Galaer on 1/8/2023 at 08:04
MISSION 12 - KIDNAP
I'm looking W
Stationary Mechanist when he turns head left can see what's on his left side. For whatever reason big metal door were smaller and were levitating. I used lean jump to frob switch opening hangar door to KD complex. In Site #4 secret lever is too much on the right. To get to Site #5 from Site #2 I made 2 crates stack to jump from it on top of wooden ramp (lean climb doesn't work, because Garrett tries to mantle instead of jumping. In Site #5 I blocked double doors with 2 potions. Then I blindly waited for watcher to turn left and ran to niche with broken stairs past it where I waited to KO patroller. On 2nd floor I waited in east niche for Cavador to KO him and then gas his bodyguards. In Site #6 I can frob "up" elevator switch by crouching and continuously strafing left and right to get a drill. East from Site #1 I mantled on gas torch and did backwards jump to easier get to Site #9.
STATS:
Time: 0:53:48; Loot: 1696/2527
Pockets Picked: 1/10; Locks Picked: 3
Back Stabs: 0; Knock Outs: 12
Damage Dealt: 13; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 2
Bodies Discovered by Enemies: 1
Secrets: 0/1
Busts: 0
MISSION 13 - CASING THE JOINT
I'm looking W
Secret switch is too much on the right side. I can't use front doors, because there are guards near them. The only way is through window on terrace, but getting there is tricky.. My first idea was to put crate on ledge of pond and do 2 crates stack on lamp to lean climb on outside wall. This way I could get to wall west from terrace, but backwards right jump couldn't reach it. My second idea was doing 3 crates stack near south front entrance to lean climb above it. Putting crates on each other alerts guard and lean climb is hard. Then you need to do backwards right jump on terrace and sneak to SE corner. I mossed floor near window, leaned right and broke it with blackjack, then shot noisemaker arrow into SW corner of terrace. Guards would go there, but one would return to window, notice it's broken and then go to SW corner. Jump backwards through window and jump over counter. One time I got spotted by guard, but it didn't fail ghost objective. I was surprised, but I reloaded game.
In music room I can press secret switch on left wall from far away and inside secret passage I can do the same with right switch. Switch to library is too behind me though. So in mansion I use lean jumps to open doors and also I slash them with sword. In ballroom I can vine up to wooden beams to return to 2nd floors. From wooden beam I need to drop on ledge of beam and then on metal railing. The best is to do it by holding creep button. Also lean jumping on metal railings will push me away. I need 2 crates stack to escape from NW storage from under stairs. To get out on ballroom's floor from storages I can do crouch jump from crate on metal railing and drop on floor below.
To get to library I need to crouch walk backwards along right wall and douse gas torch above me. Here is clock and I can open secret passage to 3rd floor. In front of library door I mossed floor and did hard lean jump to open door with going right to avoid immediately blocking it. In library everything is easy to get except west book. Since in next mission it will be the same direction of looking I can deal with this problem now. For that I need to use wooden ceiling to turn NE to frob it (non rope arrow exploit bust #1). Then I turn back to W. I also noticed that in this run I spawned Laura a lot more than in my previous runs. I wonder if there is any order of reading books.
On 1st floor in NE stairs room I can frob secret switch by jumping on column, crouching and leaning right while looking down. This completes getting all secrets objective. I was forced to skip 2 secrets in south part of 1st floor as I can't reach switches. On 1st floor in SE office it's possible to frob coin on plant stool by lean jump and quickly taking it while you are getting pushed away. In church I need to moss floor in front of window, because jumping there fails ghost objective. To frob coin I need lean left and jump in place and quickly take it. If you miss it you will need to correct your position.
For exit I use secret passage to 3rd floor and nudge guard into NW corner. For that you need to move slowly or else he will spot you.. Douse gas torches and go to corridor. Vine up to ceiling instead to wooden beam to avoid turning. Drop in right room and go to window. You can't fully stand on it, so you can't use weapon to break it while on it. You can however use blackjack while looking down and then quickly do backwards jump towards window. Creep outside to finish this mission.
STATS:
Time: 1:34:36; Loot: 1860/2685
Pockets Picked: 6/9; Locks Picked: 1
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 7/9
Busts: 0 (rope exploit run)
Busts: 1 (no rope exploit run) (library book)
MISSION 14 - MASKS
I'm looking W
I can mantle on secret switch, but I can't frob it. Also I checked and secret entrance still counts as secret for whatever reason. For entrance I use overhead swing on NW door. Just like in previous mission here too I do lean jumps and slashing to open doors. Lean jump is less useful, so I use slashes more often. NW stairs on 1st floor has chest under stairs that is too much on the left. On 2nd floor in NE guard post guard only stands and go after you if he will spot you. Otherwise he will just shout that he heard you, but not move from his chair. I found secret switch to corridor passage near turret and I can use it by lean jumping on turret and staying on it (which is tricky) and looking down. To get out from south storage to ballroom's floor I go left on terrace and vine up to ceiling in front of wooden beam, then jump to get pushed by angled ceiling right and mantle on wooden beam. On 1st floor I can lean forward from far away to frob secret switch in workshop. This also counts as secret, so I checked my stats and I have 5 secrets instead of 3. Looks like secrets missed in previous mission get transferred to this.
On 3rd floor switch opening stash with chest doesn't count as secret for whatever reason. In NE corridor I can't reach secret switch. I do that from security room on the other side later and there I use noisemaker arrow to lure away guard pursuing me and KO him. I can disable 2 trap locks, but not the one in SE corner. To get to these rooms I first shoot vine arrow into ceiling to get to wooden beam and go to these rooms. There I drop on east wood paneling. Here you can drop on marble floor (it doesn't trigger trap) or jump on carpet and quickly jump and mantle on 1st pedestal. Jump on 2nd pedestal and jump+mantle on 3rd, then jump on marble floor and mantle on west wood paneling. Here I need to do lean climb on wooden beam, but I mantle into passage. Since lack of space my mantle get cancelled and I drop back on wood paneling. To avoid mantling I equip blackjack and use it to block. This prevents me from mantling and allows me to lean climb on beam. Escape is through window the same like in previous mission.
STATS:
Time: 2:10:07; Loot: 3117/3667
Pockets Picked: 3/11; Locks Picked: 7
Back Stabs: 0; Knock Outs: 33
Damage Dealt: 39; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 5
Secrets: 4/5
Busts: 0
Galaer on 3/8/2023 at 20:49
MISSION 15 - SABOTAGE AT SOULFORGE
I'm looking NE (almost N)
START
I can frob right side of exit door behind me, then I hide bot parts in shadow. I opened N Apse with secret lever by leaning left, but now I can't get out. Ladder and lever are too much on the left and entrance hole is too high. I needed to stack 2 potions to mantle out. I returned down with body to collect potions. Body drops through lowered platform, so I put on it scouting orb first and then threw on it body, jumped on it and mantled out. I can't get plans for Regulating Round. After leaving room I go south and wait for small bot to open left door for me. Later I found that I can also open right door behind me, but not left door. Next are storages. It's possible to open doors by running towards door to get as close as possible, look down, jump and quickly use lockpick. After every jump you must move away from door and then run towards it again, because jumping moves you a bit away and game doesn't allow you to get as close as possible to door immediately. It's really slow process. For 2nd storage I need to moss floor to not alert combat bot with my jumps.
GUIDING BEACON'S PRODUCTION
Bay C requires you to mantle on machine and lean climb to the top of it. In Bay A the only tricky part is dropping steel plate into slot from top of machine. Then I go to secret entrance to Bay D. Here I shoot noisemaker arrow towards ladder leading to bridge and disable bot to get to door. In passage I climb to top of ladder to do backwards jump to Bay D.
First I need to drop bantam node and gauge to slot of linking machine. To get to it you need to lean climb to south ledge and jump forward to mantle on top of machine. Dropping gauge into slot is weirdly difficult. Afterwards vine up to right side of ceiling vent and jump to ledge. 2nd door behind you can be frobbed, but if you are too close it will not open even though it opens into opposite direction. This will make door unfrobbable for you. That's why right after unlocking door move forward. Getting parts into sealing machine is easy, but I didn't notice that combat bots got alerted and I almost died from them. Good thing secret entrance was close. After they calmed down I needed to wait a bit more for small bots to calm down, because they can see me and alert again their bigger brothers. After creating final stage piece. I almost forgot that I can use newly opened passage to get out and use it to go to Bay E.
Here I need to be careful of watcher and climb ladder to the top, then go on metal beam to the end of shadow. Can't go forward without alerting watchers, so I dropped down and threw frog egg to avoid damage. This destroyed one small bot and damaged other. I was also too slow to get out and watcher opened stashes with 2 combat bots. I hid under machine. 2 combat bots were alerted for very long time. Finally one of them returned to guard entrance, but other bot didn't calm down. So I shot noisemaker arrow towards slots and disabled it. I easily made guiding beacon and lean jumped to frob escape lever. I went to N Apse to install guiding beacon.
SIGNAL TOWERS
1st tower is here, but I can't climb ladder or vine up. So I need to stack parts, but they behave like flares, so if I have more than one in my inventory and drop it down it flies and I got stuck into it. So I would need to make 2nd stack in front of me for parts to use in my stack and I have no idea if I have enough parts for that and it feels very tedious. So I decided to learn how to use flare elevatoring. So basically you need to look max up (sometimes look up button doesn't bring view max up, so press it couple of times to be sure). Then you drop flare on your head, jump once, drop 2nd flare on your head, jump again and look down to pick up lower flare. Then you look up, drop flare and look down to pick up lower flare. You need to repeat the whole process many times, but it works. Flare elevatoring is very powerful exploit, so I'm going to use it as a really last resort. Lastly jump forward to mantle up. To return you can descend via ladder.
2nd tower is one with conveyor belts on the side. I KO-ed 2 Mechanists, but switch for elevator is too much on the left side. You would say it's time for flare elevatoring again, but elevator is at the top, so it won't help. I mossed floor near switches and disabled combat bot to take it's part I dropped it right from switches, jumped on it and lean left jumped to activate "down" switch. The same I needed to do with "up" switch.
3rd tower is in testing area. For light switch I need to do lean right jump. Switches for side elevator are too behind, so I skip this area. I also skip cistern, because there is no way to get out of there. For Mechanist I drop left and KO him midair. I can't climb ladder to tower, so again I use flare elevatoring. On top of tower you need to look a bit down to trigger "down" switch of elevator and you can easily descend ladder.
4th tower is one with elevator guarded by combat bot. It's easy to get behind it and disable it. Elevator switches can be frobbed from behind of panel. On top of tower you need to do lean right jump on switches to frob "down" switch. When returning I tried to use metal beams path and I noticed that jumping on long vine closer to arrow can still turn you, so for rope arrow exploit it doesn't matter how long vine/rope is, what matters is how close to the top of it you jump.
5th tower is in computer room. Only south lever is hard. For that you need to disable SW bot and mantle on SW computer. From bot on the right side hide on computer's left edge. Move forward and when bot will go north drop on lamp, press lever and move backwards to shadow. On top of tower you need to once again do lean right jump for "down" switch of elevator.
6th tower is room with traps. Elevator switches are too much on left side and there is no single bot anywhere nearby, so instead I stack scouting orb, 3 potions and one part and then do lean left jump to quickly press "up" switch. It takes couple jumps to drop from stack and switch is highlighted for very short amount of time. After riding up I noticed that every item except part rode up with elevator and is stuck under it.
7th tower is in production room. Again I need to use body part to do lean left jump to press "up" switch, but bot part is too big, so I need to clip it into elevator, so it will be easy to jump on. I can't use bridge switch, because it's too behind and I found something interesting. By going towards switch from left side, leaning right and then strafing left I can change my direction of looking. At first I thought it's 2nd turning exploit, but no. It only changes lean view. After cancelling lean view returns back to normal, so it's not very useful trick.
ESCAPE
I can't use bridge switch, so I'm forced to return to traps room. Since I didn't destroy bots I need to sneak through this place the intended way. First move forward right through metal slope and go to conveyor belt. You can't jump on it from the side, because movement of conveyor belt cancels your speed. So you can only do backwards jump. Since there is fire you need to drop on left side. You can't lean climb on conveyor belt past fire, because it's movement somehow make it impossible. Go to NW corner and do backwards right jump on conveyor belt when fire is about to vanish, then go backwards and jump backwards to avoid damage. Drop on left side of end of conveyor belt and blindly time bot going south to also go south, but not to it's patrol route. When it will go north go left and backwards to leave this area, then go along right wall to avoid triggering watchers. You don't need any extra combat bot to deal with. When leaving I also said farewell to Karras and went to exit from Soulforge.
STATS:
Time: 3:04:00; Loot: 0/0
Pockets Picked: 0/0; Locks Picked: 6
Back Stabs: 0; Knock Outs: 6; While Airborne: 1
Damage Dealt: 6; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 8
Bodies Discovered by Enemies: 1
Secrets: 1/4
Busts: 0
TOTAL STATS:
Time: 32:05:34; Loot: 22591
Damage Dealt: 464; Damage Taken: 0
Busts: 0
FINAL NOTES
Couple of things. First of all, I noted 0 busts - this is for run allowing rope arrow exploit. I noted already 6 busts towards no rope exploit run in 5 missions. In 3 of them I turned myself back to original direction, so I don't plan to repeat them for no rope arrow exploit run. This means that I only need to redo 2 missions that I turned right at the beginning and didn't turn back - Framed and Ambush. I said at the beginning that I'm going to do no turning run later, but since it's only 2 missions I can do them now. Who knows maybe with new knowledge I will manage to avoid busts.
