Galaer on 24/5/2023 at 20:53
NO HORIZONTAL CAMERA CHALLENGE FOR THIEF 2
Played on Expert, Newdark
Time to do this challenge in Thief 2. Rules are simply: can't use buttons to turn left/right. Because of that mouse is prohibited. Using rope arrow exploit to turn is allowed in first run, I'm going to do second run without it on later date. Also I need to be careful about extreme zoom glitch, which I know it also works in Thief 2.
MISSION 1 - RUNNING INTERFERENCE
I'm looking NE
I don't have key for garden gate, so I can't mantle back over it when I enter. And I can't steal front guards keys for front door. I will visit this place later. Also I noticed that if I save and load game not too long after Basso going to storage, Basso will go outside for his speech and return inside. Door to basement can be frobbed by looking down.
In basement I can't douse torch, so I halfly open door to generator room, alert guards, return to generator room, quickly close door and KO guards through door, For stationary archer I need to lean left to KO him. In wine cellar servant spot me and started running into me behind me, so I needed to look down to KO him. At this point I noticed that I can push bodies by running into them. For bottles in wine rack I need to jump on barrel. From there I can reach right bottle and need to throw away junk bottles to get to lower left bottle. For upper left bottle I need to do crouch jump to top of rack. Speed potion is too much on the right, so must be skipped. Can't use dumbweiter. For 3 coins on shelf above stairs I need to do strafe right jump from stairs. Wedding rings are are too much on the left, I also learned that they are worth 0 loot. For patroller I need to go behind him until he will turn and then KO him. In servants it's possible to crouch jump on top chest and strafe right to barely highlight chest under it. In storage there is silver nugget that is too much behind me.
On 1st floor are doors that require to get away from them after frobbing them, because they open towards you. I waited in shadow for patroller to go past me and easily KO-ed him. In dining room strafe run left behind patroller to KO him for white key. After looting mansion I went to visit garden and used flashbomb to KO archer. Then took loot and gave signal to Basso. The rest was easy. This mission is a good reminder what I learned during my Thief Gold run.
STATS:
Time: 0:37:28; Loot: 1235/1285
Pockets Picked: 3/9
Back Stabs: 0; Knock Outs: 11
Damage Dealt: 11; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Secrets: 2/3
Busts: 0
Galaer on 27/5/2023 at 10:17
MISSION 2 - SHIPPING... AND RECEIVING
I'm looking SE
It's possible to get to statuette in NE crate. First strafe jump on crate, then jump right to higher crate and jump backwards on row of crates. Jump on ladder and do backward jump on edge of ledge. Go to corner and do backward jump on lower crate and take statuette from crate.
On ship I had weird bug that I couldn't attack even after loading, but I noticed that jumping crouching fixed it. Under deck is bottle that requires some careful actions. First throw bottles away, because if you jump on bench they can push golden bottle right beyond your reach. Then jump on bech, crouch and lean right to highlight it. To get out I don't need to stack crates, I can jump on side of ladder and climb it that way.
Building B has hangar #4 with loot on middle shelves. You need 2crates stack to reach them. Using SE window I drop to warehouse and jump right on crates and do crouch jump on chest with rope arrow. Can't open spice crate, because lock is on too much left side. To open door I need to crouch under lock and look up. I can use rope arrow to get high secret. Since this makes it rope long, it doesn't turn me. Only short ropes turn me. Next I use NE window. Here stand on lock, look down, open lock and quickly move forward, so crate will open. Mantle on tiny ledge of higher crate and go backwards for spice. I need to drop crate through left side of W window and drop on it. This way I avoid using slow fall potion. Here you need to stand on lock and open crate without falling. If you fall and crate will get block opened you will not manage to jump on it. To get out from this area you need to perform strafe jump from under stack of crates. This way you will barely manage to mantle on forward crates. Lastly jump on another crates in front of you, mantle and then cancel mantle to fall on ground.
You can only use panel in Main Office for opening hangars in Building A. I can strafe run right to drop from W ledge to get 2nd rope arrow. In Noah Jerm I learned cool trick. If you lean right and quickly jump you will get stuck on shelf. Now you can strafe right to get deeper into shelf and get crystal. For crystal on top of shelf you can do back left jump from stairs. In Lord Porter statuette under counter is too much behind and secret painting is too much on the right. Lucky Salantura's key requires crate. First you mantle on right fence's left edge and do backwards jump on other wooden fence. go backwards and put crate near shelf. From it you need to do back left jump to key. In Mynell lever to spider cell is too much on the right side. To use S elevator I need to press switch and jump on elevator. On 2nd floor block door with potion, use switch and get key. In Gilver I can cut banner with backstab and get diamond by jumping while looking down.
I can't highlight label, so this is bust #1 for non rope exploit run. In this run though I can shoot rope arrow into crate and turn to SW to switch labels. Afterwards i turn myself back to SE. To return to starting point I need 2 crates stack and then jump right twice.
STATS:
Time: 2:26:13; Loot: 1485/1655
Pockets Picked: 10/18; Locks Picked: 4
Back Stabs: 0; Knock Outs: 34; While Airborne: 1
Damage Dealt: 49; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 5
Iron Beasts Destroyed: 0; Disabled: 0
Bodies Discovered by Enemies: 1
Secrets: 13/14
Busts: 0 (rope exploit run)
Busts: 1 (no rope exploit run) (switching labels)
Galaer on 29/5/2023 at 14:21
MISSION 3 - FRAMED
I'm looking W
Door to sewers is too much on right side and I can't mantle on cistern to get over wall to watch station. So I go to bar to change my direction to NW. I'm going to stay in that direction for the rest of the mission. I can use sewer path now. In basement I halfly opened door and walking slowly into it didn't let me highlight it, but running into it brings me closer to door and allows me to frob it.
On 1st floor in armory I blocked wall with potion to use the same route, because switch opening door is too much behind me. In main office dropping on glass will make it shatter. Vent to archives is too much behind. In training room it's possible to use torch switch by putting crate on left side and doing jump right. I can shoot rope arrow into wooden beam, but it's not possible to use lever on 2nd floor, because it's too much behind. I need to use regular path into archives. For that I need to nudge cop a bit forward. Here I can also open secret path to main office.
I can go to 3rd floor via warden affairs. After jumping out of ladder I need to crouch run around hole without jumping. To use lever I need to go right of it, crouch, lean left and quickly jump. After dousing gas torches I can leave this floor via regular entrance. In reception I need to jump on table to disable watchers and open gate. Secret switch is too much on left side.
STATS:
Time: 0:57:37; Loot: 843/1378
Pockets Picked: 1/3; Locks Picked: 8
Back Stabs: 0; Knock Outs: 0
Damage Dealt: 0; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 8/9
Busts: 0
Galaer on 29/5/2023 at 14:22
MISSION 4 - AMBUSH!
I'm looking S
First I KO both guards. Also I save/load to reset women conversation. I KO green woman and quickly run to retrieve other bodies, then I hide on back entrance stairs to KO other woman. Lastly I do backwards jump to wooden ledge at the front of bar, nudge a bit archer to lean left and KO him. Once again I can't get out from starting point. West wall is too much on the right, there are 2 closed portcullis with cops in front of them. I need to turn and the easiest place is inside bar, but door to it is too much on the right and can't slash it, because it's made out of metal. I can't turn on wooden ledges in front of bar and near west wall. Luckily I can use wooden stairs at the back entrance to bar. For that I need to go very close to stairs and shoot rope arrow. I turn SW and I stay that way for the rest of mission. I can't go through window, so I need to drop from SW corner of garden.
The rest of mission is pretty easy. Notable parts are leaning above bridge to douse torches above portcullis with 3 cops, so I can sneak past them, blindly time turning cop and KO all of them. In Helena Way I need to blindly time cop on bridge while also blindly time patrollers. I'm going for big purse in canal and I do loud splash. Luckily guard and noble don't hear it, but they hear me jumping out of water. Luckily I can just escape right without them spotting me. In Garrett's stash I can look down to take key and purse and most of equipment.
