Odd Triggerscript Menu: Probably nothing...but... - by New Horizon
New Horizon on 5/8/2005 at 17:24
Is this a regular menu in T3Ed that I just haven't found yet? Maybe it's just an old version of the Trigger Script Browser.
Inline Image:
http://www.timgormley.ca/images/uploads/triggermenu.jpg I was poking around in the T3Ed.exe with a resource ...hacker..."ahem" and I came accross a menu that looks like it might have been used for creating new conditions and actions. I could be totally wrong about that though. I can add it to the menu...but there is no mention of it in the String table, so I don't know what number to type in to have the editor call up the menu. I seriously doubt it works but it would be neat if it did. The string for the Trigger Script Editor is 33565 and it IS in the string table...perhaps there is some way to find out where it is. If I'm misusing the terminology ...please excuse me, I'm not a programmer at all.
Ziemanskye on 5/8/2005 at 18:16
That looks to me like an old TriggerScript creator - one that used a variant of the conversations system.
Might still be some use if it can be re-activated though - the ability to make branching scripts would make complex actions easier.
New Horizon on 5/8/2005 at 18:18
Quote Posted by Ziemanskye
That looks to me like an old TriggerScript creator - one that used a variant of the conversations system.
Might still be some use if it can be re-activated though - the ability to make branching scripts would make complex actions easier.
Cool. I'm not sure how or if it could be activated but I'm poking around a bit. Basically, trial and error. I figure there must be some way of hooking into it. I've made a menu entry for it...just have to figure out how to latch into it.
Wonder if Harwin is still around? He might know a thing or two about it. Any of you resource hackers out there want to take a crack at it? I think I've hit the wall as far as my skills are concerned.
Krypt on 5/8/2005 at 18:26
I think might be the script editor within ConEdit. You can add a script event that basically integrates a script into a conversation. Can't remember for sure though, as I haven't looked at the editor in months.
New Horizon on 5/8/2005 at 18:59
Yeah, you're bang on the money Krypt. :) Had myself excited for a little while. Ha.
ascottk on 5/8/2005 at 19:01
Quote Posted by New Horizon
Any of you resource hackers out there want to take a crack at it? I think I've hit the wall as far as my skills are concerned.
I tried to call certain things with the resource hacker but all I managed to do was tweak the existing layout. Crispy could probably have better luck if he isn't distracted:
Quote Posted by Crispy
I've started school and discovered several awesome games, which have sucked up most of my time. :erg: But I promise I'll finish this! It's not actually too far away from a first release, in terms of features - now if I can just find some solid time to work on it.
(from July 23rd).
New Horizon on 5/8/2005 at 23:02
ascottk, I was wondering if you had tried to edit the tool bars on the left hand side of the editor? For my personal tastes, I don't like the dual rows and having to scroll down or collapse some of the buttons. Have you noticed any way, with the resource hacker, to change the orientation? I would like to reduce the button sizes by no more than 1/4 and make them 3 buttons accross...but I see no way to do this. It goes without saying, that I may be overlooking something.
ascottk on 5/8/2005 at 23:34
Quote Posted by New Horizon
ascottk, I was wondering if you had tried to edit the tool bars on the left hand side of the editor? For my personal tastes, I don't like the dual rows and having to scroll down or collapse some of the buttons. Have you noticed any way, with the resource hacker, to change the orientation? I would like to reduce the button sizes by no more than 1/4 and make them 3 buttons accross...but I see no way to do this. It goes without saying, that I may be overlooking something.
Resource Hacker alters standard Windows controls. The tool bars are not standard. Those are T3EdUnrealWButtonGroup(s). If Crispy hooks into those controls then we'll be able to alter those tool bars. There are toolbar utilities but T3Ed does not use standard Unreal controls.
Here's some toolbar links:
(
http://www.ego-creations.de/) UnrealEd toolbar stuff
It's in German
Here's (
http://wiki.beyondunreal.com/wiki/Category_Application) Unreal Wiki Links
Maybe we can email them & ask them to incorporate T3Ed's interface :cool:
New Horizon on 6/8/2005 at 01:24
Quote Posted by ascottk
Maybe we can email them & ask them to incorporate T3Ed's interface :cool:
I'll throw an email their way. :) Seems like that might be the easiest way to do it.
Crispy on 6/8/2005 at 02:35
Heh, yeah, sorry about my distractions. I really want to make more time for Thief stuff, and I'm still working on it on and off.
I haven't looked at toolbars yet very much, it's on my to-do list. But they are actually standard Windows controls, and can be manipulated through API calls; it's just that T3Ed defines its own window classes, which is quite handy for a number of reasons. (It's easier to tell apart T3Ed windows from other applications' windows.) I suspect that I'll have to resize all the toolbars and controls manually to do any decent level of customisation on them, but that's easily doable.
I'm hoping (A) that the toolbars are just customised versions of standard Windows toolbars, and (B) that standard Windows toolbars work on a similar principle to standard Windows menus (which T3Ed does use, thankfully). If so, it will actually be possible to completely remove all the toolbars we don't want, and still access their functions.
In fact, I'll take a look at that now...
Edit: They're not standard Windows toolbars; however, they ARE (more or less) standard Windows buttons. This means that calling their functions when they've been removed from the interface is possible. The downside is that manipulation of them becomes more difficult as I have to do it all manually, but that's not terribly complicateed.
I also looked at that German toolbar customiser thingy, but not having UnrealEd I couldn't try it out much. Looks nifty! As far as I can tell, my program will be able to do more... once I finish it. :p But it's certainly worth pursuing in the meantime.