dracflamloc on 7/4/2006 at 01:48
Yea its a shame the blackjack mod has gone down =(
Myoldnamebroke on 7/4/2006 at 02:43
This is an alternative Blackjack mod - there are two out there, competing for your love. Not sure quite how much it differs.
(
http://byblos.2.forumer.com/index.php?act=Attach&type=post&id=858) Grab it here!
Author's description:
Blackjack: A Thief's best friend is the Blackjack. This weapon isnt one to use in combat, oh no, this is to avoid combat. IF you bop someone on the back of the head with this, they will drop like a board and wont wake up as long as you dont hit em, or 10 mintes real-time, whichever happens first. While sapped the victim can be looted (Mugged) or attacked, attacking a sapped NPC immediately wakes them up. It works on anything with a head to smack, and only works if you are behind them and hit em on the back of their head. Its a Thief Guild Perk, only Thief Guild members may get one and only through their 'friend' in
Bruma who now has a few in stock.
killed on 7/4/2006 at 03:23
Oh man, sweet. Thanks a ton!
JustinM on 7/4/2006 at 19:43
Is there a mirror for that one? Every time I download it from TESSource, it gives me an invalid archive error in WinZip.
dracflamloc on 7/4/2006 at 22:00
Just try downloading it again. It gives that error if the download doesnt complete all the way
JustinM on 8/4/2006 at 01:39
Third time was the charm. :rolleyes:
mol on 8/4/2006 at 12:28
There's a slight bug, or what I suspect is one, in the blackjack mod. If you have the amulet of somethingorother that detects lifeforms within a 25 feet radius or so making them emit a purple glow, when you knock out someone, remnants of that glow leak through the bsp, buildings, objects etc even when you're relatively far away from the subject.
If you have several knocked out people within a reasonable distance, you will see these purple spots floating all around you even if you don't have a line of sight to the knocked out subject.
I haven't experienced any other similar graphical bugs or artefacts in Oblivion. I have a ATI AIW 9800 Pro 128MB with 5.3 Catalysts.
NeoPendragon on 9/4/2006 at 01:44
Here's something I'm doing right now.
Modding in Music from DaggerfallDownload (
http://www.fileplanet.com/filelist.aspx?s=41102&v=0) Daggerfall Music Packs 1, 2, 3, and 4 from (sigh) Fileplanet. They might be availible elsewhere, I haven't checked. Extract these into the appropriate folders in Oblivion's Music folder. Battle is battle music, Dungeon is dungeon music, Public is town music, and Explore is wilderness music. Here are my reccomendations of where to put each song:
At_The_Palace: Public
Dungeon_1: Public
Folk_1: Short inn music. You may not want to use it.
Folk_2: Same.
Into_The_Castle: Public
Night: Explore
Oversnow: Explore
Raining: Public
Snowing_1: Didn't use it
Snowing_2: Explore
SunnyDay_1: Explore
SunnyDay_2: Public
Swimming: Explore
Swimming_2: Explore
Swimming_2_original: Didn't use it
Temple_Bad: Ditto
Temple_Good: Public
Temple_Neutral: Public
The_Guild_Mage: Explore
The_Guild_Mage_2: Explore
Trailer_Daggerfall_1996: Battle
Dungeon_8 through 12: Dungeon
Across_The_Sea: Didn't use it
Across_The_Sea_2: Explore
Demo's_Music_1: Public
Demo's_Music_2 through 4: Didn't use them
In_The_House_2: Explore
Raining_3: Public
Raining_3-2: Didn't use it
Streets_of_Daggerfall: Public
Streets_of_Sentinel: Public
Streets_of_Sentinel_2: Didn't use it
Daggerfall_Theme_3: Ditto
Daggerfall_Theme_4: Public
Tuco on 9/4/2006 at 02:58
I'm looking for a comprehensive(has all the notable mods) mod website that has a lot of users who also give good ratings of the mods. Too many smartasses that like to output shit to waste my time and I need to sift through it.
I don't care if it's already been posted, I want current links damn it.