michaelg on 1/4/2007 at 21:42
I'm having a problem with OBMM. Whenever I try to use it I get an error message saying "obmm must be installed to OB's base directory" "in you have moved or renamed oblivion_default ini, please replace it".
I have no idea what to do. I've never moved or renamed it. I've installed and uninstalled so many times it's ridiculous. Strange thing is when I first installed it a few weeks ago, it worked fine. Then one day I went to install another mod and got this error message.
Maybe I'm doing something wrong. I download the file to my desktop then run it to the default folder which is OB. I do have other mods installed and they seem to work, (Francesco's, No physic guards and the BTMod), but would prefer to get this one working as I obviously don't have a lot of computer savvy.
Would appreciate any help.
Nekulor on 8/4/2007 at 18:37
Scruggs' mod is simply legendary.
Keeper_Andrus on 19/6/2007 at 04:39
First: what's this necromancy warning? So what the post is more than 30 days old
Second:
I'm replaying oblivion using OOO, and I decided to go as a mage because I've never done that. Anyway, it pissed me off that my enemies can summon like 4 bears to attack me, and might magick was suggested to me. I don't know if I like it yet, summoning 6 fairly powerful pets at once seems like it might be overpowered. Anyway, it's working well except that if I use the races.esp, I get negative 4500 magicka. any ideas?
Mind you, without using races I still have about 500 magicka right now, so I'm not sure if this will be a big problem.
LancerChronics on 12/2/2008 at 13:35
yah yah yah, necromancy whatever: its a stickied topic!
Question: In the images from the first link, where can I find that hat and jacket???
piano-sam on 3/3/2008 at 09:21
I'm usually all "tes4 can go orally pleasure me" but that, is elementarily cool.
Ibsen's Ghost on 19/3/2008 at 19:20
A really neat thread. I would be honoured if you would include my own contribution. It's a mod originally made by brucevayne called 'Oblivion Sound Sets'. In this mod, your player-character can speak according to the action that takes place as well as providing a voice for whatever NPC you choose as your companion.
Here's the link: (
http://www.tesnexus.com/downloads/file.php?id=12588)
There is a complete set for Thief fans, especially. You can already play as 'Garrett' but now, after my own sound set, you can also play as a Hammerite. Likewise, there is a 'Hammerite' companion voice set so effectively you can play as Garrett with a customary 'strange bedfellow' in two. (Thief 1 fans will know what I mean by that).
sNeaksieGarrett on 20/3/2008 at 01:06
Sounds pretty cool. Especially that you can stick Garrett in oblivion (his voice anyway)