STATS:
Time: 0:53:11; Loot: 1218/1435
Pockets Picked: 2/8; Locks Picked: 2
Back Stabs: 0; Knock Outs: 28
Damage Dealt: 28; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
Busts: 0
Galaer on 27/6/2023 at 20:29
MISSION 5 - EAVESDROPPING
I'm looking S
Mission starts with the same 2nd alert like in my No Vertical Camera Challenge. First I go left to listen to Karras conversation. Deposit key is in acolytes quarters. To open door to it I use patroller. Go behind him and block door from closing when it's fully opened, then return to shadow. This way Mechanist will not close door. I also wait for him to open door to barracks and quickly KO him. In acolytes quarters is shelf with 3 goblets. To get them you need to go to side of shelf and quickly lean towards it and jump. This way you will get stuck on top of shelf. Look down to pick up goblets. Middle goblet can be taken when doing that from left side of shelf. Also don't bump goblets, because you will push them too much south to grab them.
Wax impression is no problem to get, but key from workshop is hard to get. You need to jump on metal shelf, crouch and creep left on edge. When you start falling you run right to stay on edge. Slowly move right to lean right for key. Sadly it's the same key I got from barracks. Also door to catacombs is too much on the right. From in front of barracks I can open west door leading outside by looking at it from away. I guess my direction of looking isn't perfect south. Still this doesn't allow me to enter catacombs, lab and NE tomb.
Right now I returned to starting point and decided to climb to east tower. First douse torch, then shoot rope arrow into left side of wooden beam above balcony to mantle on it. Drop on balcony while Mechanist is turned away to KO him. Jump on table to open right door and wait for patroller to KO him. I can climb ladder to top and do strafe jump left on top floor (don't do it from top of ladder). Return to 2nd floor and go forward to KO stationary guard. Here is patroller who opens south room and door to roof. I will go later to south room using him from west tower. For now use him to open door to roof and KO patroller from there. On roof is key and bottle on shelf. Bottle is too much on south side. As for key you need to do lean+jump technique. Drop on west roofs to return to starting point.
Time to go to west tower, so douse torch and shoot rope arrow into right side of wooden beam above balcony. My climb was interrupted by patrolling bot. I thought it has patrol route on west side of cathedral, but apparently it can patrol around the whole cathedral. I hid in shadow and quietly go left across metal to finally douse it's engine on east side of cathedral. Then I KO-ed patrolling Mechanist walking the same route as bot and finally went up to west tower to deal with Mechanist, open left door from far away and get loot from top of tower. Wait near stairs for patroller to open both doors to south room. Block them from closing and KO Mechanist. In south room is chest on middle floor. Since I don't want to turn I shoot rope arrow into top floor and climb for chest. Can't climb to arrow, so I abandoned it.
Go to 1st floor to church. For some reason conversation doesn't start and front door guard looks towards doors. Other Mechanist is near door to catacombs, so I go to KO him and female patroller. Then go behind front door guard, look down and KO him. 2 goblets under book are too much south to be grabbed. Door to catacombs is too much on south side. I return to west tower to drop on ladder and descend to 1st floor. This doesn't work in east tower. Instead you must drop on crate.
I learned that I can open SW tombs by jumping while looking down. Since I'm close to loot requirement I decided to drop wax impression on metal at starting point. I also unlocked front door to cathedral. First I go to lab. I can unlock it's door by jumping while looking down, but door opens towards me while I'm in air, so I block it. But servant is alerted, walks through door and close it. He doesn't see me, but after reload he runs back to lab. This is my chance to block door from closing and KO servant. I can frob secret lever by jumping on sink, drop on it's edge and jump while looking down. I can also get tiny ring without getting hurt by flies. NE tomb can by opened by jumping while looking down, but you need to be close to hinges.
