Ostriig on 29/3/2009 at 18:35
No problem at all. There shouldn't be any folder called "mod" or "mods" or the like under Data as far as I know. Unless you're referring to the fomm folder in Fallout 3 root, if you have the mod manager installed.
Regarding simply overwriting files, like I suspect you're trying to do with that description mod: aside from having them in the Data folders, you need to make sure that Archive Invalidation is enabled for those files. The vanilla way of doing this sucks, but there is a one-off solution that solves it all perfectly: Quarn's (
http://fallout3nexus.com/downloads/file.php?id=944) Archive Invalidation Invalidated mod. It's perfectly safe, there's no way it an screw up your game in any way, and from then on, anything in your Data folder matching an existing file in the original .bsa archives will get properly overridden.
The reason that UI enhancement is also required is that the new images (with text description) are probably designed for the new UI layout. I'm not sure what role the .esp plays in this particular mod yet, but if it works, fine.
Have a look at your Archive Invalidation set up, and if you still can't get it to work, post a link to your mod and I'll have a look, see if I can figure out what might not be working.
michaelg on 29/3/2009 at 18:59
Thanks for the info. I installed a music mod but can't tell if it's working yet. Regarding the archive invalidation thingy, do I just download, extract, and it will automatically go to the right destination or do I have to place it somewhere in paticular? I didn't see a readme in the download.
FO3 is a much better game than I remembered when playing it on my old comp, (it barely ran it at 800 X 600), and I'm enjoying the shit out of it so I figure I may as well use at least some mods to get the most out of it.
Really appreciate the help.
PeeperStorm on 29/3/2009 at 19:33
Quote:
These are actually just cosmetic changes that I don't really care about, however I'd like to replace the music in the vanilla game.
If you're just talking about replacing the background (non-radio station) music, that's easy. Just drop MP3s into the appropriate folders (and remove the old ones if you want to) and the game automagically uses them. No mods needed unless you want to change the radio stations.
Ostriig on 29/3/2009 at 20:05
Quote Posted by michaelg
Regarding the archive invalidation thingy, do I just download, extract, and it will automatically go to the right destination or do I have to place it somewhere in paticular? I didn't see a readme in the download.
Grab the Program Version off the web page I linked, that should be a self-installing .exe. Essentially, what it does is flip a couple of switches in your .ini (only bInvalidateOlderFiles is absolutely required, more info in the Description on the site), and add a dummy .bsa archive and an entry to it in the load order. I set it up manually with the bare minimum .ini toggles before the mod was put up for download, as this is basically just a re-release of the same mod from Oblivion, so I don't know much about the other .ini toggles. Anyway - long story short, the installer should do all the work for you.
About the music mod, if it was correctly set up by the author as a replacement mod, then simply dropping the files in the Data folder and toggling Archive Invalidation should have it replace the standard soundtracks, like PeeperStorm said. I don't know about adding music on top of the old tracks, haven't tried it yet. If the tracks aren't named the same as original ones, I don't think the game will take them into account, unless it's told so by an .esp.
michaelg on 29/3/2009 at 20:40
The invalidation thing seemed to work fine although I still don't have the damn item description mod. :mad:
The music mod I installed is working, and better than vanilla in my humble opinion, the different fonts in dialog is working as well although I've yet to see any difference in the UI itself which I guess it's supposed to do.
All in all, I'm pretty happy with how things are right now. Although. Does anybody know if you can change the difficulty of the game without starting a new one? I'm only level 6 and just defeated the quest Those! which I thought was going to be pretty difficult, but I just layed down a bunch of land mines and it went surprisingly easy. Still though, great quest and the scientist had me laughing my ass off.
Again, appreciate all the help.
Ostriig on 29/3/2009 at 22:18
Sure thing. Um, regarding the difficulty, can't it be adjusted at any time from the game settings? I don't know, never tried. If it's just because of Those!, don't worry, you're not the only one who found it annoying at a low level. My opinion, the game is a tad poorly balanced, especially at low levels. It will get easier later on, maybe a bit too easy.
With the item descriptions - maybe check if there's a different mod available? If you go to Fallout 3 Nexus, you can do a search on the terms "item description" and a few will pop up. Anyway, before that, make sure that you've placed the the files in the correct path. Should be something like Data/Textures/idunnoafterthat. I'd have to see the mod itself to tell you where the files have to go.
PeeperStorm on 7/5/2009 at 08:39
Here's one that makes the Super Sledge more like it was in
F1 and
F2 by giving it the same knockback as the Victory Rifle (any critical hit knocks the target back & down): (
http://www.fallout3nexus.com/downloads/file.php?id=1330) Supersledge Knockdown.
There's nothing quite like sending a yao gui flying! Haven't had the guts to try it on a deathclaw yet.
EvaUnit02 on 7/5/2009 at 12:25
Just a warning, if you're running mods that add new content, then DON'T upgrade to v1.5 official.
Ostriig on 13/5/2009 at 00:20
Oh, that's definitely worth checking out.