Renault on 11/7/2013 at 15:51
Well, one thing you can say about EM, they do a LOT of interviews - especially Stephane Roy. I haven't had a chance to listen to them all, but I found a bunch of new stuff on youtube, mostly interviews with a myriad of gaming sites I've never heard of. Still, somewhere in there, there's probably some new nuggets of info just waiting to be found.
In short - there's some new stuff up - just look for the "NEW" designation in front of the article.
Chade on 30/8/2013 at 01:35
Quote Posted by Springheel
I like just about everything they said in this article. The idea of "noise patches" is very interesting.
You could technically do the same thing with good old different floor textures, but I suppose you get constrained by what looks realistic. This expands the boundaries of what sort of noise patterns look reasonable, which sounds pretty nice.
I do wonder what other things you can use as noise patches, though. Hopefully broken bottles littered all over the place like wall spikes in Dark Messiah.
thiefinthedark on 25/9/2013 at 21:04
Watching the AMD dev conference, Eidos was there talking about how Thi4f will be leveraging the crazy new audio processing that AMD is deploying on their new GPU line.
It got no applause when they showed the shitty story trailer. AMD presenter mentioned he was an audio programmer at LGS on TDP and built the 3D positional Audio components, wonder how sick he felt having to say nice things about Thi4f. :p