David on 11/11/2004 at 18:56
It may be part of \CONTENT\T3\Conversations\Inn.con.
It seems that the editor ignores the *.txt extensions.
Maybe....
Harwin on 11/11/2004 at 23:35
Well I don't know where you got your "Initalize Objectives" trigger script, but you need a script that plays the relevant conversation.
Like on castle, on the difficulty info, it has the script "CastleInitializeObjectives" which plays the correct conversation to set the goals.
On a side note, some hints about tracking things down:
If you have a script, and want to find an object it's on... (how I tracked CastleInitializeObjectives)
Get the real name of the script (TS_174).
Export the map to .t3d, and search through it for the script. I saw it was on an object D_2267__1. And then I used "scc class=d_2267" to find the class in the actor browser, from which point I could use the search for actors dialog to find it.
--Alex
David on 12/11/2004 at 06:55
Thanks :)
When I mean InitializeObjectives trigger script I meant one I had made myself that was identical to the CastleInitializeObjectives but pointed to by own objectives conversation.
Harwin on 15/11/2004 at 17:44
Ok, I ran the complete test myself, and debugged it and found the problem. It only wants to look in the compiled schema database (the metafiles) for the text of the objective.
There are two issues with that:
1. It means that in order for you to do objectives at the moment, we need to release the entire sound download at the same time.
2. It means that you'd have to ship the metafiles with any release you do. If you have to do all of them... that's like 700megs of sound data with every level. Not good. I'm going to investigate ways to get around that limitation.
Thanks for catching this one.
--Alex
(I'm finally done with the other things I had to do, so I can work on the editor full time again to try to get these resolved... the lack of full-time support is why it's taken me some time to get around to trying some of these things)
David on 15/11/2004 at 17:50
Well, on the upside at least I wasn't doing anything wrong. That's something I guess ;)
David on 23/2/2005 at 23:58
Bump!