Shadowcat on 10/4/2018 at 10:40
Quote:
letting some of the quality of life improvements from SS2 influence how we update things. We are using a grid based inventory system for instance.
What? Why would they
still be making not-like-system-shock changes to the game like this?
Quote:
Cyberspace is getting an overhaul, but we're still working out how to do it justice.
That makes me nervous. SS2's completely-rubbish cyberspace ultimately redeemed itself in an unexpected way, but that was SS2... if they mess up SS1 cyberspace in a remake of SS1, I'll be annoyed.
Starker on 10/4/2018 at 10:45
Quote Posted by Shadowcat
What? Why would they
still be making not-like-system-shock changes to the game like this?
Because that's what they promised?
Quote:
(
https://www.kickstarter.com/projects/1598858095/system-shock/description)
General FeaturesA modern take on System Shock, a faithful reboot; it's not Citadel Station as it was, but as you remember it. Many improvements, overhauls and changes are being implemented to capture the spirit of what the original game was trying to convey, and bring it to contemporary gamers.
→ Re-imagined enemies, weapons, and locations by original concept artist Robb Waters.
→ Terri Brosius reprises her role as SHODAN, and new VO will be recorded.
→ Brand new musical score composed by Jonathan Peros.
→ The user interface, game mechanics, enemies, and puzzles will be updated to reflect modern aesthetics and sensibilities, while maintaining the feel of the original.
Scope Features → $900k Goal: Modern Inventory Management, Modern Controls, New Puzzles, Updated Faithful Levels, Game Difficulty Modes.
→ $1.7m Goal : Enemy limb dismemberment, More puzzles, Ammo types/weapon settings, Vending machines, Weapon upgrading, Hardcore mode (No respawning), Ironman mode (Only 1 savegame. If you die, the save is deleted)
heywood on 10/4/2018 at 14:38
I think they got themselves stuck between a rock and a hard place.
If they make a "remaster", the appeal will be mostly limited to fans of the original wanting another go, and most of those people probably contributed to the Kickstarter already. I don't see a remaster attracting new players who haven't played SS1 or SS2 before, not enough of them to attract any publisher interest anyway. If they can finish the game on what remains of the Kickstarter funds, great. But it's hard to see that. Given the staffing level they ramped up to, they probably spent a good chunk of the budget already.
On the other hand, if they make a modern version of System Shock that is appealing and accessible to new players who didn't play the original, then they alienate most of the old fans and the people who contributed to the Kickstarter. And it's hard to shop the game to publishers if you have an angry fan base ready to write you off.
Starker on 10/4/2018 at 14:57
Yeah, at this point they are probably mostly running on whatever profits the studio makes and let's not forget the game was only about 25% done at the start of the KS. And that's only based on their estimates, which are hardly ever accurate at the start of software development. And who knows how much money was wasted on the AAA direction. It will probably make for an intriguing post mortem, though.
Shadowcat on 11/4/2018 at 12:18
Some good points. Although anyone who "remembers" System Shock having a grid-based inventory has a worse memory than I do -- and my memory is rubbish.
I suspect there are plenty of System Shock fans who didn't back this on the basis that all the "improvements" that were listed made it sound like a very different game. That was certainly my reason. If it had actually sounded like System Shock to me, I would have been all-in.
I guess I just misunderstood where the recent change of direction was actually redirecting towards, and allowed myself to get a bit hopeful.
Pyrian on 11/4/2018 at 13:16
It's not like you can't just play System Shock if that's what you want to do.
icemann on 11/4/2018 at 17:21
And thanks to the source code release, we can at least go create our own source ports to further enhance in new directions the original game.
Starker on 11/4/2018 at 17:39
And there's the Citadel remake as well. No matter how the Nightdive project turns out, things are looking pretty bright.
Pyrian on 11/4/2018 at 18:58
Quote Posted by icemann
And thanks to the source code release, we can at least go create our own source ports to further enhance in new directions the original game.
It only
really counts if Shadowcat decries you for it. ;)
Starker on 11/4/2018 at 23:06
Stephen Kick on RPG elements:
Quote:
We're definitely borrowing some aspects from SS2, most notably the UI and inventory system - but as far as the RPG elements, I don't believe those will be making it in.
The core game will be very similar to the original System Shock
Also, a dev had this to say on how ammo will be handled:
Quote:
Ammo is planned to work like in SS1 where it will go into a hidden "infinite" bag and be pooled to whatever gun you want.