clearing on 15/9/2007 at 06:31
Quote Posted by Martin Karne
This dudes are Russians, and historically they do not seem to be too much worried about copyrights anyway.
:confused: OGRE is released under an (
http://www.opensource.org) open source license.
Volca on 15/9/2007 at 06:57
Quote Posted by icemann
Not at all. I just meant to not let the project become TOO well noticed, as that has caused the death of many projects across various game engines in the past (Aliens TC for Quake 1, SS2 remake in the Doom 3 engine, Chrono Trigger remake etc).
Ahh, now I understand. I was tired yesterday :tsktsk:
I'd like to know how the argument "You need to own the original game to use this program." stands. Some of the projects you mention are working with the game content, which is different - the result can be that you have the game without owning it. This is not a remake project, it's an engine project, more like ScummVM or such.
Eldron on 15/9/2007 at 08:46
This should be completely legal, since it's just a new engine using the old assets, and it wouldn't even be distributed with the old assets.
Assidragon on 15/9/2007 at 09:58
Creating this project is impossible without reverse engineering Dark though. (Unless someone manages to convince me you can recreate the object/serialization/AI systems from scratch only on the basis of trial and error. ;) ) That, in turn, aint too legal.
Volca on 15/9/2007 at 10:27
Well, I decoded the WR/WRRGB solely from looking into the hexdump of the chunks :)
This is slower, but works. AI can be a different issue though. The data formats will not tell you that much about the algorithms.
It seems to be legal to reverse-engineer in Czech Republic, but maybe some upcoming law will prohibit doing so here as well (So I try not to use these methods).
I think the worst thing that could happen is that the EA/Eidos would contact me or other project member with the request to stop the project. This happened to some projects in the past, and resulted in stopping the work on such projects.
I just hope this won't happen. The games will be 10-15 years old when the project will be more or less finished, so the publishers could be in the position of "no more interest in this product".
After all, it seems they do not mind the-underdogs and other such servers giving the SS2 for free, even though this is not legal (and I do not advise anyone to pirate by saying this).
TF on 15/9/2007 at 10:42
Just don't mention the 'reverse engineering' part anywhere and deny it if it's brought up?
Displacer on 15/9/2007 at 16:18
Quote Posted by Assidragon
Creating this project is impossible without reverse engineering Dark though.
As stated many times before, this is being done
icemann on 15/9/2007 at 18:39
Quote Posted by Volca
After all, it seems they do not mind the-underdogs and other such servers giving the SS2 for free, even though this is not legal (and I do not advise anyone to pirate by saying this).
The underdogs website barely exists these days. Not since the owner of the site forgot to re-register the site address. Been that way for several years now.
William Dojinn on 16/9/2007 at 18:18
Even though I'm completely uninitiated in coding and such. Is there any way I could help? I've a few friends that know C++. Don't know how willing they'll be given they code professionally(burnout being the problem here).
If nothing else what would I need to start learning to have any chance at contributing?
The_Raven on 16/9/2007 at 19:15
Reverse engineering, (
http://en.wikipedia.org/wiki/Clean_room_design) if done properly, in and of itself isn't illegal. If reverse engineering is explicitly mentioned in the EULA, which it normally is, then you've broken your agreement with the copyright holders, and therefore forfeit your ability to use the copyrighted work. That is simply a breach of contract, nothing more.