Tuco on 5/4/2006 at 04:38
You win this round, rogue. But you shall rue the day you crossed me, Ryushi!
Talgor on 5/4/2006 at 05:51
I think you should add the "Compass Marker Reducer" there as well, for those of us who prefer exploring and finding things for ourselves instead of having a radar telling us where everything is from five kilometers away... I don't have a link for it, but I'm sure somebody has. ;)
Aerothorn on 5/4/2006 at 14:13
Peeperstorm: Does your mod make ALL torches lit (ala ones lieing around in NPC's houses) or just the ones the player drops?
Can things catch on fire in this game?
Tuco on 5/4/2006 at 18:48
When he wakes up does he aggro on you?
RyushiBlade on 5/4/2006 at 19:48
Note: When posting new mods, please
please save me a few precious seconds by linking directly to the mod host (TESsource or Planet Elder Scrolls) instead of linking to the TES Forums. The posts on the forums will likely become dated and broken sooner.
Quote Posted by Tuco
When he wakes up does he aggro on you?
If not, it probably wouldn't be hard to make him... not aggressive. Each hit can set his 'fight' (not sure what the values are called in Oblivion) to 0, or cast some sort of silent (and unseen) calming spell.
And maybe if the player has his weapon drawn when he wakes up, the guy will attack. ;)
GRRRR on 5/4/2006 at 23:09
(
http://www.elderscrolls.com/forums/index.php?showtopic=338352) LOD Normal Map Replacement
This improves the looks of shadows on distant land. I had it crap out when i used a save where i stood outside dating before the installation of the mod, so better go inside, save, then install. Somewhat minute, only noticeable in areas with wide view but should come with zero performance loss (does for me). Wish i had this and the other LOD mods installed when i first left the sewers. "Whu? Operation Flashpoint?" :joke: