Galaer on 20/12/2023 at 21:54
MISSION 7 - BLACKMAIL
I'm looking N
First of all save I used in previous mission has 197 loot more than I gathered in this run, so I need to leave this amount during shopping. Looks like it will be another hard start with this mission. Window is too behind, so mantle on wall and drop crate there. Then move right to open attic window and drop down to open 1st floor window. Bottle on shelf is too left. Slowly go to north gate, nudge cop and KO her, then go south and KO patroller. Open gate by lean jumping on lever. Here's a note: blackjacking while looking down and quick lean jump on lever hit lever, but not make any noise. Get seen by patrolling cop and run to house, then go to south window, go outside and KO cop searching for you. Time to deal with stationary cop. You need to get seen by watchers, so turret will try to shoot you. Here's another note: watcher doesn't alert to your legs, it alerts only to your head. Escape turrets to house and again run to south window. Cop was fast to see me going to window, so he ran to bodies I stashed in NW corner and searched there for me. He was easy to KO.
Time to go south. Take crate with you and go along main gate to SE corner and then west. I managed to do it without activating turrets. Another note: each turret is only activated by watcher above it. One watcher can't activate both turrets. Open south window and with help of crate open also attic window, so you will be able to use it to drop backwards on wall. In next house I slashed door and noble ran to main gate. He opened it, but not high enough for me to enter. That's all for problems with starting point. To enter cemetery you need to do 2 crates stack and jump backwards left on rock. You can't use river to get in and out of mansion. So back to main gate. Rope up to tower and use panel, then drop on north lamppost and then on ground. This took me 43 min.
On 1st floor secret in fireplace must be skipped, because escape valve is too behind. In chapel it's possible to activate switch by shooting water arrow up while walking right. I can grab ladder to descend, but I can't use switch to fireplace secret, because this switch is also too behind. On 2nd floor secret necklace is too left. For armory secret you need to throw scouting orb up while moving right. Bonus objective requires me to take Truart's body through main gate. To get to cemetery with bodyI need extra crate. Put 2 crates stack under rock behind you and very close to tunnel. Put single crate just right from stack. Take body, jump left on single crate and then left again on stack. Lastly jump backwards and drop Truart into grave. Return to 3rd floor through main gate, grab keyring and return to starting point again through main gate.
STATS:
Time: 2:22:57; Loot: 1750/2100
Pockets Picked: 10/23; Locks Picked: 5
Back Stabs: 1; Knock Outs: 43
Damage Dealt: 75; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 1
Secrets: 5/6
Busts: 0
Galaer on 21/12/2023 at 15:52
MISSION 8 - TRACE THE COURIER
I'm looking N
I quickly change direction to north. I'm going to allign myself more precisely when I will be waiting for Pagan. I barely got enough pickpockets during trailing part. Trailing was difficult, because most of the time Mosely and Pagan go south. Pagan was the hardest to trail, because there was many cops in my way and I alerted couple of them. I couldn't use secret route to cemetery, because door is too left and lean jump doesn't work. Luckily I was able to mantle on left torch, jump left and quickly mantle on metal fence, then I just needed to mantle over slippery wall and go to portal.
STATS:
Time: 0:20:18; Loot: 400/830
Pockets Picked: 6/14; Locks Picked: 0
Back Stabs: 0; Knock Outs: 1
Damage Dealt: 1; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
Busts: 0
MISSION 9 - TRAIL OF BLOOD
I'm looking N
This mission has forced change of direction, so after going through portal I will need to allign myself north again. For river ruby simply drop to bottom of the river and look up. Also I was curious about going back through portal, but it just brings me back to look east. In autumn village I noticed tiny pickaxe near masks. To return back up I need to lean climb on 1st ledge. To return from winter area I need to vine up right from bridge and jump to land on it.
