Renault on 22/2/2018 at 22:51
Agreed. I totally get that when you pledge via Kickstarter, you should be aware there's a chance you won't get your money back or the product you pledged towards. But when the developer uses the money to create something other than what they promised, there should be some kind of recourse for anyone who joined the campaign. Like some type of class action lawsuit, strictly to get a refund, not punitive damages.
dylan barry on 22/2/2018 at 23:13
Maybe another sad case of listening to the fans TOO much, I mean look at the team they had assembled, they would have made something of note...
Not just another waste of million's; remaking a game that really doesn't need remaking and wiping out the memory of the original.
I was playing their "remaster" and its clear that they did not get the whole horror lighting set up, its way to light and they game was never meant to be played like doom or whatever.
I. for one was excited at a "new" retelling.
But, I guess its all good, now we have Prey ...this and SS3 were always, kind of doomed to failure Imo.
I mean what undertakings, re imagine the first classic and follow up the second classic game. Better off with the slew of "spiritual successors "
icemann on 22/2/2018 at 23:22
Yeah been there before.
Backed Confederate Express, they took the money and used it to try and fund a completely different game. Went down well.
Starker on 23/2/2018 at 06:46
It's not like Night Dive went on to make a completely different game, though. It's just a difference in what a "faithful reboot" means.
Renault on 23/2/2018 at 07:26
The original statement on the Kickstarter page mentioned the word "remake" which was sometime later changed to "reboot." Not a completely different game no, but that's still a fairly significant edit.
Starker on 23/2/2018 at 08:31
Even remakes differ quite a bit in what they change, ranging from a simple remaster to a complete reimagining of the game and game mechanics.
And really, it's not all that clear what should or shouldn't be be changed in a System Shock remake. Do you keep the original interface? Do you keep the combat mechanics that haven't really aged well? Do you keep the wireframe cyberspace? Do you keep the bleak corridors and rooms as they were or do you flesh them out with more detail (such as adding a reception area to the medical suite in the demo)?
Yes, they went off the rails with things like limb dismemberment, but even if they scrap such superfluous mechanics, there's still a lot that has to be changed by necessity.
icemann on 23/2/2018 at 08:32
There is a BIG difference between a remake and a reboot.
Judith on 23/2/2018 at 09:50
Creating a remaster looks like a pretty clear goal, but it seems their egos and ambitions got in the way. I wonder how Bluepoint Games would approach this (they are pretty good at faithful remasters btw).
Starker on 23/2/2018 at 10:02
Even the demo was already a lot more than just a simple remaster. And they said they were going to add areas and change some things around. That was pretty clear from the beginning.
As for reboot/remake, the only difference is that reboots play more loosely with the source material -- they can change the plot, the characters, anything they like, really. Remakes, on the other hand, generally closely follow the original, but not always. The line between a remake and reboot is not necessarily all that easy to draw.
Trance on 23/2/2018 at 12:16
"Reboot" in its current usage is mostly just a word you use if you want to take an existing property and make whatever you want, no matter how little resemblance it bears to the original, while relying on brand recognition to boost sales. It elicits nothing but revulsion from me when I see that word appear on promotional material or used by the official team, as I've found that quality reboots which capture the essence of the original are the exception rather than the rule. I think we might finally be in the waning days of Reboot Fever, which is a relief. I'm not hearing about a new terrible dredging-up of an old property every couple weeks; now it's every couple months or longer.