Now that I have TG patched, game capture streaming success?...and Creative audio help - by ITPalg
ITPalg on 28/9/2013 at 09:03
Has anyone able to get the Game Capture of (
http://obsproject.com/) OBS to work with this game?
I really would prefer to use it over the Window Capture. I am currently having the game start with the windowed mode borderless.
I also seem to have a problem with the audio. My voice records fine but the game sound is barely audible on record tests.
I have a Creative XFI Titanium with the OBS settings on audio set to default, which is the front panel (FP) Creative line out and mic jacks.
Should I be setting the record to "What U Hear"? I don't really understand that option.
I could also disable the Creative card and use the onboard Realtek sound instead. In order to use the front panel I would have to go back inside and change the connections around for the FP, if I have the means to do so.
Windows 7
DJ Riff on 28/9/2013 at 10:52
Quote Posted by ITPalg
Should I be setting the record to "What U Hear"? I don't really understand that option.
"What you hear" probably selects your soundcard's Stereo Mixer Input. It means everything you hear through speakers gets recorded / transmitted according to their playback level multiplied by stereo mixer's recording level. In this case, you need to have your microphone transmitted to your speaker output (you'd better use headphones or you'll have a strong feedback loop from speakers to your microphone this way). In WinXP it's done by turning on the Microphone checkbox on the Playback Volume Control window. In Win 7 you'll have go into Recording Devices > your microphone properties tab > check "Listen to this device" checkbox to have it appear in your playback volume control. Then adjust volume so that you clearly hear both the game and your voice and start recording.
^^ All of the above is applicable for any recording software including Windows' Sound Recorder. All manipulations are done through Windows settings or your soundcard's control software.
Now to the software part. Most modern capture / broadcasting programs can record the output stream without having it mapped to Stereo Mixer. It means you can select your Speaker output as first source and the microphone as second. The program will mix them internally, so you don't need to listen to yourself through speakers. This way the Wave Output on your Windows Playback Volume Control determines how loud the game is (Master Volume may or may not affect it, depending on your soundcard), and your microphone volume depends on Microphone slider on Windows Recording Control. The software may have its own volume/recording level controls which may duplicate the Windows controls, which is convenient, or work as additional multipliers, which just adds confusion and should probably left alone.
ITPalg on 28/9/2013 at 10:56
Quote Posted by DJ Riff
"What you hear" probably selects your soundcard's Stereo Mixer Input. It means everything you hear through speakers gets recorded / transmitted according to their playback level multiplied by stereo mixer's recording level. In this case, you need to have your microphone transmitted to your speaker output (you'd better use headphones or you'll have a strong feedback loop from speakers to your microphone this way). In WinXP it's done by turning on the Microphone checkbox on the Playback Volume Control window. In Win 7 you'll have go into Recording Devices > your microphone properties tab > check "Listen to this device" checkbox to have it appear in your playback volume control. Then adjust volume so that you clearly hear both the game and your voice and start recording.
^^ All of the above is applicable for any recording software including Windows' Sound Recorder. All manipulations are done through Windows settings or your soundcard's control software.
Now to the software part. Most modern capture / broadcasting programs can record the output stream without having it mapped to Stereo Mixer. It means you can select your Speaker output as first source and the microphone as second. The program will mix them internally, so you don't need to listen to yourself through speakers. This way the Wave Output on your Windows Playback Volume Control determines how loud the game is (Master Volume may or may not affect it, depending on your soundcard), and your microphone volume depends on Microphone slider on Windows Recording Control. The software may have its own volume/recording level controls which may duplicate the Windows controls, which is convenient, or work as additional multipliers, which just adds confusion and should probably left alone.
*glazed eyes*
All I use are headsets.
It is the standard 3.5mm jack setup: pink/green
I can hear the game fine, but on playback of the recording I hear my voice but not so much the game.
This is Windows 7.
I just did a local recording test with the starting intro running and game sounds etc while talking. I hear my voice fine but the trainer voice guy I can barely hear.
In OBS I have the Desktop Audio Device at default, and the Microphone/Auxiliary Audio Device at default.
I do notice that the green volume bar hardly, if at all, moves on OBS, while it is going up and down for the Mic side.
The options for the Mic Device in OBS are:
Inline Image:
http://i1287.photobucket.com/albums/a633/ITPalg/OBSaudiosettings_zps8a1869d6.pngI just did another test, putting "What U Hear" volume on Windows Recording Devices option to 100, while the Microphone FP 2- Creative SB X-FI default device mic level is at 50.
I can hear my own voice in playing back the local recording just fine but the game volume is incredibly low. I am at a loss on how to fix this without just disabling the soundcard and going back to the RealTek onboard sound that worked before. I just don't like having to go around the backside nor do I care to go back inside and fiddle with the FP wiring.
edit: mostly fixed through tests and the OBS Help forum. Creative Control Panel still not accessible with apparently several years old problem I found searching the internet:
(
http://s1287.photobucket.com/user/ITPalg/media/Creativeaudiocontrolpaneldevicenotdetected_zps0bdab91c.png.html)
Inline Image:
http://i1287.photobucket.com/albums/a633/ITPalg/Creativeaudiocontrolpaneldevicenotdetected_zps0bdab91c.png
TheDuriel on 29/9/2013 at 15:22
play in borderless window mode and use the software capute
that what i do
for your audio problem
in the obs settings panel choose "default" for both inputs
if one is too loud compared to the other lower the volume in the main window
you can also play around with the multiplicator (audio options in obs) but this might cause artefacts
old/onboard audio hardware is a nightmare for stuff like this : D