Keeper_Andrus on 3/4/2007 at 04:20
I haven't played Morrowind, but it seems like a common complaint and a common praise is that it has not fast travel. Obviously fast travel is convenient, but makes you miss out on a lot of stuff and takes away from the realness.
I recently installed a Pegasus mod for oblivion, which is essentially a really fast flying horse. Since i installed it, I have been using fast travel FAR less. The great thing is, it speeds up travel and gives me incredibly pretty views to look at while i'm travelling.
Anyway, I probably won't use it right away in the Shivering Isles, if it even works there, because I don't want to see too much all at once, but I highly suggest it to everyone.
I really, really think that such a feature, be it a fast flying horse, or just any other really fast mount, would make a game like morrowind, or as i have found, oblivion, much better. Alternatively, make horses as fast as they are now, but 4 times faster when traveling on roads or something.
Anyway, slightly off topic, but an idea i've been having...
vurt on 4/4/2007 at 04:38
Quote Posted by Keeper_Andrus
I haven't played Morrowind, but it seems like a common complaint and a common praise is that it has not fast travel. Obviously fast travel is convenient, but makes you miss out on a lot of stuff and takes away from the realness.
I recently installed a Pegasus mod for oblivion, which is essentially a really fast flying horse. Since i installed it, I have been using fast travel FAR less. The great thing is, it speeds up travel and gives me incredibly pretty views to look at while i'm travelling.
Seems like a nice mod, same idea as in WoW. The fast travel was a really stupid idea, it's too much like cheating imo. But I guess the devs kinda knew the landscape would get really repeative to walk trough, unlike MW ;)
Yeah the combat does suck in Morrowind, but i dont care that much for the combat in Oblivion either though but it's better (and ranged combat is really good). The quests are confusing too sometimes, _still_ i enjoyed it much more somehow.
~s:a:n:i:t:y~ on 4/4/2007 at 06:27
Quote Posted by vurt
The fast travel was a really stupid idea, it's too much like cheating imo.
Why not consider this ability one of your magic skills? :)
Jason Moyer on 4/4/2007 at 11:52
The only thing I don't like about fast travel is that the cities and downloadable havens are considered found-locations right off the bat. I would prefer if they were known-but-not-visited. It's nice not having to repeatedly walk the same path over and over a'la Morrowind, but I think the game should at least make you travel by foot/horse to the cities and such before you can fast-travel to them.
~s:a:n:i:t:y~ on 4/4/2007 at 12:28
There are areas you cannot fasttravel to until you discover them. It doesn't concern cities and commonly known places, but if you need to get to an area beyound such and even have a marker on your map, it would still tell you that you cannot fast travel there because you haven't discovered this place yet.
sNeaksieGarrett on 5/4/2007 at 18:25
Quote:
The only thing I don't like about fast travel is that the cities and downloadable havens are considered found-locations right off the bat. I would prefer if they were known-but-not-visited. It's nice not having to repeatedly walk the same path over and over a'la Morrowind, but I think the game should at least make you travel by foot/horse to the cities and such before you can fast-travel to them.
I agree with you on that.:cheeky: I thought the same thing. Its kinda cheap how you start off oblivion right away, and already you can "teleport" to any city and any place that is labeled with an icon.
Quote:
There are areas you cannot fasttravel to until you discover them. It doesn't concern cities and commonly known places, but if you need to get to an area beyound such and even have a marker on your map, it would still tell you that you cannot fast travel there because you haven't discovered this place yet.
hmm ur right. I forgot about that. You mean areas for quests right? ...but we mean overall you shouldn't be able to teleport to a city right away or a common place.
@Makahlua: Thanks dude
The Drunken Orc on 5/4/2007 at 19:53
With regard to OOO 1.3, yes, you can use it in a modular fashion if you'd like to.
The mod installs into a few separate directories, which basically boil down to the "full experience", as it were, compiled into a single .esp, or a "light" version that includes only the OOO core, onto which you can graft whichever of the other mods you like (all of which are, of course, included in the .zip).
I'm using pretty well the entire OOO set, but I've disabled the leveling slowdown mod included into the base (which is REAAAAALLY slow), and am using a 3x modifier instead.
I'd say the upgrade's worth it.. I like OOO a good deal more than the base game.
Sluggs on 9/4/2007 at 20:28
I'm trying to get into the Thieves Guild, but get beaten to the Diary I'm supposed to steal in order to get accepted into the Guild. I don't know where that Diary was, I looked everywhere, but one of the others found it OK. :o
Since she found it, I have to try and steal it from her. Am I supposed to follow her someplace before I can do that? I saw no way of stealing it from her person, (like Garrett could have done)
Also, is that quest rigged, so I'll always get beaten to that Diary?
Pisces on 9/4/2007 at 22:24
I can't remember a place you can steal it from her, just follow her and do your best. But as for the quest being rigged, all you have to do is once you leave the waterfront district, follow the girl to the house who will appear beside you once you leave regardless of where she was before. Once in the house don't bother sneak, just run over to the desk before she reachs it.