Dia on 13/7/2013 at 21:55
All the 'familiarities' you've mentioned are in the broadest sense of the word and in many ways only mock what the original Thief games were all about. Oh yeah .... it's a reboot so EM can mangle Thief's core elements all they'd like. Hell, there are also 'familiarities' in T4 with Mirror's Edge, Assassins Creed, Dishonored, and DX:HR. I call that lack of imagination on the part of the T4 devs that they have to steal ideas from other, already successful games rather than come up with something original on their own. Precisely what they're doing with the Thief saga - totally screwing with the core elements of Thief and calling T4 a reboot in justification. No; I and many others here at TTLG have already explained repeatedly why we don't and probably will never consider NuThief a true Thief game. Enumerate the many ways in which you think T4 is a Thief game all you'd like and there will be many old-school Taffers who can enumerate the many ways in which it isn't.
@Flavia: Go ahead and pass on educating yourself on a subject of which you obviously know nothing about. Just sayin', if the Thief games are nothing more than 'a friggin' VIDEO GAME', a few to be blasted through and then forgotten just as quickly, then you're in the wrong forum. If that's all it is to you then why waste your breath? It's obviously just another game to you. Perhaps you should go back to playing CoD. Please. The original Thief games are ultimate classics and EM is mangling the core elements of those games after assuring us they wouldn't (which is why I suggested you seek illumination and go back and read the original exchanges between TTLG Taffers and EM reps). Citing oh-so-broad references to vague 'familiarities' with the original Thief games still does not make T4 Thief.
I'm beginning to wonder about the sudden influx of 'new' members we've received here in the past few months - especially just recently .... visiting from EM Forums, are we?
legoman on 13/7/2013 at 21:55
Quote Posted by Hamadriyad
He is what he is. Of course he will be back in business. Not like he will change suddenly just because a keymark appears in his hand. He was One True Keeper until the end of TDS, always restoring the balance, Keepers included. Then he destroyed the glyphs.His work as a One True Keeper is done. His last words is just a joke. Some people like to think he will be a keeper and child will be his apprentice. That's silly.
Why do you suppose his work is done after the final glyph is destroyed? It's just as reasonable to suppose Garrett must take a more active role in monitoring the balance between factions now that the glyphs do not provide foresight.
legoman on 13/7/2013 at 22:08
I generally prefer reading the arguments in these forums as apposed to EM forums, the discussions are usually more insightful.
Can you explain to me why EM changing some mechanics insults the original games. That is, assuming a game can be insulted. If their decisions insult you personally, perhaps you might try and and understand that cutscene text along the lines of essence of balance is detachment... I'm sure you can quote the rest ;)
Dia on 13/7/2013 at 22:12
Yep, I was right. More EM forum T4 flag-wavers. Why oh why do I bother?
Nevermind. Not worth the wasted effort here.
Have fun trollin', kids.
:rolleyes:
Hamadriyad on 13/7/2013 at 22:29
Quote Posted by Flavia
You'd be suprised, but there are people who think Thief would be better as pure thieving experience, without supernatural elements.
Too bad EM is one of those.
I wonder If there are people who think LOTR would be better without magic, orcs, elves etc.
Thief is a fantasy game, supernatural is part of it. If some people don't like it, maybe Thief is not for them.
Quote Posted by Flavia
Oh. I see you've already played the game...
Is it necessary? I can tell from what I read and watch so far, it sounds and looks boring. Almost everything I love and find interesting in Thief is wiped out.
Quote Posted by legoman
Why do you suppose his work is done after the final glyph is destroyed? It's just as reasonable to suppose Garrett must take a more active role in monitoring the balance between factions now that the glyphs do not provide foresight.
He always hate Keepers and their stuff. I don't believe he will continue monitoring and such. Keepers forced him with prophecies. Now glyphs are gone, prophecies are gone, he is free at last.
legoman on 13/7/2013 at 22:39
Here is my argument against me being an EM flag waver, just in case you bother to check the thread again.
I've played the thief games since 1999 and have checked these forums for fan missions since I found out about them a little after they started appearing. The thief series is my favourite gaming series of all time.I had a go at creating missions myself but would have been embarrassed to present any given the amazing works of art they would be compared against!
I have followed the development of thief 4 closely, hence the reading of EM forums. Apologies if I seemed like a flag waver. Just expressing my views!
Vae on 13/7/2013 at 22:45
Quote Posted by Flavia
You'd be suprised, but there are people who think Thief would be better as pure thieving experience, without supernatural elements.
What an ironic statement...considering that THIEF is a pure thieving experience, as opposed to NuThief, which will be a stealth-action experience. The "supernatural elements" serve to enhance the variety and possibility of scenarios, and expand the dimensionality of the cosmology.
legoman on 13/7/2013 at 22:55
Quote Posted by Hamadriyad
He always hate Keepers and their stuff. I don't believe he will continue monitoring and such. Keepers forced him with prophecies. Now glyphs are gone, prophecies are gone, he is free at last.
I always thought he hated them through disbelief that the phrophecies were true. At the end of thief 2 we see Garrett challenging that assumption upon asking if it was all written. In DS he then actively seeks out the phrophecies. My interpretation was this was Garrett maturing into the role of the one true keeper.
Garrett is free assuming no more bad stuff can happen. Given it's safer to assume bad stuff will happen, and Garrett stands to lose if it does, and furthermore knowing he has the ability to prevent, I reckon Garrett would at least passively maintain the role of a watcher.
Flavia on 13/7/2013 at 23:32
Quote Posted by Hamadriyad
Is it necessary? I can tell from what I read and watch so far, it sounds and looks boring. Almost everything I love and find interesting in Thief is wiped out.
You've seen 10-15 minutes of gameplay and have read few reports, there's no way in hell they're going to make whole game based on that. They promised deeper and darker threat to the City, suprises regarding non-human enemies and there's the deal with old Keeper's constructions and some sort of Glyphs. New Thief is still fantasy, but if you simply refuse to see that, there's nothing to talk about.
I only hope this whole secrecy will be worth it.
And that they won't throw in some meaningless "religious" factions, something as lame as Mechanist or as pointless as this cults from T2X.
Quote Posted by Hamadriyad
He always hate Keepers and their stuff. I don't believe he will continue monitoring and such. Keepers forced him with prophecies. Now glyphs are gone, prophecies are gone, he is free at last.
Yes, and the whole world can go
f*** itself. Since Keepers are gone and it's fate now depends solely on Garrett... :rolleyes:
Quote Posted by legoman
I've played the thief games since 1999
What the hell does it have to do with the conversation?!
Quote Posted by Vae
considering that THIEF is a pure thieving experience, as opposed to NuThief, which will be a stealth-action experience.
Every time I read something like that I feel like returning to Bafford's manor and killing everyone inside.
Vae on 13/7/2013 at 23:40
Quote Posted by Flavia
Every time I read something like that I feel like returning to Bafford's manor and killing everyone inside.
Try and temper your psychotic rage, and play without the handicapped difficulty setting.