Second it was really fun challenge. It was much better than in TG playthrough, probably because I limited usage of turning exploit to absolute minimum and also because missions don't have hundreds of monsters to fight against. I learned more about lean jumps, learned about lean climbs and also flare elevatoring, which is very powerful exploit and I'm going to use it as absolutely last resort. Also challenge was interesting, because game prefers to use basic directions (N, E, W, S) and they are harder than diagonal (NE, SE, NW, SW) and more fun to figure out.
And lastly 32 hours. That's a new record by almost 4 hours. Previous record holded backwards challenge for TG (28:16:40). And to think 25% of this time is just inactive waiting for bank's vault to unlock in my favorite mission. That's really devastating, but at least I confirmed that this easter egg works.
Galaer on 6/8/2023 at 12:12
NO ROPE ARROW EXPLOIT RUN
For the last 2 missions to play I'm going to avoid using rope arrow exploit. In case I'm going to be forced to turn I will do it manually and then turn manually back. Flare elevatoring is allowed, but I'm going to use it as absolutely last resort.
MISSION 3 - FRAMED
I'm looking W
It's possible to frob sewer door by doing leaning right jump when being step away from it. After couple of jumps you will need to get closer. Opening door with lockpicks is really tedious, but doable. In cave I can use north passage, get behind torch switch and jump while looking a bit down. Torch will be highlighten for very short time, so frob it quickly. You can't progress to 1st floor, because metal door is too behind you. You can picklock left door with lean left jump while being step away from door. I also noticed that there is a way to guarantee picklock every time you jump - hold "use lockpick" and then do lean jump and repeat. From counter you can do backwards jump on panels to open portcullis and get 3 flares. Using north passage you can easily get to 1st floor and then do overhead slash to open wooden door behind you. After opening door move forward, because it opens towards you.
Let patroller open 2 doors. In canteen slash door to courtyard, then you can jump backwards into dumbweiter to get to 2nd floor. Normal entrance door to 3rd floor is too behind. Hagen's office door is also too behind, but you can do overhead swing when patroller is away. From Truart's office you can use secret passage to training room. Nearby storage you can open with lean jump. To get glasses from interrogations area first you need to open door with lean jump and for door to small room just lean forward to frob it. To get to east side I can't do overhead swing on east door at courtyard, because it's too loud and fails ghost objective. Instead you can go to south entrance, moss floor under east double door (behind you) and then lean jump to open other side of door. Don't stay too close to door, because it will not open also move forward, because it opens towards you.
SE storage requires overhead swing and barracks - lean jump.In main office you can't use secret lever to archives, because lever is too behind you. For shooting range you need to moss floor and do lean jump. Next do lean jump to quickly frob small gate. Mantle on target and drop on it's east edge to frob secret switch. Also use healing potion to block secret wall from rising, then lean jump to get stuff from shelf. Basement door require mossing floor and then lean jump with backing off left. For morgue you do another lean jump. To get to archives you need to use normal entrance. For that you need to nudge archer SE towards torch, then moss floor and do lean jump with backing off left. 2nd door requires lean jump and book switch can be frobbed from far away. This way you will return to main office.
Time to go to vault. Go behind cop and dodge her on the end of her patrol route. Douse also both gas torches. When she's away do overhead swing to open door, book switch can be frobbed from NE corner. You can't climb ladder, you need to do 3 crates stack instead. I took crates from training room and storage near it. Next crouch backwards to get to 3rd floor. Douse every gas torch and wait near door for cop to open it. Next door you will be able to slash. You can crouch right into entrance room to douse gas torch and open door to 2nd floor.
The biggest problem is putting code to open vault. You can mantle on reader and go on it's east side. While crouching you have very short time to press "4". It's really hard to do. "0" requires you to just crouch and "2" - just jump. But the biggest problem is final number "6". You can jump, but it will be highlighten for extremely short time. I tried many times and I couldn't do it. So east from switches I made stack of 2 crates and potion and finally I was able to highlight "6" without any problems. For key door you need to moss floor and do lean jump with backing off, for metal box - lean and for loot on right shelf - lean jump. In reception I'm unable to use secret switch.
STATS:
Time: 2:08:52; Loot: 943/1378
Pockets Picked: 2/3; Locks Picked: 7
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 8/9
Busts: 0
Galaer on 6/8/2023 at 12:47
MISSION 4 - AMBUSH!