Time to return to SW tombs and descend to catacombs. I can't use ladder or rope arrow, so instead drop 2 crates while leaning left from sarcophagus and drop on them while haunt is away. Hide and go behind haunt to south room to hide near sarcophagus and kill haunt. In torture room I used invisibility potion to backstab haunt walking towards me. I can't use doors to get out (can't use jump technique, because of ledge above my head, bumping into them pushes me away from door). So I need to use ladder shaft I used to enter catacombs. For that I need to do 2 crates stack under ladder. Jump on it from left side and drop 3rd crate on torch. Go for 4th crate and return on stack. Look down, drop crate and jump. Jump again to gain ability to crouch and grab crate from torch. Look down, drop crate and jump. Go behind and jump forward to mantle to tomb.
Unfortunately wax impression vanished from starting point. I was worried about that. Luckily I can just return to workshop and make new one. That was really fun mission. Done without turning exploit.
STATS:
Time: 1:29:08; Loot: 1719/2119
Pockets Picked: 1/1; Locks Picked: 2
Back Stabs: 2; Knock Outs: 13
Damage Dealt: 73; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 2
Iron Beasts Destroyed: 0; Disabled: 1
Secrets: 1/1
Busts: 0
Galaer on 2/7/2023 at 21:01
MISSION 6 - FIRST CITY BANK AND TRUST
I'm looking NE
I can't use switches in basement to unlock vault, because they are too much behind me. On 1st floor in center corridor is light switch that I can turn off by positioning on it's left side, mantling on it and frobbing it while looking down. On 3rd floor is goblet on cupboard that I get by leaning right and jumping. Turning off watchers in reception was easy. I noticed that after reading note from archives new guard spawns in front of NE entrance to bank. In the same room there is low light switch behind me - jump while looking down to frob it. In east office I can look down to drop crate under coin stack shelves, then lean left for couple of coin stacks on lower shelf and lean left + jump for couple of coin stacks from higher shelf. To get to orange key you need to do backwards right jump from top of stairs. In corridor south from vault I KO-ed knight and hid him in corridor. Later alerted bot came and got stuck on body with cannon inside wall. I revealed myself and bot killed itself without harming knight's body. Can't disable watcher near vault, so I use fire arrow to explode it.
I can't open vault, but there is easter egg for it activated after 8 hours from starting the mission. and it will happen in 6 hours 30 min. During this time I decided to bring all crates from basement here in case they will be needed. This took me over 1 hour, so now I need to wait 5 hours 15 min. So time to mute sound and read good book until it will happen. When 8 hours happen vault unlocks and I enter to destroy 2 watcher. T use elevator I need 1 crate to jump from it on top of switches. Lean forward to bring elevator down and then press "up" button and drop on elevator. Getting recording is easy, but when returning to elevator I realized a problem. I can't use elevator switches and dropping on ground hurts me. So I jump towards east ledge, mantle and cancel mantle. Then just exit from bank.
This was the most disappointing challenge so far. I expected this mission to be super fun, but challenge was rather bland. And waiting many hours for vault to unlock was super boring. Luckily mission is done without turning, so I don't need to return to it in the future.
STATS:
Time: 8:06:05; Loot: 2056/2284
Pockets Picked: 8/17; Locks Picked: 23
Back Stabs: 0; Knock Outs: 26
Damage Dealt: 41; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 3; Disabled: 7
Bodies Discovered by Enemies: 2
Secrets: 2/2
Busts: 0
Galaer on 5/7/2023 at 21:16
MISSION 7 - BLACKMAIL
I'm looking E
Starting point is tough. I start mission with crate. There are 2 watchers above gate to mansion, in front of it is stationary cop and there is also patroller on street. You can't go over left wall or use window on the right. You can rope up on wooden beam, but roof is slippery and you can't get on right side. Plus you will get spotted by watcher and turrets will start shooting at you. Instead you need to time watcher and 2 patrollers (one blindly behind left gate) to use left lever to go through left gate. Go along wall to KO stationary cop, hide his body and KO patroller. In house there is bottle in kitchen too much behind me.
