Sick Le Lapin on 13/8/2025 at 22:00
Hello,
Is there a cheat to cancel an objective that prevents us from being spotted ?
I'd like to make an ambience compilation video on a FM. But I'd like to capture only the ambient surroundings. Without the sounds of the NPCs, nor see them on screen.
I could use the blackjack. But it's not available in this FM. And, in the first level, I only have the sword, but my objective is not to attack or kill anyone.
I tried the ;NoKillGoalCheat cheat in USER.CFG.
In other FMs, it works.
But here, it considers me to be attacking and alerts anyway.
I tried ;NoSeeGoalCheat and ;FailOnSee. But the result is the same.
I tried guessing lines like ;NoCaughtGoalCheat or ;NoAlertGoalCheat, but same.
Is there a cheat to give yourself the blackjack ? Or a /kill ? Or a mod that makes NPCs invisible and silent ?
If possible, by editing the user.cfg or another text documents, as I have no idea how to use dromed.
Or can I directly edit documents in the FM folder itself ?
If someone can help me, please,
Thanks :)
lordhern on 13/8/2025 at 22:11
you can create DML for the fan mission with the following to give you enough gas arrows to dispatch the AI's (replace the 5 below with your target number.
Keep in mind gassed AI's don't trigger the KO counter, but it MIGHT still trigger a 2nd level alert, or trigger hunt-mode in other AI's which might fail the objectives
------------ DML content below this line ---------------
DML1
#script "nvscript"
Create "GasArrow"
{
+ObjProp "StackCount"
{
"" 5
}
+ObjProp "DesignNote"
{
"" NVItemGiverOn="Sim"; NVGiveWhat="[Me]"
}
+ObjProp "Scripts"
{
"Script 0" NVItemGiver
}
Sick Le Lapin on 14/8/2025 at 01:35
Thanks, I will try.
But what file type is a DML ? Is it like a text document, like BND or CFG ?
And then I place it directly in the FM folder ?
nicked on 14/8/2025 at 06:10
Or load the mission in Dromed and use command aiawareofplayer to disable AI awareness.
Sick Le Lapin on 14/8/2025 at 16:15
I think I'd have trouble with that. I've never used Dromed, unless it's easy to use for this manipulation ?
For the DML, I ended up creating one by copying a missXX.mis file, putting the lines of code in it, and saving it as a .dml file.
But what should I name the DML file?
missXX.mis.dml ? In the FM folder ?
And then, should I restart the FM from the beginning, and not use an existing, and therefore unupdated, save ?
Thank !
Aged Raver on 14/8/2025 at 17:53
Quote Posted by Sick Le Lapin
I think I'd have trouble with that. I've never used Dromed, unless it's easy to use for this manipulation ?
For the DML, I ended up creating one by copying a missXX.mis file, putting the lines of code in it, and saving it as a .dml file.
But what should I name the DML file?
missXX.mis.dml ? In the FM folder ?
And then, should I restart the FM from the beginning, and not use an existing, and therefore unupdated, save ?
Thank !
Never tried it myself but this (
https://www.ttlg.com/forums/showthread.php?t=149679&p=2418088&viewfull=1#post2418088) post may help.
Sick Le Lapin on 15/8/2025 at 15:37
Quote Posted by nicked
Or load the mission in Dromed and use command aiawareofplayer to disable AI awareness.
Nicked, actually, the FM I'd like to make an ambience video about, is one of yours, your excellent Sturmdrang Peak.
I love this campaign! In many ways, and I love its rainy atmosphere.
I don't know if it allows you to have a cfg, bnd, or other document, without the objective in question, or without NPCs perhaps, please?
But I don't want to ask you for a process that would be too complicated and too long to complete, again I really don't know how Dromed works.
Sick Le Lapin on 15/8/2025 at 15:39
Thank, I found this post, I didn't understand everything, but I tried to use it, precisely to create the DML via a copy and paste of a missXX.mis file to create a missXX.mis.dml, but I still can't do it correctly.
A.Stahl on 15/8/2025 at 18:54
Quote Posted by Sick Le Lapin
but I still can't do it correctly.
Take a DML file. With content like this, for example:
Quote:
DML1
#script "nvscript"
Create "GasArrow"
{
+ObjProp "StackCount"
{
"" 5
}
+ObjProp "DesignNote"
{
"" NVItemGiverOn="Sim"; NVGiveWhat="[Me]"
}
+ObjProp "Scripts"
{
"Script 0" NVItemGiver
}
And name it missXX.mis.dml. And put it in the same dir as missXX.mis. And for this particular DML
START THE NEW GAME!
Sick Le Lapin on 16/8/2025 at 15:16
I did it!
I used the missXX.mis.dml technique, and it worked. I probably hadn't tried restarting.
Since it's a campaign, I may have tried it on the wrong missXX. I tested it by using the technique on all the missions, and it worked.
Thank you all for your help, it will be useful for other ambience videos if I make them again.