henke on 25/9/2019 at 15:32
Yeah, this thing deserves a thread of it's own. It's a highly systems-based procedurally-generated platformer roguelite, made by a dreamteam of Finnish indie developers.
[video=youtube;smkdscv6SJs]https://www.youtube.com/watch?v=smkdscv6SJs[/video]
Came out in Early Access on Steam yesterday, and currently has a rating of Very Positive based on 433 reviews. It's doing quite well. Well enough to make every other indie developer green with envy.
I was green with envy, then I bought the game and soon I was green with ACID. Because I had been SPLASHED with the substance YOU SEE? The dungeons of Noita are a dangerous place.
I wasn't sure it was gonna be my kinda thing honestly. Spelunky and Dead Cells are usually regarded as the pinacles of roguelite platformers, but neither game did much for me. Noita is however, a much slower-paced, tactical and deliberate thing than those, more along the lines of Teleglitch, which I loved. I've only done 3 runs so far, the furthest I got was level 3.
Anyone else playing it? I know Fafhrd is, but he's rarely here.
From another thread:
Quote Posted by demagogue
Ah for a second Noita reminded me when that dynamically Falling Sand browser game came out ages ago and we all played around with it and posted links to our creations and by far the craziest one was by Para?noid -- it was this black and blue contortion of collapsing twigs and sprangles that looked like a tortured & fractured mirror into his broken soul -- and I said something like that's the most fucked up thing I've seen in a long while, meaning that actually as a compliment. I was awestruck by it. But the guy is so sensitive he immediately deleted it and I didn't even take a screenshot or anything so all I have is my distant memory of it and now it's gone forever. :( Sorry, I just got all nostalgic. That's the first memory that came to me though.
I remember that! That was also the first thing that came to my mind when seeing Noita. Falling Sand, I mean, not Noid's meltdown.
henke on 25/9/2019 at 17:15
New record: made it to level 4, where I was promptly soaked in gas and lit on fire.
Sulphur on 25/9/2019 at 17:16
...and in the game.
henke on 25/9/2019 at 18:18
AND in the game.
Yes.
Made it level 4 again, this time I made sure to record my progress, so that others might learn from my mistakes.
[video=youtube;BMAYNCHFI-w]https://www.youtube.com/watch?v=BMAYNCHFI-w&feature=youtu.be[/video]
Honestly, I'm not even sure what killed me.
Nameless Voice on 25/9/2019 at 21:44
Looked like there was kind of enemy there in the lower-right that smashed itself against the wall and exploded, somehow killing you through the wall.
That game does look kind of fun despite not looking like the kind of game I'd normally play.
demagogue on 26/9/2019 at 09:43
Yeah this is an interesting one.
It'd typically be on my list to get it on the first sale just because my backlog is so long as it is, and I gotta be budgeting these things. On the other hand, I keep watching playthrough videos. It's just interesting to watch, I guess because there's an element of unpredictability or it's interesting to watch people trying to control chaos. We'll see if / when I finally cave in.
One thing, a consistent wish I'm seeing and sensing from the playthroughs is for a sandbox mode (no death), preferably for the whole game but at least for the wand mod area. As it is, you have this whole sandbox world to play around in, but the most interesting things you might want to try just to see what happens, you won't because the risk of death and losing everything is too high. There's a case for not watering down the core survival gameplay too. So it makes sense to have two modes, survival and sandbox. We'll see if that suggestion gets traction. That's the one thing I'd think worth adding so far. Fan made modding of wands, objects, and levels might be cool too.
demagogue on 29/9/2019 at 12:57
Alright I got it. I felt so guilty and dirty for getting the Far Cries on actually a good sale -- I like the settings, allowance for stealth, FPS mechanics, open world, and they look great, but does it have to be so dudebro and have so much screen bling? -- that I got this. There's a weird logic to that, I know, but it doesn't matter.
I already knew I'd like this. But actually what I like most about it after playing it a few dozen times is the touchy feely stuff. Just as a platformy cave crawler, it feels good ... the soundscape, the way you move, the way wands shoot, the way levels are laid out, the way you can dodge in and out and take out monsters, and the creativity of elements acting on each other in cascades. And then on top of all of that you get the pixel sim, which becomes part of the level design and elements acting on each other.
