Renzatic on 14/9/2017 at 03:47
Aerothorn is on Facebook talking smack about Okami. I say we kick his ass!
Thirith on 14/9/2017 at 04:51
Well, he's absolutely right that the game has flaws. But it's not like the most memorable games are flawless, by and large. I'd put something like Stalker above many games that have far fewer flaws.
Sulphur on 14/9/2017 at 05:33
True. I'd even say the flaws in games like Stalker provide them some of their character. 'GET OUT OF HERE, STALKER!', anyone?
Are those flaws dealbreakers? I don't think so. It's a matter of what you want in a game, and Okami provided me many moments of joy, one of which was the one time you get to draw a face for your mask to fool the goblins into thinking Amaterasu was one of them. I laughed for the longest time whilst she was running around with that on her face.
It puzzles me that someone would discount the game's capacity for moments like that in the face of its length, but the only way that could happen is if you weren't completely sold by the game's attitude to begin with. Which is difficult for me to comprehend, but then everyone doesn't have to like everything.
Renzatic on 14/9/2017 at 05:48
You know, it's really hard to start an angry mob around here...
Jason Moyer on 14/9/2017 at 07:23
Psychonauts for weeaboos imo.
Starker on 20/2/2018 at 15:19
So, I've been playing this for a while and for me it's holding up relatively well so far. The art style certainly saves the game from the worst, although the occasional poor quality texture stands out even so. I'm using a keyboard and mouse, as I had trouble getting my controller to work, but it's quite playable and the mouse is ideal for the brush. However, it also makes the already easy combat completely trivial. I don't think I've used a health item once. The game itself is charming as ever, though, and now I get to play it in Japanese and pick up all the references I had no idea about the first time around. It's been a great way to relax, as I put on a podcast or an audiobook and unwind for a couple of hours with this sumi-e painted Zelda-like and its quirky characters.
scumble on 22/2/2018 at 09:18
I wish I could read all the kanji floating around everywhere, but even so I love the zen shodo calligraphy style.
I still love the game personally. I think for a lot of people it's not going to be that challenging but it's just a very positive experience for me. And I like playing as a wolf. Maybe I'd prefer it in Japanese because I find the localised dialog a bit cheesy. Translation is inevitably Americanised to an extent which is the way it is, but it's not "English" in terms of colloquialisms.
Starker on 22/2/2018 at 11:34
From what I've seen of the English translation (I check a let's play occasionally when the Japanese gets too tough for me), it seems pretty spot on, generally. Maybe the characters have a little more personality in the way they speak, which is really difficult to convey in English.
I don't really mind the difficulty, as I play it mostly for the light-hearted atmosphere, but it's definitely a bit odd to think the game comes from from the same developers who made God Hand. Mechanically, it does feel a bit shallow, though, especially after the new Zelda. And the draw distance kills me a bit every time something pops into existence a few feet away.
scumble on 23/2/2018 at 21:48
It's worth mentioning that it has some great music in it too. For me music often makes a big difference - for Okami the traditional instrumentation makes the setting seem convincing.