I'm looking S
Escape from starting point is troublesome. I don't have any flares for flare elevatoring, I have 1 scouting orb, but in this mission they aren't solid, so I can't use it for stacking, there is also piece of paper in pub, but that's not enough. And of course I have crate. Not enough. I almost gave up, but in the last moment I remembered that in Soulforge I used body for stack. So to get on high wall I did stack of 2 bodies and placed crate on top. This way I was able to mantle on it and do lean climb.
Drop SW. House requires overhead swing. Sewer hatch leads to big purse. West shop requires slashing and backing off right. I got spotted by pair of patrollers and barely managed to escape. To get to Garrett's house instead of using rope arrow I make 2 crates stack and lean climb to window. In apartment you must slash door (lean climb doesn't work) and then do overhead swing on closet door and move left to avoid door. Crouch and look up to frob hook, key is behind you, but you can take it by jumping while looking down. Unfortunately you can't get anything else and cops in front of Garrett's house are after you. Since closet door blocks exit you can drop to street through window.
Cops can see through wooden double door in east part of city. Exit gate is another problem. It's too much on the right and lean jump doesn't work. So again I did stack of 2 bodies (to put 2nd body and 1st it's easier to throw it instead of dropping) and I put crate on top of it (from place near big purse in canal near marketplace. Lastly I do lean jump to unlock gate and go through it.
STATS:
Time: 1:06:52; Loot: 517/1535
Pockets Picked: 1/8; Locks Picked: 0
Back Stabs: 0; Knock Outs: 32
Damage Dealt: 32; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
Busts: 0
And since this playthrough is the longest let's check how total stats have been affected.
TOTAL STATS:
Time: 33:30:30; Loot: 21890
Damage Dealt: 468; Damage Taken: 0
Busts: 4
FINAL NOTES
It was great to check old runs to find out there are ways to avoid turning. Before this run I would never consider stacking bodies. It was also fun to experience again alarm in Angelwatch. But the most fun and hectic was definitely getting out of starting point in Blackmail. Memories. This playthrough is over, but challenge isn't over yet. There will be playthroughs of me trying to beat this game only in one direction. Since there is 8 directions of looking there will be 8 playthroughs. But they will start on later date.
Galaer on 2/12/2023 at 19:26
LOOKING NORTH CHALLENGE
It's time to start looking north challenge. This means that at the beginning of every mission I will take time to allign myself to look exactly north. The hardest mission for that will be Trace the Courier where you need to follow Mosely, so I will need to quickly allign myself before she will go away and make me fail the mission Rope exploit is forbidden. If I turn accidentally by using ropes I'm just going to allign myself back to north afterwards. I didn't have chance to look north in Thief 2 yet, so it will be full run of 15 missions.
MISSION 1 - RUNNING INTERFERENCE
I'm looking N
Can't enter basement as door is too much on left, so I go to garden around guards and KO them from behind while looking down, then enter 1st floor, go behind archer and KO him. West door to 2nd floor is too behind and made from metal, so no bashing to open it. The same goes with doors to basement on both sides of 1st floor. In dining room you can strafe run to KO guard. On east side you can open doors from far away. Inside one of rooms you need to crouch and look up to frob high goblet. On east side of 2nd floor you need to bash door for loot. Wedding rings are too much on the left and coins on small shelf above stairs to basement can be grabbed from below through shelf.
You can only enter basement through foyer. Let servant open left door and KO him. One note to say - there is a lot of diagonal doors, so it's easy to open them. To get 3 bottles from wine cellar you need to push barrel away, then put crate in front of south part of rack. From it lean right and move right to get 3 bottles while looking down. Speed potion is too low. Quickly KO surprised guard from post.
Next problem is east archer looking in your direction. Go to shadow near barrels, shoot broadhead arrow into wall and wait. Archer will enter nearby room, so run to workshop. Wait for him to calm down and then KO him. For armory secret switch just crouch and lean right under shelf. As for items flashbomb is easy to frob, healing potion requires lean jump on top shelf and moving right and flare needs to lean right and very quick frob while realeasing lean button (it's good to disable auto equip to not accidentally use it). Purse is too much on right.
In guards in post are also problematic. You can't douse torch without being seen and you can't dodge sword woman, because she's too close to wall near south door and if you are too close to her archer will see you. So you need to quickly KO archer and run to barracks, drop flashbomb and go around guard to KO her.Butler's and housemaid's doors plus storage door is too behind. I will manage to get to butler thanks to Basso later, but first I need to return to starting point. The only way is through garden and gate is too behind, so I need to make 4 crates stack to jump over it. Thanks to Basso I enter butler's room and get access to basement and 1st floor. I found interesting that escape objective is reversible.
