Nameless Voice on 4/10/2022 at 00:32
No, the C++ string functions will automatically null-terminate the string being printed, it won't leave the old contents in there.
For TurnOff, it should be setting all of the requested joints to "On, Reverse"
IIRC, there was some oddness with the primary joint when trying to animate multiple joints on the same object, and the animation of all joints will stop when the primary joint finishes.
What design note are you using?
I believe you need to specify every joint that you want it to control, with a non-zero value:
Code:
NVTweqDeviceControlJoint1=1; NVTweqDeviceControlJoint2=1;
R Soul on 5/10/2022 at 20:07
The above does make both joints work, thanks.
It could do with being added to the documention. ;)
Hit Deity on 3/12/2022 at 02:27
I don't think I've ever properly thanked you, but Thank you, NV. Your script work (and so much else) is greatly appreciated and a huge asset to the community.
Nameless Voice on 8/12/2022 at 16:19
Glad to have helped this community stay around, producing such quality FMs for all these years!
Nameless Voice on 29/3/2026 at 00:49
The source code and official releases of NVScript have now moved to CodeFloe.
(
https://codefloe.com/NamelessVoice/NVScript)
I had been planning to move it away from there for a while, but Microsoft happily announcing they're going to steal all code on GitHub to train their AI models was the last straw.
john9818a on 29/3/2026 at 13:38
Thanks NV! I've been using extensive use of your scripts in my upcoming mission and they are very helpful.
jermi on 4/4/2026 at 07:31
Quote Posted by Nameless Voice
Microsoft happily announcing they're going to steal all code on GitHub to train their AI models was the last straw.
Which announcement? They've been using public github repos the whole time. The last big announcement I'm aware of is about copilot interaction data.
Nameless Voice on 13/7/2026 at 00:42
New version of (
https://codefloe.com/NamelessVoice/NVScript/releases/tag/v1.3.6) NVScript, v1.3.6
It adds the ability to trigger along links based on the value of a quest variable, using [ScriptName]TDest="&QVar VariableName"
Quote Posted by NVScript Documentation
All objects linked to with links that match the value of a given quest variable. Use the format
&QVar <VariableName>, where
<VariableName> is the name of the quest variable.
When triggered, all ScriptParams links will be checked, and the message will be sent to only those whose Data matches the value of the quest variable.