As it's designed right now, it's made as a kind of game where when you have a free 20 minutes, you jump in and battle through some enemies for its own sake. You're going through the basic same levels, so it's not really progress you're after. I mean you want to get as far as you can, but (especially after you've seen pretty deeply already) it's more the flow of a really good run with some cool fx along the way. In that way it's a roguelite at heart.
The best suggestion I read (aside from the one I mentioned above) is that there be more to explore and someplace you're actually going in this weird and promising open world, and there's a story or line of quests that goes along with it, like a Nifflas game. E.g., if you go over the cave and keep going, there's what looks like the start of a Nifflas-style semi-open world adventure. If it could be made as a full adventure with really different kinds of worlds like a Nifflas game, then I'd really like that too.
My intuition is that they might do that and keep the roguelike cave crawling part at the same time. It already plays like a game that isn't sure exactly what it wants to be, as there are a couple of different ways you could play its features (the pixel sim & wand combinatorics), and probably all of them would be great. Anyway, what they have now is already pretty engaging to be in. Another idea I really liked from the forum (that I mentioned above too) is opening up to modding, and there the analogy would be the way Nifflas opened up Knytt World to modding and people made their own entire worlds, combining adventures with that great gameplay, and that worked swimmingly there, and I feel like it'd work really well here too.
demagogue on 2/10/2019 at 15:09
This is worth triple posting I guess. In the latest patch, they've added a feature in the menu (you used to have to turn it on through the config) where you can make gifs of your death moment. Some deaths are pretty sensational, so it's a useful thing to have.
My first one here is kind of cool, but still far from some of the more amazing catastrophe cascades I've seen. But even here there's still interesting things going on. A "mutual-aggression" perk is turned on so monsters turn on each other; so you can see the nest pops out a firefly that immediately starts attacking its own nest even as it pops out another one. You can see a new wand just below the water. The wood is catching fire from the fireflies' missiles. My wand has a torch perk turned on so it's perpetually burning. And you can see the poison gas and smoke collecting along the roof.
Inline Image:
https://media.giphy.com/media/RhwNLgsXv77RUI0Xts/giphy.gifAside from frenetic moments like this, I actually like that you can play a lot of the game at a slow pace, methodically making your way bit by bit at your own pace.
Some cool things happen too. There was another firefly I was shooting at, but he was near a potion and I accidentally shot the potion's bottle, and to my surprise it sprung a leak and started to spew out love potion, which the firefly caught so he was suddenly an ally, except it was right next to a pool of water which the firefly was also buzzing around. At first it was okay because the water was love potion infused, but I could see the love potion was slowly diluting in the water, and I was worried the firefly would actually get enough water on him that the love potion would wash off... The level of simulation in this thing is kind of amazing to behold sometimes.
henke on 2/10/2019 at 16:04
Quote Posted by demagogue
The best suggestion I read (aside from the one I mentioned above) is that there be more to explore and someplace you're actually going in this weird and promising open world, and there's a story or line of quests that goes along with it
Yeah I'd like that too. As it stands, I'm dipping in the game now and then, and I like it, but it's not really keeping me
hooked. It needs something.
I played a bit more last night and decided to record a proper LP like a proper bigboy youtuber.
[video=youtube;hecPAFMnPDI]https://www.youtube.com/watch?v=hecPAFMnPDI[/video]
demagogue on 5/10/2019 at 11:06
I made a cool find.
There's a tool where you can set the seed so you can replay a particular seed that you like. Here's the Reddit (
https://www.reddit.com/r/noita/comments/dd2rii/i_made_a_simple_tool_which_allows_you_to_force/) thread for it, and you can download it from there. Basically you run the .exe, type in the seed & press enter, then start the game & you're in.
The reason I looked that up is because I found an amazing seed where right at the start there's a chest with a wand with a pretty great 3-shot magic bolt wand that: recharges every 1/2 second, does 3x13 damage, has a recoil perk strong enough that you can fly endlessly shooting downwards, and it digs through most materials (although brick takes a few shots). Anyway, the seed is 1609034543. That Reddit thread is listing some other cool seeds, but I think this is still better for a start.
Edit: While I'm at it, here's an aesthetically pleasing death gif from that seed, which also gives me the opportunity to point out that there's a raise-max-health perk also right near the start that you can see here. Just watch out for whatever just happened to me.
Inline Image:
https://media.giphy.com/media/h5WotdhqxuaFJXSoG7/giphy.gif