Time to complete loot objective and for that I need to enter 2nd floor on west side of mansion. Metal door is too behind, but it's possible to alert patroller on the other side by looking down. The noise will be quiet in corridor, but it will be loud on the other side and will lure guard to open door. Here I noticed that if I use overhead swing while looking down or blackjack while looking up noise will happen in corridor and not on the other side. So to alert someone on the other side I need to attack center part of door (at least in this case). Also something that I forgot to mention in Mage Twers run - you can eavesdrop to door behind by leaning to the side while near door, though it doesn't always work.
So to open this door just keep hitting it with blackjack while looking down until door will open. Door opens towards guard. Then you use flashbomb and KO him while looking down. On 2nd floor you must bash another door to complete loot objective. South part of carpet in foyer counts as outside, so you don't need to leave mansion in order to escape.
STATS:
Time: 1:05:13; Loot: 1030/1285
Pockets Picked: 4/9
Back Stabs: 0; Knock Outs: 14
Damage Dealt: 14; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Secrets: 2/3
Busts: 0
Galaer on 2/12/2023 at 20:28
MISSION 2 - SHIPPING... AND RECEIVING
I'm looking N
To get out from starting point do right jump and then back jump. In Building A step on stairs to activate patroller. Same thing I will do later in Building B to activate guard. In NE part of outside area after conversation Hammerite opens door and walks in place, so I KO him and wait in doorway for noble to run towards me to KO him too. In Kilgor to get to chest mantle on north wooden fence and do back jump to other fence, then lean climb on metal shelf and go to crates, next run forward right on another crate and jump right to secret chest. Take crate with you and ride to 2nd floor. Go outside and jump over right railing. From NE corner of ledge drop on crates and drop into crate with statuette. To get out mantle on tiny part of crate near wall (don't stand too close to it), then you need crate and lean climb from it.
Next target is getting to main office on 2nd floor of Building A. Door to 2nd floor is too behind and bshing it alerts stationary archer on the other side. Instead go west and put crate to lean climb on crate to get to ladder and metal ledge. You need to wait for archer and KO him while he's surprised. Use another ladder to get on roof. KO all patrollers and bash left door to alert noble. Wait for him to leave room and quickly KO him. From door you can jump on wall to get to purple box. Bash right door and jump while looking down to get key from control room. Sadly it's pretty useless. Sheds can be opened with lean jump, east one can be frobbed from south corner. But the problem control panels are on south, east and west sides. It means you can't use them. I tried to frob switches through gaps between wooden planks sheds roofs, but I failed. This means it's impossible to open Bram's and Gilver's hangars. I restarted mission to check if lured guards can open orange doors to these hangars, but sadly they can't. I will deal with these hangars later.
In Building B watcher switch requires lean jump on it and then extra jump to frob it. Doors and bookshelf must be bashed. I KO-ed woman during outside conversation and servant just walked away like nothing happened. I went back to west ledge of Building A for rope arrow secret. On ship you can open spider crate from above. Captain's door is too left and lean jump doesn't work. Door is made out of wood, but unfortunately bashing doesn't open it. Under deck jump over table and lean left to frob bottle.
In Building B I noticed that sometimes even long rope can slightly turn me, so I need to reallign myself afterwards. On 2nd floor you can lean jump to open doors to roof. Now 4 levers room. For side levers you can simply lean jump from crate. Middle levers are harder. Put crate between levers, but not too close to wall. From crate go behind to hug wall and then lean jump towards lever and quickly frob it. It's easy to frob crate instead.of lever.
On 1st floor west crate requires lean climb on it, then slide on left edge of lock, so you will manage to lean right to open crate. If you fall while crate is opened it will be impossible to lean climb on crate. Take spice. To get out - mantle on lid of crate and jump left. To escape from NE crate you need to do back left jump from it. For SE chest you need to have crate to climb stack made out of 4 crates and 2 potions. This way you can climb to rope arrow chest and complete spice objective.
Time for main objective. To get to Bram's and Gilver's hangars I need to turn to use control panel (bust #1-2). In Gilver's hangar label is too left (bust #3). On 2nd floor plates on shelf are too behind. I can only get 2 chests, but I need 2 crates. 1st crate is used to lean climb on high crate, then wlk right and behind to get to 1st chest. Drop left to 2nd chest. To get out you need to lean climb from 2nd crate and then jump left and right. At this point I only got 710 loot and according to my loot list it's all loot I can get without busting this run even more. I need 140 loot more. Lord Porter hangar has 205 loot, but I know that statuette behind painting requires shooting it and painting is too left. So I opted for captain Davidson's quarter, which has 195 loot (bust #4).
