Nameless Voice on 19/4/2018 at 23:29
<s>All of them.</s>
Ooops, you mean in the comparison. The top one of each set is UE4.
Trance on 20/4/2018 at 02:31
I would guess in each screenshot the UE4 version is the top half while the old Unity version is the bottom half. I recognize the lead pipe model in two of those shots from the old demo.
Starker on 27/4/2018 at 04:20
There was a stream last week where Stephen Kick modeled a mutant and answered questions. I took some notes from the Q&A:
Quote:
100% of original level geometry will be in the game.
Aware of fan projects, happy about it, want more System Shock.
They don't know what to do with cyberspace yet. Stephen Kick likes the idea of a Tron-ish world where you're in the inside of a computer or the code of a computer, wants it to be reminiscent of the original, but more like Descent or Forsaken. Nightdive will be consulting with Otherside about it.
Chris Avellone is still involved, going to add in more details, such as role of the characters and backstory. Story will be the same as in SS1 with all the main details.
They want to have text and audio match up in the logs. Maybe there's an opportunity to do something similar to the original, but this time with intent.
The release of dev tools not planned, but they'll consider doing something after release.
KS money is not all spent and company is doing fine, financially. The main focus of the company is still releasing old games.
Eric and Terri Brosius will be working together to bring SHODAN to life.
Morale is good after the change and people are enthusiastic to work on the refocused project.
Not hiring right now, but certainly will in the future. Definitely an animator, maybe someone to do effects.
Backer alpha will be very limited (5 people or so) and everyone will have to sign an NDA.
For intro, they'll probably just recreate the original cinematic. One very risky idea is to make it playable, Half-Life style.
For localisation, want to do voice, but may have to do subtitles only. EFIGS and some other languages based on polling.
Want to create lots of variations of mutants. Possibly female mutants. Will have to see how expensive it will be.
One idea for DLC / expansion is to show the story from the eyes of a different character, someone converted by SHODAN to be a mutant or a cyborg.
If you don't want to watch the whole stream, start at the 2 hour 8 minute mark to see Stephen Kick showing off the unfinished medical and blocked out flight deck levels, some modeled untextured objects, and puzzle tests: (
https://youtu.be/DZy9KmZjuTg?t=2h8m2s)
[video=youtube;DZy9KmZjuTg]https://www.youtube.com/watch?v=DZy9KmZjuTg[/video]
Judith on 27/4/2018 at 07:38
Now that explains a lot. I'd never put my money on that kind of project lead by someone this young.
icemann on 27/4/2018 at 08:20
Well that's good to know. Was worried I'd get a cease and desist for my System Shock UGC for Shadowrun Returns at some point.
Starker on 27/4/2018 at 08:25
I'm actually feeling more confident about it now that Stephen Kick took over the project. The process has been a whole lot more transparent and the game seems to be shaping up much more faithful to the original.
Twist on 27/4/2018 at 19:36
Quote Posted by Judith
Now that explains a lot. I'd never put my money on that kind of project lead by someone this young.
Erm... I'm pretty sure Stephen Kick is older than Doug Church was when Church was the project director on the original System Shock. In fact, I'm pretty sure several legendary developers of classic projects were younger when they made their definitive games than Kick is now.
It's a different era, sure, but Kick's already accomplished quite a bit in founding and running Night Dive. Despite the problems with this System Shock project, Night Dive's work gathering and re-releasing classic games has been mostly seen as successful and well-liked.
Renault on 29/4/2018 at 03:37
Yes, it seems really bizarre to criticize someone as being too young when they've been in the industry for over 10 years. Criticism for other areas is fair, but that one doesn't add up.
I can't help but get a really good impression from Stephen Kick. The proof will be in the final product of course, but it seems like the project is on the right track now.
icemann on 2/5/2018 at 14:34
Though the definition of when one "entered" the games industry is a bit murky. For me I'd define it as when you worked at an actual games company in paid employment. But then last year I went for a job interview at Talus Interactive in Melbourne, and the interviewer got annoyed when I said that I'd never been in the games industry after I mentioned having a game on Steam already. He replied "Erm, your in the games industry now since you have a game on there".
That's not how I'd define it but meh.
And older does not necessarily mean better or worse. Different games companies have different attitudes and styles. Take Westwood Studios and EA. Or Origin and Looking Glass Studios. Naughty Dog and Blizzard. All different, made up of different designers and attitudes which goes on to be reflected in the games produced by them. It's all a bit early to know what Night Dive's overall attitude and style will go until they've made a few games. My bet is that whatever they work on after this game will be done much better (I hope) due to experiences gained etc etc.
Starker on 2/5/2018 at 19:12
Time will tell, but I'm already getting a better vibe than from that Jason Fader guy.