Next step is luring cops from starting point by jumping on street near gate. Watcher saw me and turret shot me with cannon. It missed, but noise alerted cops, so I used flash bomb to KO them. Now I need to go along east wall to big gate. Watchers will see me and activate turrets. Now you need to continuously do backwards right jumps to avoid cannons and hide in right alley. Here is wooden beam to rope up. Again watcher will spot you, so quickly jump right on slippery roof and safely slide down on ground. Cop spot me, so I hid in corner and when he turned around I KO-ed him. Here is light panel that also turns off watchers. That was very hectic start of mission.
In this house I noticed that I can climb on ladder despite it being on right wall. House at starting point has problematic entrance that is behind you. Door can be bashed by overhead swings while looking down, but door opens towards you, so after it opens you must quickly move forward. Also open big gate leading to mansion. Otherwise you will not manage to return to starting point without crate stacks. Door of abandoned house can be bashed with regular slashes. It's possible to get to cemetery by doing lean right jump. While you hold lean button strafe right to the end and then jump right on 1st rock. To get out you must continuously jump left. I can't go backwards through tunnel, so I must continue to canal and to outside of mansion.
For gate levers that are behind you you can frob them by doing lean jump. In basement I encountered again bug with attack button (solved by pressing crouch button). On 1st floor I end with bashing even more doors. To get out from fireplace secret I can again easily climb ladder on right wall. South door leads to plant room. Here I discovered another way to open side door other than by bashing. It's possible to frob it with lean jump towards it, but you need to be positioned slightly away from door. It doesn't always work (it doesn't work on bathroom door on 2nd floor). Gear lock requires putting one crate on the left of lock, jumping on it and doing lean jump. Prepare gear, jump again while you still hold lean button and quickly use gear on lock. You have only split of second to do it.
2nd floor has more door bashing and lean jumps to open them. You can normally open double doors on the side. Go to it's west part and look slightly down to highlight east part of door (some times you need to run towards door to end close enough). In game room secret necklace is too behind. Plus crouching and jumping under crayman trophy leads to permanent stuck.
In Truart's room on 3rd floor is closet door behind you that requires overhead swing to open and move forward to let door open. Here you can rope up to attic for 2 crates. Bring them to room with loot on fireplace. Put stack on left from fireplace and jump on it. Crouch and lean right for plate and goblet. Since I want to complete bonus objective I'm going to skip keyring for now and use Truart's body as a cushion to fall on ground outside. It's harder to squeeze through tunnel with body. Lean jump on 1st rock and strafe right is super slow, but I noticed that I can immediately jump right on rock. After putting body into grave I return for keyring and use another cop's body as a cushion and return to starting point.
STATS:
Time: 2:16:32; Loot: 1810/2100
Pockets Picked: 9/23; Locks Picked: 6
Back Stabs: 1; Knock Outs: 43
Damage Dealt: 75; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 1
Secrets: 6/6
Busts: 0
Galaer on 7/7/2023 at 20:03
MISSION 8 - TRACE THE COURIER
I'm looking W
I got 6 pickpockets very early this time - just in marketplace while following Mosely. When following Pagan I went south too much and he spot me and went into search mode. Luckily I managed to escape north and hide behind corner. 2nd Mechanist from house is more sensitive and I need to close metal door and leave it in halfly open position, so I would KO Mechanist through door. I can't frob NW tomb door, so I must skip goblet from there. To get to north part of cemetery I need to mantle on metal fence from tombstone and do backwards left jump on higher fence and continue north to drop on hammer statue. NE tomb requires looking down and going forward when door opens. Lure zombie out and kill him to get loot. Then jump into portal.
STATS:
Time: 0:25:57; Loot: 550/830
Pockets Picked: 8/14; Locks Picked: 0
Back Stabs: 0; Knock Outs: 5
Damage Dealt: 17; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 1
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 1/1
Busts: 0
MISSION 9 - TRAIL OF BLOOD
I'm looking E
First problem is getting out of river after grabbing ruby. There is no vine arrows to get out from river. The only way out is near waterfall, so you need to strafe swim backwards while standing on bottom ground under river. You also need to resurface for air. Do it after getting behind corner of trees or rocks to not swim too far forward. Going through portal changes your direction of looking to west.
I'm looking W
Sneaking is still easy, so I complete bonus objective while KO-ing all apes and easily finish this mission.