STATS:
Time: 2:12:44; Loot: 905/1655
Pockets Picked: 8/18; Locks Picked: 4
Back Stabs: 0; Knock Outs: 33
Damage Dealt: 43; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 2
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 1
Secrets: 9/14
Busts: 4 (2 codes, switching labels, loot room)
Galaer on 3/12/2023 at 20:03
MISSION 3 - FRAMED
I'm looking N
I'm getting better at alligning myself to north. Lean climb for water arrows in trashcan. In east part of basement prison is too behind. I can picklock door with lean jump and then move left, so door will open. However to to 1st floor is too behind and I can't bash it, because of archer guarding archives. West side of basement has statuette in water that I must skip, because it's not possible to get out of water. To get to 1st floor I need to lean jump and move left for door to open.
Go behind patroller to let him open doors. Here I do a lot of lean jumping to open doors. Double doors at south entrance are easy to frob when standing in front of south part of door. Healing potion in locker is tricky. You need to lean right and jump to take it, but then you get stuck inside. To get unstuck release lean button and keep jumping. When you get ability to frob locker's door do it. Closing this door will move you left until you will get out. For training room upper lever you need crate and from it lean jump towards lever and quickly frob it.
On 2nd floor in Truart's room you need to frob statue to close secret passage, then go to corner, mantle on statue, back off and lean left for vase on fireplace. Next do back left jump on fireplace for plate. To get to corridor you need to picklock door while lean jumping and then move left, because door opens towards you. Mosely and Hagen's rooms are at the middle of corridor and there is no carpet nearby, so I decided to lean jump to picklock them while standing on healing potion. I got stuck on Mosely's door, which made picklocking door easy, but after door opening I fell on wooden floor instead of potion. Hagen's door allowed me to keep leaning after jumping, so it was a bit easier to picklock it. For other offices you can lean jump from carpet.
Time to get to archives, so I bring 4 crates to main office. First do 3 crates stack south from upper vent, so you will manage to lean jump and frob lever through bronze pillar. Release lean and jump in place to return on stack. Move it north and add 4th crate to jump on ledge and crouch into vent. From ladder you need to jump left and go to archives. Then I go to 3rd floor via secret passage. Lever inside it requires to lean jump right and jump once more to frob it.
Time to escape, so enter reception while walking behind patroller. Secret switch is too low. I can't bash left door, because there is too many patrollers, so instead I need to lean jump from healing potion. This door was hard to frob. I opted to leaning towards it and then jumping. After frob I needed to release lean button and move right. Door stops on healing potion, so take it and quickly open door. Lastly is double door, but it can't be easily frobbed like other double doors, so you need to lean jump for it.
STATS:
Time: 1:22:50; Loot: 1113/1378
Pockets Picked: 2/3; Locks Picked: 5
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 8/9
Busts: 0
Galaer on 3/12/2023 at 20:16
MISSION 4 - AMBUSH!
I'm looking N
Just like in original run to get out from starting point I need to make stack out of 2 bodies and crate and lean climb. In NW part of city I smashed shop's door. As a result guard went into search mode, but archer sticking to him didn't. Still both were more sensitive later and it was much harder to KO them. I entered Garrett's appartment via window. You can get all side equipment except noisemaker arrow from far away. The problem though is to get out. You need to alert cops to make them enter building and jumping in front of window doesn't lure them inside. So I tried to close closet by lean jumping and this brought cops to me. So I only needed to do tricky back jump while standing into window and drop down.
Escape gate is too left. Luckily I don't need to make stack for that. You can rope up on south part of roof of east building (on center on the left side) and then strafe right to fight slippery roof and get on north roof, which is flat. Then just move left and mission will end.
