snauty on 30/10/2007 at 10:35
Dang, I shouldn't have looked at this. Very sweet. The retail game just paled...
Me want add-on NOW!
Bjossi on 3/11/2007 at 15:51
They better bring back some of this stuff in Clear Sky. . .
Wille on 4/11/2007 at 19:47
Quote Posted by Bjossi
They better bring back some of this stuff in Clear Sky. . .
They will. For example the swamp area in Clear Sky seems to be from old betas :D.
Rogue Keeper on 6/11/2007 at 09:23
There are two or three pretty locations among multiplayer maps not included in the singleplayer campaign. I wonder if they were done exclusively for MP or they were originally part of the campaign?
242 on 6/11/2007 at 10:00
Quote Posted by BR796164
There are two or three pretty locations among multiplayer maps not included in the singleplayer campaign. I wonder if they were done exclusively for MP or they were originally part of the campaign?
Is it possible to load them without inet access?
Offtopic: 1.0005 is almost ready, changelog isn't known so far. Second trailer for Clear Sky also will be released soon.
1.1 (as well as ClearSky) will be released only in spring :( Those are news from a recent game show.
Rogue Keeper on 6/11/2007 at 10:06
Sure, just set up a game as if you were hosting a LAN session and select a map. There are stripped down versions of some campaign locations as well as in SP unseen industrial factory area and derelict village - this one is especially well made.
D'Arcy on 6/11/2007 at 12:46
I guess they must have made a few mistakes with 1.0004, since as far as I remember it wasn't supposed to exist a 1.0005 patch. 1.1 was supposed to follow 1.0004.
242 on 6/11/2007 at 13:21
Quote Posted by BR796164
Sure, just set up a game as if you were hosting a LAN session and select a map. There are stripped down versions of some campaign locations as well as in SP unseen industrial factory area and derelict village - this one is especially well made.
Nice.
Rostok factory and village aren't indeed seen in SP, others are reworked (or in their initial design) of the SP maps. I can imagine that village in SP, populated with bloodsuckers and other high level monsters, no people, now that would be the creepiest map perpahs.
Other things I noticed - it had to take a HUGE amount of time just for modelling all those maps, and there wasn't a single stutter while I was running through them.
Now I know the stutters aren't a fault of the graphics engine.
Rogue Keeper on 6/11/2007 at 14:16
Indeed, I was flying fast from one corner of the map to another as a spectator and there was little to no stuttering whatsoever. So the stutering must be caused predominantly by loading NPCs and AIs, movable environmental objects, inventory objects.
I had a large supply of ammo, medkits and weapons in abandoned shed in Military Warehouses area and whenever I approached it at the distance of 100 metres or so, the game has stopped for like 8-10 seconds - surely it checked and loaded all that stuff of mine.