern here?
Luthien on 14/12/2005 at 20:18
@Vocla:
In case that is of any help to you, I can convert your project sources to use the automake/autoconf/libtool system to generate the source tarballs and configure scripts that are easy to compile on any system.
TF on 14/12/2005 at 20:26
Quote Posted by Luthien
P.S.: If you quote something to convince people, don't quote like a boulevard magazine. He
didn't say that the Dark Mod will eventually be an Dark Engine II.
What the fuck are you talking about.
Luthien on 14/12/2005 at 20:49
Thank you, Gestalt, I see. I must have missed the 1999 release and just remembered the non-open source release from 1997. Sorry.