Beltzer on 16/5/2020 at 13:28
OK, read the first post, and have a nice day, bye for now :)
Thanks for the warming words zajazd :)
howeird on 16/5/2020 at 13:44
The only thing i didn't like about the Sister was 2 areas that i didn't know i could rope arrow because they were coloured white instead of brown. Those were the only 2 places i couldn't figure out. I normally only criticize FM's that i like not the ones i don't like. The one's i don't like i usually don't say anything at all. This may sound odd but I'm weird. I thought for a while that FM's should have a rating system of easy to difficult. With a vote scheme on # of players that finished the mission and # that didn't finish and why. After a while i thought it could be a bad idea because some FM's creators may just quit making missions all together. I suppose it would have to be up to the FM creator whether to have that voting in their post announcement or not.
You can usually tell how many people are playing a FM by how many post are in the mission announcement/comment thread. There is one forum I'm on that shows how many 'views' a thread has regardless whether there is a reply or not. I noticed that there could be 50 people viewing 'the thief missions' category at a certain time and i come back 2 hours later and no one has posted a reply. They have to be looking at something but not replying. A 'viewed post' would help in seeing how many people are playing the missions.
Edit: Sorry, it was The Seven Sisters i was playing that had the colour problem.
bbb on 16/5/2020 at 14:41
The best way to improve it to receive honest feedback from a qualified source. As long as it is done in a constructive way and not mean spirited, it is helpful. I take it from the source.
Also, everyone had a different playing style which means a player may or may not enjoy your mission. I do standard vanilla missions with all stock resources. If you want missions with new custom object/textures etc., my missions would not fit that category. On the other hand, I don’t like missions with nearly impossible puzzles.
All post should be respectful. That is the golden rule to me.
Yandros on 16/5/2020 at 15:05
Agreed, bbb. Keep the posts respectful in here. A.Stahl, you crossed the line a bit with your comment, so consider this a warning.
Karras35 on 16/5/2020 at 15:31
Quote Posted by DrK
Your statement seems a bit contradictory. When you release something to the public, you expose yourself to criticism. If you care about what you do, you should take advantage of criticism to self-reflect and improve your design. If you do it just for fun, then why bother with criticism ? Just do the mission your way and ignore what people say, and keep having fun.
While Psychosis was a bit harsh in his wording, Nicked seemed pretty fair to be honest. You may not like it, but you can't prevent people from saying what they think about your work. It's up to you to move on from it.
I'm sorry but I missed this. Which FM are you referring to?
DrK on 16/5/2020 at 16:17
He was complaining about negative reviews he got for his mission The Sister, but he edited his original message so now it doesn't make much sense.
Stingm on 16/5/2020 at 17:17
Sounds like he played a drinking game with friends and lost. The penalty was this thread and he really didn't want to do it. But because he lost he had to do it. So all this happened because he lost a drinking game. I don't think I would play any more of those drinking games. Not worth the trouble caused.
Supremcee on 16/5/2020 at 22:20
Hey Beltzer,
I also was part of the beta of The Sister and yeah, besides the outstanding visuals it had alot of flaws in gameplay, even after the things you fixed from the beta feedback. If you would have released it with the original (beta) the criticism would have been way worse. i know that you listen to criticism but I think for you the problem is something else.
First, different people have different talents, yours (considering FMs) is clearly the architecture, the beauty etc. You are great with that. But what I recognized during the beta process that with things like gameplay etc., yes you listen and try to change/fix things but all in all you seem to be fine even if it's not "perfect". Just take my Garrett voice acting I did for you, it is not very good, but you didn't have a vision and gave me no directions so I worked with what I had, I even improved some of the texts you sent me, and no matter what I sent you, you were fine with it. Same for the story, I won't tell how your first approach for combinig the story and gameplay to make sense was, but there were alot of holes in it and I know that the beta testers did their best to help you fixing it. And it's still not really good but way better than your first go.
What I see here is...yes you listen to critcism, you really do, but you don't seem to overcome the criticism, you only do things so far what people told you. The other thing is, and DrK and Psych0sis already made that clear, if you do this for you and for fun, do it! but to open up a thread afterward about criticism that is not right in your own opinion doesn't add up. Of course we all want to release something and love to hear how the community freaks out over the thing, but that's not how it works (and I'm aware that you don't expect that).
I totally agree that words like "shitty" etc. are totally not correct but even if someone comes with a very straight to the point criticism that is maybe not positive but still correct in the words etc. it seems like in this forum this is already too much. And as you, beltzer, said, you don't criticise missions you don't like, I can relate to that, but not because I want to be nice, no because I know in this forum negative/straight criticism often is seen as disrespect. And that kills some interesting discussions and also gives some authors the feeling that their flaws in missions (that have been adressed over years and they still repeat) are ok, because as soon as someone comes up with a negative critcism user are attacking that person for being mean and too harsh etc. and then it seems that just a really small really mean/negative group of people have this opinion, but in reality there are many many more but they don't want to be criticised for their criticism because it's annoying and totally loses the focus.
Every author can be seen as an artist and you guys put alot of work into those missions, and yes, we are and can be very grateful that there are still so many of you around to feed us with new stuff for our alltime favorite game but there is one problem. This art is very technical so there are clear solutions to some things. You can say, yes this was my decisions as an artist but if for the player the decision doesn't add up, but there are clear technical ways and existing examples that it could be done in a more satisfying way for the player, this will be brought up or at least it should be. So create missions for fun, be proud and keep them to yourself or release them in public, but then you have to expect different opinions, even if they are not to your likings. I can see your point but your arguments are pretty thin.
Beltzer on 17/5/2020 at 07:05
Yeah, no more party/drinking and TTLG at the same time. Promise :eek:
Supremcee: Wow, that was A TEXT. You are right in many things. For the first, i'll agree that i'm better at the visual and not so good in gameplay and story. Therefore i have thought about ask if someone want to help me with the story and gameplay tips.
My self confidence isn't that good when it comes to gameplay and such things, so that's because i maybe listen too much on the beta testers.
With that said, don't take this thread too seriously. As i said, i wasn't sober, and it was just a silly joke. But, it was fun to see what some people think, how they expressed theme-self. Now i know where they stand :) I listen to the criticism, i'll take it in. Sometimes not so fun, but i really don't care so much. I know that can make FMs, many could not. I'm not perfect, far from it.
Have a nice day, i haven't.
Soul Tear on 18/5/2020 at 07:43
The Sister is a very good mission with a cozy atmospheric design which I love. But the gameplay in the black area was terrible. It didn't make any sense, you had to have luck or patience to endure it. Unfortunately I didn't have either one or the other.
There are good ideas, but there are bad ones, something does not always work out. If you have the courage to do some kind of experiment, be prepared for an attack by the players.
Please continue to create your missions. I don't know what percentage of players like or dislike them, but many like them. Even if there are bad ideas there, it still has a right to exist. I have been convinced of this over the years that I played your missions.