Goldmoon Dawn on 24/8/2013 at 08:19
Yes, NuTeam has conjured up the ballet and feminine thing out of thin air to fit *their* idea of what NuGarrett should be, because those elements surely were NOT present in the first three games.
If NuTeam wants to make this NuGarrett for their NuGame, fine, but do NOT say that Garrett was *always* this way in the previous games, because he most certainly was not.
PERIOD.
SubJeff on 24/8/2013 at 08:38
Wow.
The old Goldmoon is BACK.
demagogue on 24/8/2013 at 10:20
This should really be in the "Garrett to NuGarrett" thread, but for the sake of consistency I'll post here too. I semi-agree with GD when we're talking about the conception of player movement in the past games...
The T1 Garrett was literally a floaty box; T2 at least had a squatty avatar moved like a stick-figure but anyway the movement was still floaty-box inspired; and T3 we had a body-aware model that was a bit fumbly and lurching with the walking and leaning.
So I think it's accurate to say the ballet inspired movement is something new and in contrast with the past conceptions. And if you put it side-by-side with the criticisms that the T3 movement was too awkward and a bit bumbling, then I could see someone trying to make a case the new gracefulness is an improvement.
I don't mind him being more graceful than the lurching of T3 at times, but like I said before, my objection was it's too stylized. I liked the minimalism of the originals, and I think movement is part of that... I want to be able to move in and out cooly & efficiently, and stylized "artistic" movement seems too extravagant for that, too much like he's performing for someone. It doesn't look like how a professional would think.
Chade on 24/8/2013 at 11:09
I think the decision to turn to ballet for inspiration is intriguing, and potentially has a lot going for it. (The downside I'll talk about next paragraph.) I would never have thought of the connection myself, but when you think about it, ballet does have many of the characteristics that you'd look for in a thief. Great balance, very contained pose, not intruding on the world around you, very careful, deliberate, accurate movement. Always in control.
The downside, of course, is the temptation to make things too theatrical, and again I wouldn't have made the connection myself, but now they've mentioned it, that is pretty much exactly what you see in some scenes in the promotional trailers. Sometimes Garrett's movement seems less like it's inspired by ballet, and more like he's actually bloody prancing around the level.
So we'll see how it works in game. Like a lot of things in the polygon article, I think it's intriguing but risky. It could turn out really good or really bad, depending how it's implemented in game.
Springheel on 24/8/2013 at 12:39
Quote:
like I said before, my objection was it's too stylized. I liked the minimalism of the originals, and I think movement is part of that... I want to be able to move in and out cooly & efficiently, and stylized "artistic" movement seems too extravagant for that, too much like he's performing for someone.
Yes, this. Every time I read about the ballet influences, I see that shot from the first trailer of Garrett pulling out his lockpicks like he's pulling bobby pins out of his hair.
Quote:
not the lipstick and painted nails (remember that they got rid of those pretty fast?).
Much like the 3rd person parkour incarnation of the game, they never should have existed in the first place.
Goldmoon Dawn on 24/8/2013 at 13:01
Quote Posted by Subjective Effect
The old Goldmoon is BACK.
Oh, sorry guys. Im pretty sure the full moon was to blame, as even now the remaining effects dwindle. Be strong TTLG....
This too shall pass.
:ebil:
Psychomorph on 24/8/2013 at 15:31
The background story of a city ruled by an oppressive tyrant and spreading disease makes me tired and bored.