Nameless Voice on 4/10/2022 at 00:32
No, the C++ string functions will automatically null-terminate the string being printed, it won't leave the old contents in there.
For TurnOff, it should be setting all of the requested joints to "On, Reverse"
IIRC, there was some oddness with the primary joint when trying to animate multiple joints on the same object, and the animation of all joints will stop when the primary joint finishes.
What design note are you using?
I believe you need to specify every joint that you want it to control, with a non-zero value:
Code:
NVTweqDeviceControlJoint1=1; NVTweqDeviceControlJoint2=1;
R Soul on 5/10/2022 at 20:07
The above does make both joints work, thanks.
It could do with being added to the documention. ;)
Hit Deity on 3/12/2022 at 02:27
I don't think I've ever properly thanked you, but Thank you, NV. Your script work (and so much else) is greatly appreciated and a huge asset to the community.
Nameless Voice on 8/12/2022 at 16:19
Glad to have helped this community stay around, producing such quality FMs for all these years!