downwinder on 16/9/2024 at 18:22
^picture above as soon as i saw it i knew it was cragscleft prison level but someone must have took a agro skeleton from lower arera and ran it up there :P
that is the room with switch to open a gate to get to factory
serg_kundel on 17/9/2024 at 16:15
Actually there are no haunts on that level. The first one, will be in the next (Bohehoard) level.
Probably that screen is from some of the pre-release builds.
Azaran on 17/9/2024 at 20:23
"His fence Cutter"
:p
Iceblade on 5/5/2025 at 17:15
Found an interesting little preview of the Thief The Dark Project published by the CD Magazine:
(
https://web.archive.org/web/20030418212045/http://www.cdmag.com/articles/012/163/thief_preview.html)
There are photos that survived the Archive.org'ing process and an interesting little slice of preview fiction.
Quote:
Garrett drew back his bow, and with a soft "twang" the water arrow was away. It snuffed the torch in the alcove ahead, giving him a pool of shadow to creep through. Between the pillars he could see down to the floor of the factory. The Hammerite worker had his back turned, but he was too far away for a sure shot. Still, everything was going according to plan, when, "Clang!" his foot came down on a metal grate rather than solid stone.
"Eh? Who goes there!? Show yourself!" the Hammerite cried, looking this way and that to find the source of the sound.
Silently, Garrett drew back into the shadows and waited, his heart pounding. After a few moments, when his searching proved fruitless, the Hammerite went back to work.
"Must be my imagination playing tricks on me," Garrett heard him mumble.
Shot Seven Garrett drew a moss bomb from his pack, and tossed it onto the grate. It blossomed into a footstep-quieting carpet of moss, allowing him to cross the grate silently. Now the Hammerite was almost directly below him—an easy shot. This arrow was significantly more substantial than the water variety, and it buried itself between the shoulder blades of the Hammerite. He cried out in pain but did not die, stumbling towards the bronze alarm gong. One note from that and the area would be thick with guards. Garrett dropped to the floor, drew his short sword and finished the job. The Hammerite was dead.
The room was quiet. No other Hammerites were near. Garrett stepped up to the machine and pulled a lever, closing the mold. Another lever caused a vat of molten iron to tilt, filling the mold with liquid metal. Garrett looked down at the temperature gauge on the machine, and when the metal had cooled sufficiently, he yanked the first lever again and out dropped a newly minted hammer, symbol of the Hammerites. Garrett hefted it and proceeded with the mission at hand....
PS: As you can see in the aforementioned link, Computer Games Magazine (CDMag.com) was a big magazine that kept up with many major games - very regular news. As a result, there are many articles about Thief from those magazine releases stored in the Way-Back Machine.
<Username> on 10/5/2025 at 15:27
Quote:
When asked whether a level editor would be provided, there was a bit of hemming and hawing. Best guess is that they'll "burn it onto the CD and provide it unsupported." Clearly, the desire to get it into the hands of enthusiasts is there for LoPiccolo. "There's such a depth of expression in areas that other engines haven't touched. Graphically, you know, we're not doing anything that people haven't seen before, really," he says modestly. "But in terms of a lot of the other interactions, how easy it is to do really deep sophisticated things just with the editor, we'd love to see people go nuts with it."
I bet Greg LoPiccolo did not anticipate people would still go nuts with DromEd 27 years later. :)