STATS:
Time: 0:51:51; Loot: 1900/2050
Pockets Picked: 1/3; Locks Picked: 0
Back Stabs: 0; Knock Outs: 22
Damage Dealt: 23; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 0
Secrets: 0/0
Busts: 0
Galaer on 11/7/2023 at 08:37
MISSION 10 - LIFE OF THE PARTY
I'm looking W
CITY
Two side windows at the beginning I must skip, because there is no way to return on higher roof without crates. In knight house I wait for him to open door and KO him. Then I do overhead bash of door behind me and move forward, because it opens towards me. Can't get healing potion, because lean jump on stool with plant pushes me in opposite direction. I can jump right on ladder to descend down. In archers tower to my surprise I can climb on ladder behind me. Go through window and drop on ledge. From here going left will make me stuck, so I need to go right and mantle on walls of Fieldstone Estate. Here I lure out patrolling inside knight and KO him. For some reason knight gets pushed couple steps away before falling down. Then do overhead bash of door behind you with going forward at the end twice and slash final door to get loot. I can't get out from abandoned house, so I skip it.
Go right on roofs and drop to apartments window. Open top door to create battle between guard and 2 thieves. After fight KO guard through door. In elevator shaft I can climb left ladder. To go forward I must climb right above higher floor, drop on it and jump backwards. In Necromancer's Spire I can't get invisibility potion or get out from torture room. To move crates up I can drop them on elevator switches, pick them and quickly drop on elevator. Rothchilds purse is too behind. In Cullen Castle I should let archer to open entrance door, but I KO-ed him. So I slashed door, which alerted guard, so I used flashbomb to KO him and continued to slash door. There is no way to get out from Carlysle Castle and glasshouse, so I skip them.
I broke glass windows on roof and KO-ed alerted knight, then I vined up back to roof. I didn't realize it earlier, but vine is short enough to turn me. I try to avoid that by crouch jumping on it. Much later I noticed that unfortunately I managed to turn tiny bit. Most of objects works the same, but not every. Some side ladders can now be climbed and some cannot. Double doors on left side are easier to open, because this tiny turn is towards south (on the left). But difference is so small that I continued my run without correcting my direction.
In bank I used 2 moss arrows on marble floor in room with 3 metal doors and hid in NE corner. I went behind patroller into office, then around him and KO-ed him. Safe is too much on the left. I also learned that if you look max up/down and try to do forward/backwards strafe run you will only strafe left/right. Here I noticed that I can't open metal doors and I can't continue. So I reloaded my previous save, mossed floor in 3 doors room and hid in SE corner. This time I want to leave east door open and hide behind right door. When cop will go on balcony go to left side of double door. When door will open go backwards and left to quickly KO surprised cop. Hide behind column to avoid being shot by archer and try to KO him. I made so much noise that archer on opposite balcony started shooting me. To continue forward I must bring 2 crates to balcony and do stack to climb on right ledge. Archer calmed down and also turned around. So I can jump left on edge of wooden beam to slide on balcony and KO him.
I can mantle on bank's roof and go left to roof near apartments, then drop on tower and blindly time archer to jump left on his balcony and KO him. Here I have a choice: Shemenov Estate or astronomer's house. I chose Shemenov Estate. I slashed door, which alerted patroller, but he was floating above top of stairs, so he was easy to KO. I bashed more doors, but can't get to bank. Here I learned how to do lean jumps. The same jump I used to get with Truart's body to cemetery in Blackmail. From crate I can lean right jump, keep holding lean button, strafe left and jump right. Since I didn't find any loot in estate I reloaded previous save.
To get to astronomer's house I needed to slash window and climb left ladder, then moved all crates to knight's house To get back to starting point I need to do 3 crates stack. Both side windows at the starting point don't require crates to get out. I just need to do newly learned lean climbs. For left window I do lean right jump, strafe left and jump right. For right window I do lean left jump, strafe right and jump left. Archers tower has archer turned towards window, so I mantle there from higher roof, then do forward left jump on opposite roof to get goblet. To return I vine up to window (crouch jump to not turn) and climb on roof, then do backwards jump on archers roof.
