SubJeff on 12/9/2013 at 08:03
Quote Posted by Chade
Oh, sorry, I didn't mean I couldn't access the video, I meant I often don't bother to watch videos. I find it annoying to watch someone talk when I could be reading instead.
It's all making sense now.
Quote:
(Translation: Garrett being naturally in a coma for a year is the thing which is far fetched and
probably not true)
My point. Probably? It just shouldn't be considered its so obvious.
Quote:
there's no way anyone in the Thief universe would look after him (A: they'd probably think him dead, B: they don't have the tech) were it a normal coma (which is the only normal explanation for being out for a year).
This is still consideration of the possibility. The statement "were it a normal coma (which is the only normal explanation for being out for a year)" belies the true thinking behind this.
Look, I'm making too much of this. It's not a big deal. It does make me :rolleyes: when I see stuff like this though. In future I'll leave people to there own silliness.
Dia on 12/9/2013 at 13:16
Quote Posted by Chade
Dia, this seems a bit of a wierd thing to say?
EM had nothing to do with the Tomb Raider reboot. DX:HR didn't have lots of cut-scenes, and no QTEs. Finally, we know thief doesn't have lots of cutscenes, and almost no QTEs. I don't see the comparison between Tomb Raider and either game, really.
I guess I didn't express my thoughts accurately then. I meant that the above mentioned games, regardless of whether or not EM had anything to do with creating/producing them, have seemingly become a template for newer games which gaming companies, EM included, are copying and using with abandon. I just finished Far Cry 3 and at times it reminded me so much of Tomb Raider Reboot that it was ridiculous, the difference being that at least in FC3 you could roam the entire map at your leisure, plot permitting of course (and yes, it was still a better game than TR Reboot). DX:HR was the least offender in respect to dumbing-down aspect, imo, but it was still fraught with hand-holding prompts and go-there-and-do-this gameplay. It just seems to me that too many of the newer games being released all share the aspect of having way too many hand-holding prompts and overly-long cutscenes, as well as QTEs, which honestly just frustrate and irritate me to no end. From everything I've seen, read, and heard about T4, it seems like it will be following the same general template being used for so many other 'new' games. It gets rather boring after awhile. The original Thief games (TDP & TMA) were unlike any other games that had been released at that time; they were unique. I highly doubt we'll be able to say the same about T4.
Renault on 12/9/2013 at 17:05
Saw this article that had some details on the plot that I hadn't seen before. So, in short:
* Erin and Garrett are teamed up by Basso, and neither are aware they are being teamed up with the other.
* The "earthquake" that knocks Erin and Garrett off the building is caused by some type of ritual they are witnessing there.
* Garrett falls, blacks out, then wakes up a year later, in the back of a cart returning to The City. He doesn't remember what happened while he was blacked out.
* While he was away the "Age of Prosperity" has ended in The City and the majority of citizens are destitute.
* A sickness known as "The Gloom" is rampant throughout The City.
* Part of the game involves unraveling the mystery of what happened to Garrett during the year he was missing.
(
http://www.gameinformer.com/games/thief/b/xboxone/archive/2013/08/24/thiefs-narrative-director-tells-us-a-story-about-garrett.aspx)
It's all still pretty lame, but at least some of the details are clearer.
TriangleTooth on 12/9/2013 at 18:13
"Caused by some kind of ritual"
No magic eh?
Edit: Actually you know what all their talk of mysticism to me seems to say magic levels are exactly the same as the original games and they just seem to be under the impression that they were higher and Garrett "threw fireballs" for some reason.
SubJeff on 12/9/2013 at 18:25
It does seem that they can't get their head around where the level of magic should be.
Springheel on 12/9/2013 at 18:50
I think the "throwing fireballs" comment was targeted at people who were using Dishonored as a reference for what Stealth Games are.
TriangleTooth on 12/9/2013 at 19:07
You can do that in Dishonored? Okay it's a generalisation, throwing fireballs doesn't mean actually throwing fireballs here I suppose.
Okay there's a new Take 5 up: (
http://community.eidosmontreal.com/blogs/Take-5-QA-2?theme=thief) Some of this sounds alright, so we've got dev confirmation of the Keepers being in this one, though it seems they're a dead faction, and lots of "nods" whatever those are.
Chade on 12/9/2013 at 23:11
Quote Posted by TriangleTooth
"Caused by some kind of ritual"
No magic eh?
Edit: Actually you know what all their talk of mysticism to me seems to say magic levels are exactly the same as the original games and they just seem to be under the impression that they were higher and Garrett "threw fireballs" for some reason.
This isn't surprising, and is the sort of magic I would have expected in the game.
They never said that Garrett threw fireballs. That was just one of those ridiculous extrapolations that people were making around that time.
They have just said that they are emphasizing mysticism, and downplaying the "magic" ... where by magic, we're talking about the ... I'm not sure how to say it, but fireballs (read: fire elemental fireballs, hammerite priest magic gears, apparition skulls, basically anything resembling a magic missile) are one example.
Magic = small, well-defined, localized effects. Low level D&D type stuff.
Mysticism = large, poorly-defined, ominous overtones, vague suggestions of large creepy things happening in the background, old legends, no-one's quite sure what's going on, that sort of thing.
That's how I interpreted it anyway.
TriangleTooth on 12/9/2013 at 23:23
Thief was mostly mysticism anyway - yes there was magic too, but it wasn't commonplace and Thief was definitely a low fantasy setting, with magic being mostly found outside the city, in the hands of mages, pagans and undead.
The Hammer Priests were really the only people who were seen walking around the city (or rather the temples) with magical skill. So honestly I don't mind the lower magic that much, puts it more in line with Thief 2 than 1 but eh. 2 was still good and though I preferred 1 for more variety, Thief 2 was preferred by most anyway.