STATS:
Time: 0:52:49; Loot: 1850/1900
Pockets Picked: 0/3; Locks Picked: 0
Back Stabs: 0; Knock Outs: 22, While Airborne: 1
Damage Dealt: 22; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
Busts: 0
Galaer on 22/12/2023 at 20:16
MISSION 10 - LIFE OF THE PARTY
I'm looking N
CITY PART 1
I'm going to skip 2 windows near start. From north window I can't get back and slashing south window is loud and wakes up knight from north window. I can grab left ladder. To get to archer you need to vine up to wood above window, so you will manage to mantle on it (back off a bit to not fall). Creep back on edge, crouch and move backwards left to fall into apartment. And you need to have luck with archer to look other way. KO him and loot this place. To retrieve vine arrow climb to it's top, jump, pick it up and fall on right side of ladder. In astronomer's house are crates on the right, but you can frob them by leaning into them. Take 3 crates with you back to start. You need 1 crate to lean climb. Go to north window and drop 2 crates stack on NW corner of higher roof, so after looting knight's room you will manage to frob them by looking up. Make 2 crates stack to back jump back to higher roof and loot south window. You can take top crate of stack by crouching and moving left/right. During low step you have chance to frob it. Take it to astronomer's house and drop 2 crates to bottom of ladder. This stack of 2 crates will allow you to mantle up.
Then I descended to Shemenov Estate. For the sake of not alerting bank's archers I needed to not slash doors, but do lean jump or use patroller to open them. Then KO bank's archer and then other balcony archer. Return to bank's balcony and let patroller to open door, go behind him into bank, moss floor under left door and hide behind corner. When he will go to balcony quickly lean jump to open left door, enter and open north door. Hide in doorway and when cop will step on moss go right behind corner. Wait for cop to return to balcony again and then moss floor to south door. Wait for cop to go inside, go behind him from left side and KO him. Sadly safe with lever opening safe with diamonds is too behind. For Keeper's window you need to lean climb. The path to Angelwatch is easy. Since I'm here I'm going to deal with this tower right now.
ANGELWATCH
On 2nd floor wine cellar door is a bit tricky. You need to open it with lean jump and move left to let it open, but then you are stuck near crates, so you need to frob it twice to close it and open it again and during thatr you need to move back to get out. Afterwards frob door twice again to fully open it. Unfortunately loot in cupboard is too behind. The same goes with safe from workshop. On 1st floor I checked if distroying disabled bot increases damage, but it's not. It also doesn't increase Iron Beasts Destroyed stat. I tried to check if nearby watcher that is also disabled will work in the same way, but looks like this watcher is completely immune to fire arrows.
The only way inside library is by letting red lady to open door. Also I never knew is that red lady walks to other red lady from library, so I KO-ed 2 red ladies close to each other. South bedroom is too behind. On 5th floor secret lever in closet is too behind. On 6th floor door on top of stairs is too behind, but I learned that hugging door, jumping on potion and leaning towards other side of door and jump makes me frob it. Small bot alerts to sound of harp. On 5th floor office door is also too behind, but I found that leaning towards other door and jumping will make me frob it. The problem is my lean can block door opening, so I need to cancel it immediately after frobbing door, which is hard. Sadly blueprints are too behind (bust #1) and since I couldn't get secret from closet I will need to deal with extra Mechanists on rooftops.
CITY PART 2
After alligning myself back to north I can't grab right ladders, I cvan still grab left ladders however. This means that to get to higher roof near bank you need to do 3 crates stack in SW corner and do hard back jump on higher roof. You can't grab right chimney ladder to get out from Shemenov Estate, so next you need to get on bank's roof. Drop on edge and lean forward to retrieve top crate. Place it on wooden beam near bank's roof. You also need crate from Shemenov Estate. Do 2 crates stack on beam and from it run left and do lean climb on bank's roof. Go south and crouch, then go left and drop on lower stone ledge.
Purse in window is too right. Castly Carlysle and glasshouse has annoying Mechanist looking in your direction and it's hard to get out and also there is no loot. That's why I'm going to skip this area. In spire I softlocked myself a bit. When riding elevator to lower floor I dropped crate on up switch and this made me ride up, so I ride down again, but elevator moves crate down and press up switch again. Also crate got glued to elevator and this way it was impossible for me to ride down. Also in spire I completed loot objective.