I realized that I don't need to use crates to go to north from bank roof. From tiny ledge near edge of balcony or near window I can do lean climb. 2 crates stack I move under wall near Keepers window, so to return on higher roof I need to climb on crates and do lean climb. After Keeper is gone metal door will open. Block it with potion, because after entering corridor it's possible for door to close and you will get stuck there. Go past suite. Here is machine. From pipe you need to do forward right jump and mantle on other pipe and from there do backwards right jump on top of machine. This alerts guard. Jump right, use flashbomb and KO him. I can't use right ladder, so I need to move crates from here.
I need 3 crates from apartments. I managed to do ladder climb in elevator shaft with crate once, but next times it doesn't work, so instead I vine up to wooden beam near Fieldstone Estate to get on apartments roof and on lower roof. To return on higher roof I perform running lean climb ( I can hold lean button while strafe running, which makes this technique easier to execute). To get to Angelwatch you need to put 3 crates stack in stairs formation. Here I made mistake and dropped down to Angelwatch without dropping down any crates. For most of my run I was worried that I will not get crates to get out from Angelwatch area.
ANGELWATCH
From now bashing will not help, because all doors are metal. I can frob door on 2nd and 3rd floor by jumping in place, but they open towards me. I tried to do lean jump to open them, but it's very finicky and ledge above door pushes me away. I can't climb to 4th floor, because ladder is too behind. I can't get out from Angelwatch, because hatch is in my way and I'm too low to do lean climb. So I'm stuck. I opened door on 2nd floor and lured patroller. So door is opened, but covers passage. I can't use it and patroller will go through it without opening it, so I need to frob door again to close it. When Mechanist will open door use flashbomb and lean right to KO her. Safe is too much on the left and barracks too much on the right.
I can't ride elevator, but I can drop on stone beam to get to 1st floor, but first i drop bot's part and crate down and make stack from them, so I will mantle back up. Vine arrow into ceiling allows me to mantle up, but mantle quickly get cancelled. After looting this floor use west slope and from top of it mantle on west beam. Stack healing potion and explosive device to lean climb on beam with stack. From it mantle on 2nd floor.
On 4th floor I noticed that small bot is walking to barracks on 2nd floor. I went after him to open access to crate storage. Wine cellar stash is too much on the left and east room is too behind. On 5th floor safe with Builder's Scripture is too much on the right. I also finally completed loot objective. I can open closet door, which opens towards me, by lean jump and releasing lean button after frobbing. In the same way I can open kitchen door. In closet I can't press secret switch - too much on left and behind. This means I will not manage to turn off safe's alarm. For equipment in secret stash I need crate. Go behind servant to open door to dining room and KO him. Office door can be easily highlighted, but if you are perfectly looking west you can only highlight it by slightly looking down. To open north room I alerted noble inside and block door from closing. He ran to 2nd floor, so I KO-ed him there. Since I will leave Angelwatch with alarm I started putting crates for escape. I need crate under hatch to do lean climb and then do 4 crates stack and backwards jump to return on higher roof.
On 6th floor I destroyed small bot with fire arrow. This also pushed harp away. On 5th floor Builder's Scripture is too much on the right, so I turned NW to take it (no rope exploit bust #1). After reading it I turn back to perfect W. Then turn on alarm in Karras office. Mechanist speech is coming from alarm lamps. Blueprints are too much on the right, so I turned SW to take it (no rope arrow exploit bust #2). Afterwards I turned back to perfect W and left Angelwatch.
ESCAPE
Go east towards Angelwatch and then drop down along north side and KO Mechanist. 2nd Mechanist observing suite window from far away can be ignored. 3rd Mechanist observing street near bank is easy to KO. From bank's roof go to astronomer's house. Here I learn that with perfect W I can't climb left ladder. So under west part of hole I make stack of 3 healing potions and flare to mantle up. Final Mechanist near the start is the hardest. 3 crates stack I made earlier I need to move more south and then do backwards jump to go along south side and KO him. Then finish this mission at the top of bell tower.