STATS:
Time: 0:51:24; Loot: 1680/1705
Pockets Picked: 1/8; Locks Picked: 1
Back Stabs: 0; Knock Outs: 25; While Airborne: 1
Damage Dealt: 25; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
Busts: 0
Galaer on 19/12/2023 at 19:04
MISSION 5 - EAVESDROPPING
I'm looking N
NE tomb can be opened from behind corner. Lean forward and quickly frob door. At the cemetery you need to lean jump for south hammer on tombstone. Walk behind patroller to open 3 doors and then listen to Karras conversation. Deposit key is in shed on roof this time. Door to chapel requires lean jump. In NE tower I KO-ed Mechanist, patroller entered, but didn't notice me or body despite not doused torch. Go behind patroller to open all doors on his path. Ladders leading to top floor of towers are too behind, so instead I rope up to wooden beam on ceiling. After looting top floor you need to drop on rope and descend. In NW tower is candlestick on shelf and I can't lean climb on it. Instead you need crate to lean left and jump. This will make you stuck on top of candlestick. Move left to frob it. In south room I had huge problem with frobbing 2 bottles on note, so I needed to push bottles out of note. I noticed that Garrett isn't commenting on wrong key after finding correct one. I can't still get to catacombs in any other way than through SW tomb. In basement I had situation with 2 Mechanists after conversation. I KO-ed woman and then man, but he didn't go down. He complately ignored damage, but 2nd blackjack worked. I need to lean jump to make wax impression.
I can't lure servant out of lab Making noise by jumping on metal or hitting door doesn't work. I can't even eavesdrop. But I noticed couple of interesting things. Blackjacking while looking up near door I hit something invisible, but it doesn't make any noise. When in front of door upper slashes don't hit door, but lower slashes do, but if I'm couple steps behind then lower slashes don't make contact with door and upper slashed do. Ultimately I ended lean jumping towards door and picklocking it. This alerts servant, so I KO-ed him and continued lean jumping to open door. I only needed to back off a bit after lean jump, because door opens towards me.
STATS:
Time: 1:07:31; Loot: 1994/2119
Pockets Picked: 0/1; Locks Picked: 2
Back Stabs: 2; Knock Outs: 13
Damage Dealt: 74; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 2
Iron Beasts Destroyed: 0; Disabled: 2
Secrets: 1/1
Busts: 0
Galaer on 19/12/2023 at 19:05
MISSION 6 - FIRST CITY BANK AND TRUST
I'm looking N
Window to basement can be slashed. From here I can get to room on 1st floor where I mantle on light switch to turn off light. Back in basement I mantled on small metal door covering switches and I noticed that when crouching and uncrouching some buttons appear and disappear. Also again I can't frob switches. Oh no! I'm starting to hate this mission now.
On 1st floor I learned it's possible to KO bot through door. Weird that I never tried it before. On 3rd floor is goblet on cupboard and I can't lean climb on it. I realize that I can lean climb on any objects placed in missions, I can only do that for walls. So I need to make stack out of plant and small bot's part to jump on cupboard. Secret switch behind statue is too much on the right and NE office door is too behind.
On 2nd floor to get out of archives I need to return on balcony and do forward left jump on left ledge. NE goblet on shelf requires lean jump. SE watcher terrace requires 4 crates stack to back jump on railing of terrace. Door to bar is too behind, but it's possible to rope up there from reception. North from reception I need to do lean jump for 2 coin stacks. In guard room stationary guard can be lured and KO-ed through door and bot can be disabled with water arrows from SW part of ledge. In marble corridor with 2 watchers I shot fire arrow into one of watchers and it destroyed both of them and push goblet out of small table.
From west stairs I can back jump through window and disable watcher. Then I can use SW door to KO 2 bots through it. It's harder than with wooden door, so look at upper part of door to hit bots more often. This makes them escape, but soon they return and single blackjack disable them. I can only get to director's office via glass. To smash it you need to do slash while looking up and crouching. Then you need plant to back jump through it. In dome I lean jumped from left side for goblet on cupboard. When I treid to lean jump from right side I accidentally pushed plant on floor. Watcher observing vault can be disabled this time. For doot to it's lever I do stack of 2 potions to lean left and picklock door, then I need to lean jump and move right to let it open. For lever I need to lean jump and then jump in place to frob it.
I can't unlock door, so I need to wait extra 6 hours doing nothing. Looks like vault switches can be interacted only when I look west. That would be 3 directions: W, NW and SW. Other 5 direction will be waiting for vault to unlock itself. I hate waiting and I have save from before unlocking vault. So I decided to use it. Before that I'm noting my stats and I'm going to adjust them by damge done to 2 watchers. Looks like destroying 2 watchers only adds 2 to Iron Beasts Destroyed stat and only 8 damage. That's weirdly small. I wonder if destrying disabled bots increase our damage. AS for vault - it was very easy to get recording and get out.
STATS:
Time: 8:04:26; Loot: 1869/2284
Pockets Picked: 6/17; Locks Picked: 15
Back Stabs: 0; Knock Outs: 27
Damage Dealt: 98; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 7; Disabled: 7
Bodies Discovered by Enemies: 2
Secrets: 1/2
Busts: 0