thiefessa on 7/4/2013 at 13:22
Not even 'some"... a few? I sad now. :(
thiefessa on 7/4/2013 at 13:27
Not all guards wear armour... and we have the archers too. :ebil:
SubJeff on 7/4/2013 at 14:02
What was ridiculous about it?
Renzatic on 7/4/2013 at 14:17
Yeah. It's been long since proven that a properly trained person could swim and run around in a suit of even full plate mail with only slight impediment.
Musk on 10/4/2013 at 07:38
Think you're all so smart diving in the water to escape a couple of citywatch, eh? Well back in the old days we'd keep a bucket of hungry sweels nearby for taffers like you. Then we'd gather 'round and take bets on how long til a taffer would try and climb out, then afterwards we'd kick'em back in cause we wasn't done betting yet. That was real entertainment back then.
jtr7 on 10/4/2013 at 08:27
I was wondering when sweels would get a mention! Hideous rodent-like furry-faced chompers on eel bodies...
Nuth on 10/4/2013 at 08:50
Sweels? They look pretty mangy harmless to me...
jtr7 on 10/4/2013 at 08:50
:p
zombe on 10/4/2013 at 15:07
Right. Besides swimmable water i hope the AI gets also sensitive to the acquired smell one gets from various kinds of "swimmable water" aka sewage.
Not completely joking here though - it could benefit the immersion by offering more non-linear gameplay.
* use the watery trench to get in safely, but with lasting stench penalties - vs some other route that has a better guard coverage.
* use the watery trench to navigate - destroying susceptible loot (paintings or whatever) carried at the time.
... etc
Still, any kind of water should have quite enormous penalties if dipped into (non concealable foot-tracks for quite some while + based on the water quality makes you very detectable ... in fact ... very hard to ignore :eww: + movement speed penalties to account for all the soaked in water + dripping sounds).
Yeah, do not care whether there is any swimmable water as i, as the protagonist, would stay the f*** away from it.