STATS:
Time: 4:36:41; Loot: 1936/2853
Pockets Picked: 13/24; Locks Picked: 6
Back Stabs: 0; Knock Outs: 53; While Airborne: 1
Damage Dealt: 62; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 1; Disabled: 3
Bodies Discovered by Enemies: 1
Secrets: 6/7
Busts: 0 (rope exploit run)
Busts: 2 (no rope exploit run) (Builder's scripture, blueprints)
Galaer on 26/7/2023 at 13:42
MISSION 11 - PRECIOUS CARGO
I'm looking S
First problem is climb in elevator shaft. Use left tunnel. First you do lean climb left and backwards jump on higher ledge, go right. You need crate to do another backwards jump. You can jump left to reach vine and gas arrow. To climb higher you must reach higher vine. For that you need to do 3 crates stack under vine and jump to reach it. Then jump quietly on rock, go left, do backwards jump, jump on vine and climb into tunnel. All without being spotted by watcher. Time to disable it and KO Mechanist. Ride elevator to the top and jump left on grey rock. Go backwards along right side of ground slope (I noticed that alerted Mechanists can use it to descend to you). Climb up under stationary Mechanist, look up and lean left to KO her. Take body. You can't drop it, so go around ground slope again while strafing left occasionally to not slide down and drop body on grey rock. Climb to the top and hide under metal slope to KO patroller.
To get to house I decided to vine up to hole above Mechanist looking through window. I can climb ladder behind me leading to attic, but there are side door on my way and in this mission lean jump doesn't work to frob them. They are wooden, so I can slash them, but first I need to deal with Mechanists. First I jump in room with hole to lure Mechanist from below, then slash right door to KO Mechanist from right room. To get navigation globe and enter lighthouse I need to slash wooden doors. It's loud and looks like priest at the top of lighthouse is fully alerted because of that. I can climb right ladder, but I can't mantle to top floor, I need to jump there from top of ladder. Priest spot me, so I run along right side, he's after me, so I gassed him. The rest is easy until pirate base.
In area #1 watcher switch is too behind. Luckily watchers aren't any problem in this mission. On roofs of old pirate base I need to time 2 stationary Mechanists to look away and quickly go to left guard, lean left to KO him, go right to 2nd guard and lean right to KO him. Pirate treasure and Builder Codex both needs one breath potion to use. Equipment stash requires lean climb and stacking 4 potions to jump backwards on shelf with mines.
In area #2 I can do lean jump to grab flashbombs from shelf. Getting to submarine is tricky. You can't mantle from underwater entrance, because of hatch and on deck both hatches are too behind. It's possible to open south hatch from above, but the problem is patrolling diver. I tried to scare him by attacking him with sword, but he never runs away, so I'm forced to quickly mantle on north viewport, on roof and drop on hatch to frob it and hide inside. I need to do it quickly, because otherwise diver will spot me and attack me. Then you need to open floor hatch while moving forward to not block it. For whatever reason diver refuse to go to this small room even if he can see you through viewport.
Below is patroller. Wait for him to go north and go behind him to block hatches from closing. KO him. You can open last hatch behind you, because wheel is on your side. I can frob storage #5 while standing in front of storage #4. But I can't frob left door leading to captain's log. I almost gave up, but I remembered that enemies can open doors too if I lure them towards them. So I reloaded and went behind Mechanist to block hatches, then used broadhead arrow to lure him to open captain's door and KO him, but in my rush I didn't block one more hatch and I was forced to reload again. This time I went all the way behind patroller and dodge him from right (I need to crouch run to go through metal floor in doorways. Open hatches and lure Mechanist to open door again and KO him. This way I managed to read captain's log without turning.
STATS:
Time: 1:42:13; Loot: 1166/1627
Pockets Picked: 1/4; Locks Picked: 2
Back Stabs: 0; Knock Outs: 27
Damage Dealt: 27; Damage Taken: 0; Healing Taken: 0
Innocents killed: 0; Others killed: 0
Iron Beasts Destroyed: 0; Disabled: 1
Secrets: 1/1
Busts: 0