van HellSing on 18/8/2008 at 22:09
(
http://forums.eidosgames.com/showthread.php?p=791590#post791590)
Quote Posted by René
(Deus Ex 3 Community Dude)
DX3 is
not using the Legend/Anniversary engine. DX3 is using a modified version of the Underworld tech (a shared in-house Eidos engine). There are shared components, but each game is unique and has different requirements so what you see in Underworld this November is being modified for DX3.
So that's it for "OMGZ TEH GAME UZES OLD CRAPPEE TOMB RAIDER ENGINE" posts I hope.
Yakoob on 18/8/2008 at 22:38
OMGZ TEH GAME UZES UNSPECILIZED INHOUSE ENGINE
clearing on 19/8/2008 at 05:16
Hm, interesting :rolleyes:
demagogue on 19/8/2008 at 16:42
I'm sure they understand that one of the early pitfalls of DX2 was working out the kinks of a new engine ... But at least it won't be completely untested like with Flesh -- they'll have Underworlds' notes. And I doubt it will have as many kinks.
Anyway, from the Underworld videos, we have a lot of detailed space being moved around with good performance.
BlackCapedManX on 22/8/2008 at 07:29
That video was... difficult. To say nothing else the animations alone seemed, too smooth? Blech (also, 11-18-08? CloveRadier much?)
Why don't they just license Source... or something.
The_Raven on 22/8/2008 at 13:17
Huh?
BlackCapedManX on 25/8/2008 at 04:41
I just think that there's a lot of companies out there that make games specifically to showcase their engines, but then it doesn't seem like a lot of other developers make use of these perfectly good engines (or tweak mostly good engines to do what they need), and instead dick around trying to build brand new in house engines or get what they have to work for them, when it seems like what's already out there should get the job done.
And the video just looked painful, it rubbed me the wrong way and didn't seem up to par with the tech that's out now. Since Tomb Raider isn't much more than a display of visual bravado, I'd imagine it would look better.
The_Raven on 25/8/2008 at 14:18
There's a flip side to that argument, though. I find that most games these days have a tendency to feel similar because they're almost always based on the same engine: Unreal. We all know the custom modifications to Unreal for the Flesh engine sucked, but we probably would have ended up with a much better Deus Ex: IW and Thief: DS if they had made a custom engine from scratch instead of trying to retrofit a completed one.
Briareos H on 25/8/2008 at 15:53
Quote Posted by BlackCapedManX
And the video just looked painful, it rubbed me the wrong way and didn't seem up to par with the tech that's out now. Since Tomb Raider isn't much more than a display of visual bravado, I'd imagine it would look better.
On the contrary, I'm very pleased with what the engine's capable of. Big out/indoor environements with a good use of LOD, vegetation and foliage, simple yet realistic scene lighting, no overload of post-processing effects... not spectacular but it looks solid.
And that's what I like. I'd much rather DX3 looking just as consistent and open-ended with a good framerate than having a Crysis clone where developers spend inefficiently their time on detail art assets. True that the characters a bit cartoony and low poly though, but this is not an engine-related matter.