vincentlancon on 24/2/2016 at 08:11
You guys rock...over 800 objects. Now I just need to find time to Dromed..heh :p
Squadarofl on 26/2/2016 at 18:46
Sorry about that R Soul, I'm really not good with that. I'll come back for the ones I've already uploaded once I'm finished uploading CoSaS, T2x and Firemage's objects (BTW Firemage is still waiting an approval! ;) )
I'm gonna upload week-end only for now, my classes have started again and I don't even have the time for mapping :(
R Soul on 26/2/2016 at 18:54
Firemage has already been approved.
Cardia on 6/3/2016 at 22:42
There´s alot of Sluggs objects missing on this website.
LarryG on 6/3/2016 at 22:54
So upload them.
Cardia on 7/3/2016 at 00:11
Quote Posted by LarryG
So upload them.
yeah? where do i get them?
LarryG on 7/3/2016 at 04:19
If you don't have them, how do you know they exist to be missing? Rather than just complain about the website, a more useful thing to have done would have been to request the specific models that you are looking for. That way, maybe, someone could find them for you.
Yandros on 7/3/2016 at 04:54
Sluggs released literally hundreds of models in various packs and individual releases over the years. Someone with the time and dedication would need to go through them all, separate out the models and their textures individually, and then upload them all to the repo. That's a ton of work, just ask Dev_Anj who did most of Otto's the same way.
Dev_Anj on 7/3/2016 at 06:07
Yeah checking models to see whether they work properly, getting screenshots and then uploading them to the website is quite time consuming and exhausting. It becomes even trickier when the object author takes stuff from the original resource packages, like say obj.crf of Thief 2. Neatly packing up objects for uploads is not as easy as people may think, to put it mildly. A few objects in some days, sure, not tens of them.
A good starting point would be to link some of Sluggs' packages, then someone can start sorting out everything and putting them in order.