Ok, let's talk about tactics... - by Wargrunt
Brad Schoonmaker on 20/5/2001 at 17:43
Auto turrets are the life savers of this game. :)
I'll let you two play the challenge. I'll just watch the carnage. <IMG SRC="devil.gif" border="0"> <IMG SRC="joker.gif" border="0">
Brad S.
Shadowcat on 21/5/2001 at 00:52
Okay, my latest tactic (which hasn't worked yet, but I'll give it some time...)
Arm my Scout PBA with
* Fusion Rifle
* EM Grenades(!)
+ Auto Turrets
(Embarrassingly I keep forgetting to use the turrets. I usually drop them all around Brandt as he works, but we never get quite that far...)
My hope is that I can disable the clones sufficiently with the EM Grenades that the rest of the squad can take them out. I tried giving them SIR-IVs along with the missile launchers, but they really don't use the SIR-IVs to their best use (it's a completely devastating weapon if everyone fires at once, but try telling the squad that... *sigh*) Also, I think they have a habit of getting into each other's line of fire (more than usual) with the wide area effect of the weapon. Almost as annoying as when they pummel the base walls with missles because there's something on the other side.
I think I need to make a fast solo run through the base to take out turrets first (I can easily take out that corner heavy turret from the outside with my fusion rifle), and then come back with the team. Maybe put Brandt on 'cautious advance' in case that does any good :) and actually *use* the damn turrets.
I'm also simply not sure whether the EM Grenades are having a noticeable effect yet, but we'll see how it goes.
Brad Schoonmaker on 21/5/2001 at 01:16
Just about everything you stated I've noticed, too. The SIR-IV weapons don't get used effectively by 'drones' (the squad) and the auto turrets need to be deployed by the player by telling the squad when and where to place them. <IMG SRC="shake.gif" border="0">
I tend to go solo on sensitive engagements most of the time. Hence my amazement that you two seem to clean house with squad in tight control throughout. I can't keep them organized because of their tendency to 'slop kill' the area. :rolleyes:
Otherwise a fantastic game. <IMG SRC="thumb.gif" border="0"> I just wish for multi for this one. :D
Brad S.
[ May 20, 2001: Message edited by: Brad Schoonmaker ]
Shadowcat on 21/5/2001 at 12:14
Quote:
I tend to go solo on sensitive engagements most of the time. Hence my amazement that you two seem to clean house with squad in tight control throughout.
If only :) I've known them to go evac without a single kill to their name.
It's more a case of making the most of the situation, and hoping they don't screw up too badly. Or figuring out the best commands or weapons to give them.
Frankly, I generally just run in and do most of the work on my own, but if you get the weapons and commands right they can do okay for themselves. Probably not *good*, but okay.
Shadowcat on 21/5/2001 at 13:10
Oh man... I don't think I've ever ended that mission in such dire circumstances.
We took out the early enemy, then I left the others near the main base entrance while I did a turret run. I took out the south-west and north-west corners first (from the outside), then I dropped inside and started hitting turrets within the base. This attracted quite the fan club, so I left them an auto-turret greeting card behind a building. At that point I got ambushed by a mech and a couple of clones; I'm not sure if my auto-turrets survived to be honest, as there were grenades going off around me, but I like to think they took a few clones down.
At this point I heard my squadmates entering combat. I took out the mech and made a bee-line for the entrance. A heavy tank was approaching... I emptied my fusion rifle into it, and one of the others finished it off with a missile.
I prepared myself to stand my ground with the squad, but then the hogs arrived in force. "Ohhhhh crap!"
I jetted up and back and hurled a bunch of EM grenades into their midst. Realising it was hopeless, I yelled at Brandt to get the fuel dome, hoping he was able to break through, and that the path was clear. Somehow he got through and started on the tank while I took out the remainder of the turrets -- I hadn't realised how many I'd left standing; even more amazing that Brandt survived.
Gags and Dagger had held off the mob just long enough. Brandt set the explosives and started for the dropship, but got all of about ten feet before the clones descended on him and his suit went sky-high while I watched.
My scout suit had taken a severe beating, and armour levels were very bad. I spun around franticly looking for a way out, and headed for the east wall -- the only side that was clear. I ran, dodged, and jetted towards the wall as a hail of particle beams lit the air around me. Three or four slammed into my back, destroying the last of my rear armour. I instinctively turned to run backwards in order to take any further impact on my front, but realised my front and side armour was gone as well. I'm pretty sure one more hit would have finished me.
I spun again and made a panicked dash for the wall, hit the jets, and landed on the other side. I made a run for the hills, launched high into the air once more, and turned back to the base. Full zoom clearly showed streams of particle beams shooting over the walls towards me, but I was out of range at last.
I allowed myself a brief sigh of relief, glanced at the map, and headed full-speed for the drop ship sure that the Hogs were in pursuit, but not wanting to turn to see how close they were. The pilot's comments as the drop ship took off have never seemed so real.
Review...
Gaspard Girraud, Peter DeWitt:
* Standard PBA
* Ionic Fusion Rifle
* Grenade Launcher
* Missile Launcher
+ Personal Shield
Status: Evac.
Brandt ap Io:
* Standard PBA
* Ionic Fusion Rifle
* Grenade Launcher
* Missile Launcher
+ Demolition Pack
Status: Evac.
Nikola ap Io:
* Scout PBA
* Ionic Fusion Rifle
* EM Emitter
+ Auto Turrets
Status: Alive and groaning.
Difficulty rating: World War.
Mission status: Success!
[ May 21, 2001: Message edited by: Shadowcat ]
Brad Schoonmaker on 22/5/2001 at 01:45
Great job, soldier!!
Brandt survived? That's a miracle. <IMG SRC="joker.gif" border="0">
Brad S.
Shadowcat on 22/5/2001 at 02:07
I'll tell you, I was well impressed with everyone's apparent state of health back at the Wreck afterwards ;) :)
Brad Schoonmaker on 22/5/2001 at 02:44
Kind of makes the end movie scene worth watching, huh? <IMG SRC="joker.gif" border="0">
Brad S.
Shadowcat on 22/5/2001 at 06:23
You betcha -- after a mission like that, you relish every reward the game offers you! There was to be no skipping of cut-scenes that night :)
Brad Schoonmaker on 23/5/2001 at 03:42
:D
Brad S.