nick_m100 on 17/10/2006 at 11:11
Quote:
And you blame each and everyone for not reacting to your posts.
i never blamed anyone i just asked if my posts were invisible no blame was directed or for that matter even thought of except by you
~s:a:n:i:t:y~ on 17/10/2006 at 11:15
At least I never dared calling anyone an asshole here :)
RyushiBlade on 17/10/2006 at 13:16
Nick, I would design your own mod. It's a lot of fun to make your own room (or house) and you can have a teleport spell/teleport charm which will take you directly to it, no use of the console required! Another benefit to building it yourself is your room will be laid out exactly the way you want. It makes it more personalized.
Anyway, you can make your own worldspace and have an entire dimension to yourself to roam around in ;)
nick_m100 on 17/10/2006 at 23:26
i dont know how to mod so that may be a slight problem. also if i mod it im afraid my computer will be screwed up again. and once again i wont be able to play oblivion. it drives me insane to not be able to play it.
BKarza on 19/10/2006 at 16:14
Greets, first time posting here so forgive me if this has been brought up but I didn't see it in the list at the top of the forum.
I would really like to see a mod that would stop the battle music from starting the second you are spotted. First of all it's not realistic for you to know when you are about to be attacked. Unless of course you have Spidey senses :-)
Second, it's an immersion breaker when the music just abruptly stops and the battle music takes over.
Possibly there could be a volume control on the music that turns it down at random times for no reason and all the time when being attacked. That way you wouldn't know if it was real or a false alarm and the battle music could start as soon as either you or the creature made the first blow.
What do you guys think? I haven't played with the CS, would that be a crazy hard first mod to attempt?
~s:a:n:i:t:y~ on 20/10/2006 at 19:57
Taking into account that the water-covered area is rather big in the game, growing some plants underwater would bring so much joy for an alchemist :)
PeeperStorm on 20/10/2006 at 20:58
BKarza that's an easy one. You don't even have to use the CS. Go into your Oblivion\data\music directory and you'll see 5 sub directories that contain all of the music that the game uses. The game will automatically use whatever mp3s are in those folders. You could:
1) Remove all of the mp3s from the battle directory for no music during combat.
2) Put some silent mp3s in the battle, dungeon, explore, and public directories so that you never know if that silence means combat or not. Some silent mp3s are (
http://www.pixelrage.ro/downloads/Silence--by-sarra/1748.html) available here.
3) Copy mp3s from the other directories into the battle directory so you get "regular" music during combat.
4) Any combination of the above
Quote:
And how about underwater ingredients?
How about underwater adventures? Dungeons, creatures, treasures, ingredients, sunken ships, everything! I don't understand how
Morrowind could have so much cool stuff underwater, but
Oblivion has almost nothing.
The Woodsie Lord on 11/12/2006 at 14:29
Hi all.
I have a problem with Oblivion again, and I thought some of you could help me out.
The game quits at some times, with the error message: "There has been a problem in Oblivion.exe. The application will now be shut down"
The mods that are currently enabled are:
-Oblivion Enhanced version 13
-Blue Lagoon Water
-Arrow Velocity
-Oblivion Tournament
-Movable Bodies
-No psychic Guards v1.2
-Natural Enviroments pack (Natural habitat, natural vegetation, natural water, natural weather)
-Ancient Yews
Can somebody please help me?
Gorgonseye on 11/12/2006 at 14:36
Might I suggest downloading the conflict manager and running that to first see what mod may be conflicting with each other? (Assuming mods are indeed the problem of course.)