I returned to bank's roof and then through astronomer's house went closer to starting point to KO Mechanist. For that I need to move crate south to lean climb closer to Meechanist. Not too much problem in part of city I skipped. In rat hole near wrecked house I decided to check how many damage I deal to rat with different weapons. Looks like broadhead arrow is the most effective. It deals 78 damage to rat. Sword only deals to it 3 damage, fire arrow also deals 3 damage and mine deals 6 damage. I was really surprised by this results. But then I tried gas mine and I was even more surprised when I noticed that reat is still squeeking. Looks like rat wasn't affected by gas at all! To get out from apartments I needed 2 crates stack on wooden ledge with ladder to climb up and then jump on right railing to mantle on roof. Afterwards I just returned to bank's roof and through astronomer's house returned to starting point.
STATS:
Time: 3:12:49; Loot: 2051/2853
Pockets Picked: 13/24; Locks Picked: 5
Back Stabs: 0; Knock Outs: 62; While Airborne: 1
Damage Dealt: 65; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 2
Bodies Discovered by Enemies: 1
Secrets: 6/7
Busts: 1 (blueprints)
Galaer on 24/12/2023 at 13:54
MISSION 11 - PRECIOUS CARGO
I'm looking N
Another dangerous start to allign myself to north. Diamond from drill can be from far away. In shaft from grey rock you need to do forward left jump on rock with angled edge, then move right and quickly jump left. Sometimes you can also get out from this edge by mantling on higher rock. Jump right to grab vine and get gas arrow, then go down and return on higher rock. South vine is too close to wall to be used and elevator switches are too behind, but you can shoot vine arrow into south tip of ground ceiling slightly north from south vine and away from higher floor, so you will be able to climb and mantle on metal floor. Open workshop and go to south wall.
On the right is another angled rock. Lean climb again doesn't work and also you get stuck on it, so you can't move left and jump right on it. Instead move a bit north and lean jump on right rock. You will be able to move forward while moving right. Continuously jump right to get stuck on rock, so when you release lean button you will stay on edge. Do back right jumps to finally jump on rock, then do left jump to get on top of ground to go to watcher and disable it. Disabled watcher's destruction counts to Iron Bots Destroyed and here it deals 5 damage. Go through passage to vine and mantle to top and hide in workshop.
Here is disabled bot and it's also indestructible. Apparently all these indestructible disabled robots are actually camuflaged old chairs. Disabling bots with water arrows doesn't increase damage. To get on patio and KO Mechanist I need to go to north side and stack 3 potions to do back jump. Also I found out that you can vine up to east wooden wall to get on roof of abandoned house.
Cold room door is too behind and potion trick from last mission doesn't work. Probably because door from last mission wasn't in doorway, but on wall and here door is in doorway and jumping pushes me forward. Plus leaning into doorway push lean a bit forward. I tried to block mu jump forward by putting 3 crates stack in front of door, but putting potion and then jumping causes me to get stuck above potion. Then pressing forward will gradually lowers me on potion. I also tried fire arrow to shoot it under my feet. It doesn't open door and it kills me unless I will jump (this makes me avoid all damage). Because of that I'm forced to turn (bust #1).
Inside cold room you can lean jump on 1st lever and on 2nd lever you need to lean jump and then jump again to frob it. Sadly wheel is too behind and lean jumping doesn't work due to low ceiling. So fixing wheel and using it are bust #2-3. Moving on descending big elevator makes me slide like on ice.
In area #1 in locker room I never noticed gaps in floor. To return from lower tunnels you need to lean climb. For Builder Codex I needed to use 1 breath potion. Escape from pirate ship was hard, ghost was hitting me a lot. I needed to strafe run forward and backwards to avoid his slashes and get to hole. Equipment stash requires lean climb.
