RyushiBlade on 17/9/2005 at 19:46
I actually read in an interview that a dev was playing Oblivion with a... Radeon 9800 Pro, perhaps? Even if I'm wrong, it wasn't that high end of a card. Something you could get now for around $200 max, I bet.
I can give you the XBox 360 specs, however:
Custom IBM PowerPC-based CPU
* Three symmetrical cores running at 3.2 GHz each
* Two hardware threads per core; six hardware threads total
* One VMX-128 vector unit per core; three total
* 128 VMX-128 registers per hardware thread
* 1 MB L2 cache
CPU Game Math Performance
* 9 billion dot product operations per second
Custom ATI Graphics Processor
* 10 MB of embedded DRAM
* 48-way parallel floating-point dynamically scheduled shader pipelines
* Unified shader architecture
Polygon Performance
* 500 million triangles per second
Pixel Fill Rate
* 16 gigasamples per second fill rate using 4x MSAA
Shader Performance
* 48 billion shader operations per second
Memory
* 512 MB of 700-MHz GDDR3 RAM
* Unified memory architecture
Memory Bandwidth
* 22.4 GB/s memory interface bus bandwidth
* 256 GB/s memory bandwidth to EDRAM
* 21.6 GB/s front-side bus
Overall System Floating-Point Performance
* 1 teraflop
Storage
* Detachable and upgradeable 20-GB hard drive*
* 12x dual-layer DVD-ROM
* Memory unit support starting at 64 MB
*Xbox 360 bundle only
I/O
* Support for up to four wireless game controllers
* Three USB 2.0 ports
* Two memory unit slots
Optimized for Online
* Instant, out-of-the-box access to Xbox Live features with broadband service, including Xbox Live Marketplace for downloadable content, gamer profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music
* Built-in Ethernet port
* Wi-Fi ready: 802.11a, 802.11b and 802.11g
* Video-camera ready
Digital Media Support
* Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD
* Ability to stream media from portable music devices, digital cameras and Windows XP-based PCs
* Ability to rip music to the Xbox 360 hard drive
* Custom playlists in every game
* Built-in Media Center Extender for Windows XP Media Center Edition 2005
* Interactive, full-screen 3-D visualizers
High-Definition Game Support
* All games supported at 16:9, 720p and 1080i, anti-aliasing
* Standard-definition and high-definition video output supported
Audio
* Multi-channel surround-sound output
* Supports 48-KHz 16-bit audio
* 320 independent decompression channels
* 32-bit audio processing
* More than 256 audio channels
System Orientation
* Stands vertically or horizontally
Customizable Face Plates
* Interchangeable to personalize the console
Sounds nice, eh? But don't think you need this to play Oblivion! From everything I've heard, the minimum specs you need for the PC version isn't going to be nearly as high as they were for Morrowind back during it's release.
Still, all we can go on now is speculation.
Striker on 17/9/2005 at 20:40
Quote Posted by Subjective Effect
You could get Bloodmoon and Tribunal for XBox??
Yes, the Game of the Year edition was a re-release of the Original game with both expansions for both XBox and PC.
VisPater3x3 on 17/9/2005 at 21:12
Here are the specs of the dev's computers from the GameStar magazine.
AMD AthlonXP 2500+ or 2600+
1024MB RAM
9800pro
But for the pc that was used to create the trailer, I think it was said that it had 2 GeForce 6800 GTs in SLi mode. A bit more costly, but the trailer ran flawlessly.
But I think they may still be tweaking shadows, since even the newer screenshots still don't feature any dynamic shadows (which can be seen in the trailer).
Painkiller on 18/9/2005 at 05:54
I don't mind bumping some settings down. It still will look amazing. As long as all of us can get some nice, smooth framerates, we should have a damn good time. :thumb:
One thing better for playing this on the console though, will be the nice analog controls. I do like analog control for movement, instead of the darn WASD, setup.
But, that doesn't even come close to what the mod community is going to do with this game. I'm not missing out, this time.
Nethawk on 27/9/2005 at 17:49
Quotes from Bethesda's website:
***This title impressed many of our staff members at E3; one staff member declared that the game was so beautiful that it "made the real world look terrible.
AND...
People who thought Vivec or Balmora from Morrowind were big are going to be in for a shock***
Unreal - I know graphics aren't the driving force in a really great game, but oh my gawd - from all points considered, it looks like Oblivion will actually very much resemble Thief in a real world setting! And they even have one of the original Thief guys doing the stealth aspect for the game!
Nethawk on 14/10/2005 at 16:08
Looks fine to me in comparison to other fan [deer] mods created for Morrowind.
I just hope the modding community decides to implement frobbable light sources, rope and water arrows.
gunk on 14/10/2005 at 16:25
that dear looks real nice but his antlers could be a bit less 'yellow'
Nethawk on 14/10/2005 at 16:54
Heh - what I found most interesting is that for all purposes considered, it's basically a whitetail deer. I can't find a single feature telling me it isn't. Not that I'm put off by that - I like wildlife realism in games.