ZylonBane on 7/11/2014 at 22:17
And that's relevant to this thread... how?
LarryG on 8/11/2014 at 00:27
[TABLE="width: 998]
<colgroup><col><col></colgroup><tbody>[TR]
[TD]test_book_ex [/TD]
[TD] reload string resource before displaying, use in game mode only, test_book_ex {text},{art}[/TD][/TR]</tbody>[/TABLE]
[TABLE="width: 998]
<colgroup><col><col></colgroup><tbody>[TR][TD]toggle_book_autoreload [/TD] [TD]toggle automatic reload of book string resource before displaying[/TD][/TR]</tbody>[/TABLE]
ZylonBane on 8/11/2014 at 22:23
Quote Posted by qolelis
Double-click the camera coordinates in the GFH if you need to move the camera to an exact position (this brings up a dialog where you can edit the coordinates).
It only requires a single click.
john9818a on 10/11/2014 at 02:48
Quote Posted by ZylonBane
And that's relevant to this thread... how?
Daraan mentioned that text files get automatically loaded after editing them but not in my case. LarryG cleared it up for me. Thanks Larry! :thumb:
ZylonBane on 10/11/2014 at 19:25
Quote Posted by john9818a
Daraan mentioned that text files get automatically loaded after editing them but not in my case.
Over a year ago. Might have helped to quote WTF you were referencing in this case so you didn't come off--as you did--as making a random off-topic help request.
LarryG on 2/12/2014 at 00:53
Quote:
Loading Textured Group (.vbr)
-----------------------------
It's possible to load a saved group / virtual brush (.vbr) with preserved textures by using the "load_group_ex"
command. However it requires the group to have been saved with the new DromEd so that the vbr file contains texture
information. If the loaded group uses a texture that is currently not loaded in the texture palette, it will
normally add the entire family of that texture. If it for some reason can't add the family, such as max number of
families already loaded, it will attempt to load the texture(s) as single-loaded.
Just had this pointed out to me. Wow! It works wonderfully.
Yandros on 2/12/2014 at 12:44
Oh my! That would have made importing St. Fera into The Drymian Codex take 5 minutes instead of 3 or 4 days. Nice find!
AntiMatter_16 on 3/12/2014 at 01:23
This is already on the DromEd basic Multibrush menus under "Load Group and Textures".
Yandros on 3/12/2014 at 02:04
Mine doesn't have it, but that could be my fault, I have a hybrid menus.cfg.
LarryG on 3/12/2014 at 02:11
Me too. I've customized mine over years so that it is how I like it and don't want to switch. But it does mean that I didn't know about this until now. Sometimes you get boxed in by your choices.