AMN on 28/6/2005 at 17:56
I have put some objectives in my mission and all worked fine untill I used a hidden objective.
1) steal this
2) kill that person
3) push the button (Do Last) to exit the mission
This was the good working version.
But then I added a hidden objective:
1) steal this
2) kill that person
3) steal another object (Hidden, activated by number 1)
4) push the button (Do Last) to exit the mission
All objectives work fine, but number 4 doesn't. When I push the button, nothing happens...
Anybody got an idea why number 4 isn't functioning anymore?
AMN on 17/7/2005 at 12:15
Sorry about the late reply...
the problem isn't solved yet, but i decided to not use the button in my mission anymore. Mainly because I now know how to use volumes in the editor. The mission will now end when the player enters a certain area now. Thank you for helping. :thumb:
AMN on 17/7/2005 at 12:25
Is there a simple way of creating an objective which requires the player to steal an amount of loot, say 600, before the player can exit the mission and what script is used to create this objective?
Ziemanskye on 18/7/2005 at 15:03
Stealing the loot - the easy way is just to use the difficulty settings stuff, (though that will say steal 40% or whatever, you can set it so that the 40%=600 loot, and/or you can set the difficulty settings themselves so that you have to get the same % of loot on each setting, so that 100%=600loot, irrespective), and there is a script somewhere amongst the defaults something like "MissionObjectivesCompletedOrCancelled" which looks to make sure all the other objectives are met before you can exit the level.