King Ronald on 26/6/2002 at 17:34
I'm not being difficult here, but I heard that Augs and skills were sort of combined in the Bio-mod system.........look, the main point is is that none of us have a clue to what Spector et al have cooked up for the sequel. They're not going to enlighten us one cent, so we might as well not bother debating it. We need to wait untill we get more information.
Picasso on 26/6/2002 at 19:34
I do seem to recall something in a preview about how if you choose Aqualung then you also get a bonus to your other swimming abilities, or something. I'd really like to know more about Bio-Mods and exactly what they are.
King Ronald on 27/6/2002 at 17:26
Ha! You speak for all of us, mate! No way are Ion Storm going to give away their new toy. I bet we'll only get a whiff of it when it's only a month or so until the game is released.
Chade on 27/6/2002 at 22:27
Lol. Warren Spector says one reasonable thing, that he is trying to make the interface easier to use and contain more information in a single screen, and people start believing that the cool gameplay elements are being taken out!
Think about it, the information contained in a single screen in DX1 was minimal. It was far less effecient then it could have been. All Warren is saying is that he is making it more effecient and you start leaping at his heals saying he is making some "flat console shooter", whatever that means.
Or, to sum up:
Calm.
Down.
juveli on 28/6/2002 at 07:43
And that we shall do. I myself hope that they will use the two-screen system that Picasso suggested, but I guess Warren and Harvey and co. know what they are doing.
King Ronald on 28/6/2002 at 16:51
I'm sure they know what they are doing. Well, I do know that they have made a big error when designing the on-screen user interface - there's this stupid blue eye-shape-thing that doesn't seem to be any use at all, and takes up loadsa room. Gah. And I hope they put a bit more work in on the weapon/item design - has anyone seen the video with a robot trundling along showing off the new shadow effects? The gun Alex Denton is carrying in that looks rubbish compared to the mighty 9mm pistol; it's way too angular.
Chade on 30/6/2002 at 22:46
1) I like the pistol, the only thing I have against that video is I hope they deiliberately upped the pistol's effects so that it could kill that robot for the purposes of demonstration. I liked how in DX you had to use explosives/emp agaisnt robotic things.
2) I also like that cursor, and it really doesn't take up very much room at all. It fits into the look of the hud and is very cool.
Picasso on 1/7/2002 at 01:45
Quote:
The gun Alex Denton is carrying in that looks rubbish compared to the mighty 9mm pistol; it's way too angular.
I agree completely: The newer pistol looks a little too sci-fi-flashy-like to me. I liked the look of the standard pistol in DX1, it felt like a REAL gun, as opposed to, say, the stealth pistol, which I never liked either.
As for the eye-thing, I'm betting that it's going to be the newer incarnation of the scaling crosshairs (wouldn't that be cool; a circle that smoothly changes size depending on your accuracy, as opposed to the boring lines in DX1). The one thing I really don't like about the HUD is that little icon and red bar that pops up whenever you roll over a bot or person. What is that, a health bar? I should be able to tell their health just by looking at them (a hurt person will be bleeding and limping, a damaged bot will be making grinding noises and giving off sparks).
Quote:
I liked how in DX you had to use explosives/emp agaisnt robotic things.
Me too. I think the narrator was just trying to demonstrate that the EMP grenade made the bot useless, though, and the pistol was the only weapon he was carrying at the time to "provoke" the bot. If that red bar was indeed a health bar, it wasn't going down any appreciable amount because of the pistol.
King Ronald on 1/7/2002 at 16:43
The EMP grenade (if that is what it truely was) in the bot demonstration was a bit weird as well - it was thrown by the player, it lands on the ground and then sort of scurrys along the ground, going after the robot - even veering to the right to hit it - and finally EMP-ing it. How come it moves? How come it tracks enemies? How come EMP grenades now look completely different (look at the picture of it in Alex's inventory honeycomb)?
Place your bets.
ICEBreaker on 7/7/2002 at 18:59
The skill system and the augmentation system of Deus Ex have now been merged into the biomod system in DX2. The mods can be uninstalled and exchanged for new ones later in the game.