nicked on 20/10/2023 at 19:27
Yeah dragging a multibrush with the mouse completely ignores gridsnapping. Would be fine with objects though.
ZylonBane on 20/10/2023 at 20:04
It's not even the grid snapping that's the main issue. Apparently dragging stuff around in multibrush mode is performed as cumulative move operations, rather than current offset from origin, so if you drag a bunch of brushes around, then go into the GFH and zero all the coordinates, it won't put everything back exactly where it started.
vfig on 20/10/2023 at 23:21
Quote Posted by ZylonBane
when dragging around an object's position or orientation, you'll only see the object's bounding box in the 3D view until you release the mouse. BUT, when in multibrush mode, objects will update in the 3D view in realtime as you drag around, even if it's only a single object.
i dont see this here. whether in multibrush mode or not, the 3d view only redraws the wireframes in the 3d view (so the object is still visible in its starting position while its bounding box wireframe moves), until i release the mouse button.
i would love it if it would redraw continuously!
ZylonBane on 22/10/2023 at 01:04
Apparently I spoke too soon. Objects only redraw in realtime if in multibrush mode AND one or more of the selected objects is scaled.
WTF.
vfig on 23/10/2023 at 02:59
Quote Posted by ZylonBane
Apparently I spoke too soon. Objects only redraw in realtime if in multibrush mode AND one or more of the selected objects is scaled.
yeah, i can replicate this now, by adding Shape>Scale to the object. wtf indeed! (i wonder if theres some buried setting that might enable it more generally... will have to do some digging)
R Soul on 19/11/2023 at 23:36
I just noticed that when holding shift, alt, or ctrl to modify a brush, we can let go of the key and the click and drag action will continue. I'd always assumed we had to keep holding the key. I've been doing some complex terrain work, and still have more to do, so it could prevent a bit of fatigue building up.