Malygris on 9/5/2006 at 06:25
My understanding is that it generates characters up to 30 levels above your own character, as well as maintaining lower-level characters throughout the game. I've been playing with the mod enabled for awhile now, I've run into one monster I haven't seen before that very nearly kicked my ass, so it doesn't seem like it's going to be too bad - it's just not quite exactly what I had in mind.
Lacerta on 9/5/2006 at 16:52
I constantly play with that mod - whilst you do get enemies that many levels higher, they're not that frequent. Far more common are enemies around your level or below. I think the randomness is not quite that random. E.g. say 10% chance you'll meet an enemy some levels higher, 40% chance around the same level and 50% something lower. Those figures are completely drawn out of thin air by the way. I don't know for sure.
It makes it feel quite like morrowind to me. Now and again you have a job to beat and enemy and think about running. Then again, I find it helps to take the difficulty down just a touch too. My thiefy character now no longer has to spend ages healing after each little fight, but still can't charge in waving a sword around like a fighter and expect to live.
Schattentänzer on 9/5/2006 at 20:12
Found (
http://www.mwsource.com/files/cache/2502.html) this while browsing around. Adds "Landmark" (the little mountain) markers for wayshrines, doomstone and runestones on the map once you found them.
Hesche on 12/5/2006 at 11:18
For those of you who fiddle around with textures and meshes folders a lot:
The (
http://www.tessource.net/files/cache/3736.html) OBLIVION CONTENT VALIDATOR
THIS TOOL UPDATES ARCHIVEINVALIDATION.TXT WITH A SIGNLE CLICK!
It checks the "textures" folder for textures, the "meshes" folder for meshes and the "sound" folder for sounds, then updates the ArchiveInvalidation.txt
All the .dds textures and the .nif meshes will be formatted correctly.
PeeperStorm on 23/5/2006 at 19:18
Open Cities: Chorrol is the first release in an ongoing project to transform the cities of Oblivion, in this case Chorrol, into Morrowind style cities. This means that the city is not in some half-assed seperately defined worldspace, but is connected to the Tamriel's outdoors directly. Want to stand inside the city and look out of the gate to see who's coming up the road? Go ahead. Throw something over the wall, then go outside to look for it? If you want. Jump over the wall and run to the next city? You can do that too if you can jump high enough. The only drawback is that slower PCs may have trouble with it.
(
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1019)
This will get even better once someone releases a mod to give us some levitation spells.
RyushiBlade on 4/6/2006 at 04:57
Quote:
You
where just lucky and had success!
Dude.
*wear
I also added some cool Spell Mods. I've tried some of them out and they really are pretty cool.
Komag on 4/6/2006 at 07:03
Where wear ware.....WERE :thumb:
~s:a:n:i:t:y~ on 6/6/2006 at 12:44
My boyfriend said he found some mod called Thief Mod. Is it th same as Artful Thievery? Or there is also a Thief Mod?