In area #2 equipment on shelf requires lean jump. In submarine I can go through south hatch. To dining room I can only go behind patroller and dodge him from left. I don't need to lure him to open captain's room anymore, because to open side doors I can simply lean towards windows. On lower floor you can't open hatch, because it's too behind, so you need to return on deck. For that you need crates and they are hidden in left stash. Switch for them is too left, but it's possible to hit it by crouching and throwing scouting orb while moving left. To get out you need to do 2 crates stack. Trying to lean climb makes weird noise when touching top hatch, but after many tried of lean climbing makes me finally mantle on hatch and go back on deck. Drop into water and swim to lower hatch. Sadly door to storage #5 is too left and lean jump doesn't work, so that's bust #4.
STATS:
Time: 1:56:07; Loot: 1416/1627
Pockets Picked: 2/4; Locks Picked: 2
Back Stabs: 0; Knock Outs: 27
Damage Dealt: 28; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 3
Secrets: 1/1
Busts: 4 (cold room door, fixing wheel+using wheel, storage #5 door)
Galaer on 21/1/2024 at 11:25
MISSION 12 - KIDNAP
I'm looking N
Just noticed that vine arrow counts as rope arrow in this mission. I guess it was original plan, but LGS changed that last minute. I wonder why. To open double door behind you leading to Site #5 you need to lean left/right towards other part of door, frob it and quickly release lean button. Right door on 1st floor requires to lean jump from potion. For 2nd floor right doors it's hard to drop back on potions after lean jumping, so I mossed floors. For kidnapping Cavador I leaned right to drop flashbomb, KO-ed guard and Cavador, gassed metal helmet guard and escaped into corridor to use another flashbomb and KO last guard. For candlesticks on windows I need to lean jump. Also noticed that after finding tunnel in KD area, map updates itself to show it.
STATS:
Time: 0:53:09; Loot: 2246/2777
Pockets Picked: 3/10; Locks Picked: 6
Back Stabs: 0; Knock Outs: 13
Damage Dealt: 40; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 1; Disabled: 1
Bodies Discovered by Enemies: 1
Secrets: 1/1
Busts: 0
MISSION 13 - CASING THE JOINT
I'm looking N
Watcher switches in this and next mission are too behind except in both north control rooms: left switch on 1st floor and right switch on 2nd floor. They can be pressed from wooden fence with glass by lean jumping and quick frob. In ballroom it's possible to picklock balcony door by standing in front of south part of door and looking a bit down. In north secret passage bathroom switch can be pressed by jumping on switch and jumping in place. In kitchen you can grab 2 bags by lean jumping on top of shelf. In NW storage to get out from under stairs you need to do 2 crates stack and right jump. On 2nd floor in SE room to reach secret switch to south secret passage you need to use potion and lean jump from it. For library switch back jump on switch and jump again. In library book switch and 2 books in bookshelves are too much on the side, so first I bash bookshelf passage and enter it and then turn for bookshelf books (bust #1-2). On 3rd floor I mossed floor to lean jump and open guard post's door to nudge guard left. At the end of secret passage door is too left, so I can't use it. I'm escaping mission through window.
STATS:
Time: 1:09:42; Loot: 1685/2685
Pockets Picked: 4/9; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 8/9
Busts: 2 (2 bookshelf books)
MISSION 14 - MASKS
I'm looking N
On 1st floor to get from workshop to office I need 2 potions stack and lean picklock it. Door opens towards me, so I need to use one potion to lean jump for it and quickly back off. In north passage switch to servants room is too behind and chest under switch do not allow me to highlight it. Under NW stairs chest is too behind and also on 2nd floor in bar coin stack on shelf is also too behind. On 3rd floor SW lock is too behind, but SE lock is possible to open by lean right jump on it and then jumping in place to picklock it. This means that to move to other exhibition rooms I need to go through trapped rooms, go around carpet and mantle on ledge and beam and in 2 SW rooms I will be forced to jump from south ledge and mantle on pedestals to get masks and then jump north over carpet. Only east mask in middle south room can be taken from south by leaning forward.
