Daraan on 20/8/2013 at 22:20
•command dattach_link FROM TO will create or update a DetailAttachment link between the two objects based on their current position. (Easier ParticleAttachement)
•Old thread (
http://www.ttlg.com/forums/showthread.php?t=139117) Tips'n Tricks
Yandros on 20/8/2013 at 23:02
Quote Posted by sNeaksieGarrett
With this new method, all I have to do now is select a texture in the palette and click the surface. So nice.:D
I assume you mean "new to me", since I've always done it that way. I can't imagine texturing an entire mission doing the way you used to!
sNeaksieGarrett on 20/8/2013 at 23:09
No. Are you telling me that was always available even before NewDark? :o
I assumed it was a NewDark feature to select a surface in 3d view and apply with the mouse.
R Soul on 20/8/2013 at 23:59
Yes, it's an original feature. It's mentioned in the original tutorial, and in Komag's version.
john9818a on 21/8/2013 at 04:44
If you have a brush highlighted but no surfaces selected you can change all facings at the same time by cycling through the textures at the bottom of the dromed window.
I have noticed that cycling through textures by clicking on the < and > or simply clicking on Texture and dragging the mouse it does not cycle in the same order that they appear in the texture window.
nicked on 21/8/2013 at 05:40
The problem with applying textures direct to a face is it overrides the -1 inheritance from the object's default texture. Wherever possible, especially when working with cylinders or dodecahedrons, I'll just reset the brush, change the Default texture, and not have to worry about a sliver of a face being missed and having the wrong texture.
Xorak on 21/8/2013 at 08:16
nicked, by clicking the Reset button at the middle bottom of Dromed (just to the right of Create: Brush, Light, Area, etc) after applying a texture, it sets that texture as the default and all the other sides get the -1 inheritence. It also applies that texture to every other side. That's the quick way I texture brushes: texture one face of every brush, and then go through and click reset on them all. Doesn't work everywhere obviously, but it's handy most of the time and keeps the brushes nice and neat.
Another thing I do is setup a conversation marker and actor right at the start, and then just copy the marker around, so whenever I need a conversation it's no hassle.
I also make good use of the Link Group CD and Link Group AI Patrol under the tools menu.
skacky on 21/8/2013 at 15:12
That uvmap_cylinder command is very good indeed. The new texture Align introduced with ND saves a lot of time when trying to align/scale textures and you can seamlessly texture complex architecture easily with it.
ZylonBane on 21/8/2013 at 18:34
Someone please tell me there's a keyboard shortcut for zooming in/out of the Top pane.
LarryG on 21/8/2013 at 19:20
Are you using the "1 top, 3 bottom" view? You can zoom all of the wireframe views with +/- keys. The solid view window (in any of the view configurations) reflects your position in three-space. You just move where you are to see something closer. I don't think you can zoom the solid view window. It represents the player's POV.
ref. (
http://www.ttlg.com/forums/showthread.php?t=142267&p=2207392&viewfull=1#post2207392) for the full keyboard map of shortcuts.