rujuro on 26/2/2005 at 23:54
I have followed the instructions in the objectives tutorial, but it doesn't work. Has anyone been able to get this to work? The only thing which seems questionable in what I did is the compile on the conversation, as I did not receive any kind of confirmation that the compile had been successful.
Any help is greatly appreciated.
sk2k on 27/2/2005 at 10:39
Look into the \content\t3\conversation folder in you editor folder. There should be a .con file with your map's name.
I also had the problem with the objectives and i found the solution.
Under VIEW->LEVEL PROPERTIES you will see the property ConversationPackage. Add the name of your level into the empty field without the file extension and your objectives should be displayed.
MfG
sk2k
rujuro on 27/2/2005 at 18:21
This is interesting, I don't see a .con file with my map name. I have added my map to the conversation, and hit compile, but nothing shows in the folder. Anything I might be missing? Oh, and I did add the map name to the ConversationPackage property as suggested. Thanks.
David on 27/2/2005 at 19:02
Right, I've just run through it again using the updated instructions from the FleshWorks tutorial (linked in my previous post)
Can someone else try them and see if they work?
You MUST have
[Conversations]
SchemaChangesAllowed=true in your User.ini as conversations are part of the Schema.
To make doubly sure you could change the line in Default.ini too.
rujuro on 27/2/2005 at 19:22
Well, I'm still having no luck. The [mapname].con file still isn't showing up in the conversations folder, so I don't know what I am doing wrong. I says that the mission table has been successfully exported, but it still doesn't seem to be doing anything when I hit compile (unless the compile is completely invisible).
I nested a non-blocking message in a volume trigger along with the conversation queue to see if it was a script problem. The text displayed, but no objectives.
rujuro on 27/2/2005 at 19:30
Nope, that area is blank. Should that be there?
quick update. I tried to run the Generate Schemas command, which failed for my objectives, complaining that the file couldn't be updated because it wasn't checked out or was read only, after the failure, however, I DO have that element in the objective. I'll try the map and see if it now works.
David on 27/2/2005 at 19:39
Yeah, it should be there.
The only way I can get to be missing is to change the SchemaChangesAllowed line in user.ini back to false.
I believe the first time you add a goal it should load the schemas (if you have not already loaded them), which is signalled by a loading bar with "Loading Schemas" counting up to around 15,000.
Does yours do this?
rujuro on 27/2/2005 at 19:51
It did not until I asked it to generate schemas. However, it is now working! The objective display is still missing that element, but for whatever reason the compile has started doing something. [mapname].com is now present, and the objective is queued from a volume trigger, I can only assume a playerstart would work as well.
The only other thing that may have been involved (I have no idea if this matters) is that my user.ini, while SchemaChangesAllowed=true was set, did not contain the [conversations] line above it. I added that around the same time I ran generate schemas, so I don't know which did the trick. Thanks for all the help.