R Soul on 29/12/2017 at 13:36
I think the one already there is fine, but it would be amusing if a fan mission had both objects because the subject complained about the first one.
skacky on 29/12/2017 at 15:01
That Karras statue is fantastic!
Le MAlin 76 on 30/12/2017 at 15:16
That is very nice ! There will be low-poly version (to use lod) ? I think many of these high poly objects could add some lag in-game.
PinkDot on 30/12/2017 at 19:23
Quote Posted by Soul Tear
I'm not sure that it worked out well, so any criticism is welcome.
I think the models look really nice and the textures are a good base, but look a bit generic - they miss some details, like smaller folds or contact shadows (mostly between rope and the wrapping cloth).
I actually made similar models for the Dark Mod back in the days. Not saying they're perfect, but this is to illustrate what I mean:
(
http://www.juliusz.kei.pl/models/package.html) http://www.juliusz.kei.pl/models/package.html
Same for the bags - adding smaller folds painted in textures would help.
Soul Tear on 3/1/2018 at 19:29
Quote Posted by Le MAlin 76
That is very nice ! There will be low-poly version (to use lod) ? I think many of these high poly objects could add some lag in-game.
Well, these are indoor objects. I use grasj1 as LoD :D (for all indoor and those that are obscured by others).
I do not think that it makes sense to place a bag with potatoes on the street (in this case, you really could see the grass instead of a bag :o). But it's not difficult to make a LoD, and perhaps I will make them and add to the archives.
Quote Posted by PinkDot
I think the models look really nice and the textures are a good base, but look a bit generic - they miss some details, like smaller folds or contact shadows (mostly between rope and the wrapping cloth).
I actually made similar models for the Dark Mod back in the days. Not saying they're perfect, but this is to illustrate what I mean:
(
http://www.juliusz.kei.pl/models/package.html) http://www.juliusz.kei.pl/models/package.html
Same for the bags - adding smaller folds painted in textures would help.
I like your texture. I did it in a different way, so to speak, a lazy method. I do not really like to mess around with textures, so I just used my standard texture for all the objects where it's suitable. but I'll take this into account for the future. With a serious approach, each model must have its own texture.
Cardia on 16/2/2018 at 08:11
well since nobody else uploads the T2x objects i can continue uploading the objects, how do i make an image to be clicked and enlarged in Thief object repository?
R Soul on 16/2/2018 at 19:02
For clickable images there's an option when attaching them, but having just looked at your last post, you've already set it correctly and it should be remembered.
It's been a while, so you if you want to re-familiarize yourself with the upload procedure, read this page: (
http://spirited-tech.com/thief/upload-instructions/)
I recommend that after uploading the first object you check that the post works as expected (including the clickable image). If there are any problems it'll be best to ask for advice (or carry out your own investigation) before uploading anything else, but I'm confident things will go smoothly.
Thanks Cardia :thumb:
Cardia on 16/2/2018 at 20:41
Quote Posted by R Soul
For clickable images there's an option when attaching them, but having just looked at your last post, you've already set it correctly and it should be remembered.
It's been a while, so you if you want to re-familiarize yourself with the upload procedure, read this page: (
http://spirited-tech.com/thief/upload-instructions/)
I recommend that after uploading the first object you check that the post works as expected (including the clickable image). If there are any problems it'll be best to ask for advice (or carry out your own investigation) before uploading anything else, but I'm confident things will go smoothly.
Thanks Cardia :thumb:
Thank you!
You´re welcome Robin, it's my pleasure to contribute with anything to this community, if you all agree i can also host objects related with the thief world with their author's permission obviously.