Bikerdude on 30/3/2020 at 12:47
I was about to ask if this was only for Creative cards, but I see that this ALU was originally created by Daniel_k to work on older creative cards and see its been updated for non-creative cards -
- (
https://community.pcgamingwiki.com/files/file/28-creative-alchemy-universal/)
So results after installing ALU:T1 -
* H/W acceleration (OFF) - speaker test, sound coming out front L/R speakers as normal.
* H/W acceleration (ON) - speaker test, sound coming out of rear L/R speakers more than front - why?
* H/W acceleration OpenAL (ON) - speaker test, sound coming out front L/R speakers as normal.
* H/W acceleration OpenAL (ON) Eax (ON) - speaker test, sound coming out front L/R speakers as normal.
Standing in front of Bafford listening to the guards, nothing coming out of the rear speakers on all settings.
T2 -
* H/W acceleration (OFF) - speaker test, sound coming out front L/R speakers as normal.
* H/W acceleration (ON) - speaker test, sound coming out of rear L/R speakers more than front.
* H/W acceleration OpenAL (ON) - speaker test, sound coming out of rear L/R speakers more than front.
* H/W acceleration OpenAL (ON) Eax (ON) - speaker test, sound coming out of rear L/R speakers more than front.
Standing in front of Basso, only get surround on rear speakers with H/W acceleration enabled.
Is the main menu speaker test now pointless..? or is it a compatibility bug with Realtek audio chipsets...?
Bikerdude on 18/5/2020 at 17:23
So I gave up and moved back to my old SoundBlasterX card, and am have the same issue/s with OpenAL enabled.
T1 -
H/W acceleration OpenAL (ON) - speaker test, sound coming out front L/R speakers as normal.
H/W acceleration OpenAL (ON) Eax (ON) - speaker test, sound coming out front L/R speakers as normal.
T2 -
H/W acceleration OpenAL (ON) - speaker test, sound coming out of rear L/R speakers more than front.
H/W acceleration OpenAL (ON) Eax (ON) - speaker test, sound coming out of rear L/R speakers more than front.
If I have to boil it down to one issue that is annoying me if the player footsteps, they sound like they are coming from almost behind me. Is there are anyway to tweak OpenAL so said footsteps sounds like they coming from under-just infront of me..?
lowenz on 18/5/2020 at 19:28
Disable the HRTF if you're using a multichannel setup ;)