ZylonBane on 20/8/2013 at 17:57
In DromEd, seems like there's two ways to do everything-- the obvious difficult way, and the hidden easier way. This thread is dedicated to those things you wish you'd learned before sinking dozens of hours into doing it the hard way. I, for starters, wish I'd known earlier...
That you can freely adjust any of an object's values by click-holding on the label and sweeping the mouse left and right.
That you can shift-click in the right pane to drag objects around.
About the uvmap_cylinder command that NewDark added for perfectly wrapping a texture around a cylinder.
About link_draw_on for visualizing elevator paths, etc. (really wish that was included in the DromEd menus).
gigagooga on 20/8/2013 at 18:26
Quote Posted by ZylonBane
That you can freely adjust any of an object's values by click-holding on the label and sweeping the mouse left and right.
That you can shift-click in the right pane to drag objects around.
This is very handy for brushes too, as it snaps to grid always after draging.
Also, Ctrl + drag to resize brushes quickly.
ZylonBane on 20/8/2013 at 18:55
Quote Posted by gigagooga
This is very handy for brushes too, as it snaps to grid always after draging.
Only if you have "Use" activated.
sNeaksieGarrett on 20/8/2013 at 20:28
Interesting, never heard of the link_draw_on command before.
There's some new(confirm?) stuff from NewDark's documentation:
Quote:
The mouse wheel can be used on all value controls in the editor main window (like the X Y Z controls or brush Op).
In solo-view for a 2D viewport, the context menu has a new "scroll here" command which can be used to pan around
like with "teleport camera" in un-solo mode, except it doesn't affect the camera position.
Holding down CTRL while clicking in a 2D viewport will use an alternative selection mode (aka precision-selection).
In this mode you have to click ON a brush edge to select it, and if multiple brushes are overlapping on a point,
clicking multiple times will cycle through each brush in that point. This allows easier selection in dense
locations without having to resort to filters or cumbersome cycle_near functionality. There are config vars to
configure the pixel tolerance of what constitutes ON an edge ("selection_pixel_margin"), and to make precision-
selection the default selection mode ("precision_select_default).
When assigning textures to surfaces in a solid view 3D viewport (while the texture palette is open), holding down
SHIFT will assign a -1 texture id to the surface, so the brush default texture is used.
A native mono console window can be enabled with the config var "mono_console". There are optional parameters
to specify size and position of the window, see "new_config_vars.txt" for details.
There's an "lcolor_picker" command which opens a color picker dialog that outputs hue/saturation vals, that can be
used to set light color. For brush lights it's also possible to directly pick a color from the dialog by clicking
on the "Type:Omni" button.
I already went ahead and modified my menus file to include the lcolor_picker. Also, I just discovered that clicking on a surface in the 3d viewport while the texture palette is open allows you to apply a texture that you've selected. Of course, you can always right-click on a texture and apply to surface, but this is just yet another way to deal with textures.
ZylonBane on 20/8/2013 at 20:54
Quote Posted by sNeaksieGarrett
Also, I just discovered that clicking on a surface in the 3d viewport while the texture palette is open allows you to apply a texture that you've selected.
This is the most rapid way I've found to retexture surfaces-- click a nearby surface with the texture I want (which selects it in the palette), F7 to pop open the palette, then click away at all the surfaces I want to apply it to.
Daraan on 20/8/2013 at 21:38
Quote Posted by sNeaksieGarrett
I just discovered that clicking on a surface in the 3d viewport while the texture palette is open allows you to apply a texture that you've selected. Of course, you can always right-click on a texture and apply to surface, but this is just yet another way to deal with textures.
How did you do it before?
I think it's not the first time that such a thread got started but theres always to much bla bla inside - just like I did. Such a topic is great you can always learn new stuff but with to much OffTopic it becomes a pain in the ass.
Keeping out posts down to the essentials or if Zylon wants to collect everything in the first post would be a great idea to read everything much faster.
----------------
•Accurate Movements:
With the < and > key you can define the standard movement step when using your numpad lowest 0.125 -> 0.25 -> 0.5 -> 1 -> 2 -> 4 ->...
When you go with the mouse over the value you want to adjust you can change it with the mouse wheel by 0.01 steps. Same method works for every field like changing texture id, UV-Movements and scaling
•with Ctrl+Ins you can insert the currently selected brush type - most usefull for objects- directly in the center of the currently selected brush
•Knowledge: Since 1.19 .STR (Text files) get reloaded every time they are opened means you can enter game mode, alt+tab edit the textfile and then reopen the book and the new text will appear.
•Ctrl+D will dissolve the current multibrush. Useful when you are having problems with multi brush selection like not everything or to much gets selected
•Ctrl + click circles though brushes which are overlapping in the 2D port at the same edge
•Check your dromed.cfg NewDark implemented new features to improve the dromed window.
•Know your weapons:
(
http://dromed.whoopdedo.org/_media/dromed/dromed-toolkit.png)
Inline Image:
http://dromed.whoopdedo.org/_media/dromed/dromed-toolkit.png?cache=&w=900&h=406(Klick for fullscreen)
LarryG on 20/8/2013 at 21:44
The command line help command ("help") will list all the command line commands to mono.
"help command_name" will list specific information about the command "command_name" to mono.
in fact, "help text_string" will list specific information about all commands containing "text_string" in their command name to mono.
For example, "help help" writes the following to mono:
Code:
help (string function): shows command info
Another example, "help link_draw_on" lets you know that you can have DromEd draw a specified link flavor between objects (Though how you turn it off ... well, maybe there's another command for that?)
Code:
link_draw_on (string function): show a kind of link in wireframe
R Soul on 20/8/2013 at 21:46
link_draw_off flavour
ZylonBane on 20/8/2013 at 21:49
Quote Posted by LarryG
The command line help command ("help") will list all the command line commands to mono.
I'd file this under the "obvious, difficult" way to get any useful info about DromEd.
sNeaksieGarrett on 20/8/2013 at 22:05
Quote Posted by Daraan
How did you do it before?
I've always just cycled through textures in dromed (at least with dromed 1.18) with the
< and
> at the bottom of the screen. Also, for selecting which surface, I would use the cycling of which face I wanted to apply it to.
That carried over to NewDark for me, except I would double-click a face in the new texture palette to apply it. With this new method, all I have to do now is select a texture in the palette and click the surface. So nice.:D