STATS:
Time: 2:04:01; Loot: 2970/3667
Pockets Picked: 4/11; Locks Picked: 21
Back Stabs: 0; Knock Outs: 33; While Airborne: 1
Damage Dealt: 100; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 3; Disabled: 2
Secrets: 4/4
Busts: 0
Galaer on 21/1/2024 at 11:26
MISSION 15 - SABOTAGE AT SOULFORGE
I'm looking N
Exit door behind me can be opened by leaning towards other part of door and frobbing it. I can use intended way to get out from Plans room secret. Can't frob storage #1 and #2 doors even with lean jump. Since the only signal bolts in the whole mission are located in storage #2 I'm forced to turn (bust #1). In area between Bay B and C I managed to disable spider bot with blackjack by crouching and lean forward with occasionally moving left when it moves. The same I do with 2 bots in towers section and I think that moving in front of their cannons when they turn towards you will make them unable to shoot you, but I'm not 100% sure. In Bay C I need to lean climb to top of machine to drop signal bolt. In Bay A I can drop on side slot to drop under me steel place and move to the side, so plate will drop into slot.
I can't enter Bay D through secret route - it's impossible to to back jump from ladder to exit even with speed potion and I had no flares from storage #2 yet, so I decided to destroy 2 bots from main entrance. First I went to 1st bot, leaned right and threw frog egg above it between bots. I backed off to shadow and moved forward right to drop another egg, which would make bot shoot inside wall and 2nd bot get killed by frog explosion. Destroy their bodies and hide them.Wait for small bots to calm down and lean climb on brick ledge and jump and mantle on top of linking machine. I have no access to controls as they are too right, so I flare elevator to them. After putting parts into sealing machine I decided to use flare elevatoring again instead vine arrow, because I didn't want to allign myself again. For Bay E from metal beam you can do forward left jump and mantle on metal ledge above watcher, then drop on generator and on left floor.
In N Apse ladder is too left, so I need to falre elevator to 1st lever. Conveyor belt area is easy, so next is research area. You can lean jump on light switch, for watcher switch you need potion and lean jump. Ladder is too left and elevator switches are too right and also to escape from research area elevator switches are also too right, so for all these 3 situations you will be forced to do flare elevatoring. Getting to computer area lever is easy, but for elevator switches to escape you need to first do lean jump and second do lean right from elevator. South tower door is too behind. This means that I will need to do turret room and I didn't buy any invisility potion from shop.
There is one in golden child area, so I decided to go there. Go along left wall under watchers to NE corner to do flare levatoring to high ledge. I was a bit too close to ledge, but I still managed to mantle on it by jumping left. Also during climb I heard Karras say "I see you..." comment, which I thought maybe watcher seen me, but no. So Karras can also see me in this room. This explains why later I visited his chamber door and didn't get his comment. Use levers and drop from NE corner to storage's roof, go right, lean right and drop 2 potions below to drop on them. Take invisibility potion and exit by going along left wall.
To frob double door to tower in traps area you need to do lean jump in front of south part of door. Moving bridge area is easy, but then I decided to return through traps area and for that I need to deal with fire conveyor. You can jump left on it, move back and drop on the side of conveyor. Go to the end of lower part of conveyor and side jump on conveyor to quickly back jump before fire will show up. Next is turrets area. You can use normal path to descend to lower vent leading to lever, but it's behind, so you need to do back left jump and back right jump behind lever, frob it and return the same way while avoiding turrets. Speaking about them they can shoot 3 metal discs, arrow or bomb. To return to top I needed to use flare elevatoring as ladder is too behind. Also I was a bit too close to metal ledge, so I was forced to jump left to mantle on it. Lastly use metal ledges and drop on floor under machine with turret on SW side. You need to use slow fall potion for that, then go back and back left jumps to elevator. To escape you can simply use invisibility potion.
STATS:
Time: 2:27:18; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 5
Back Stabs: 0; Knock Outs: 5
Damage Dealt: 66; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 4; Disabled: 3
Bodies Discovered by Enemies: 1
Secrets: 1/4
Busts: 1 (storage #2 door)
TOTAL STATS:
Time: 30:03:38; Loot: 22959
Damage Dealt: 651; Damage Taken: 0
Busts: 12