DrK on 26/4/2013 at 20:25
Quote:
In March of this year, the same month as the game's publicity push on the cover of Game Informer magazine, Lead Game Designer Dominic Fleury left the studio.
...
The level, which takes place in part inside a brothel, apparently featured "Cinemax-level" sex sequences at one point that some animators were uncomfortable creating.
...
Many programming tricks were necessary to run the current demonstration, like turning off non-playable character AI — the engine has trouble when too many characters are on screen.
What a mess :laff:
Renault on 27/4/2013 at 02:58
FYI - updated the OP a little bit. All news articles are at the bottom, and are marked and sorted chronologically so you can catch up on anything you've missed out on recently if you want to.
jtr7 on 27/4/2013 at 05:10
Much appreciate, Mike! o7
Dia on 27/4/2013 at 05:14
Quote Posted by Dia
... We need more information.
Ok.
Not the kind of information I was hoping for.
Quote Posted by DrK
What a mess :laff:
A mess indeed.
jtr7 on 27/4/2013 at 05:16
(
https://twitter.com/earcom/status/324151856672677889)
Quote:
Paul Weir ‏@earcom 16 Apr
Finally seen the new Thief trailer. They kept some of my sound design at least but I do MUCH prefer my earlier version.
I have no doubt we'd feel the same, guvnor_P! :(
Dia on 27/4/2013 at 05:17
So very seconded!
:(
Vae on 27/4/2013 at 05:26
Thirded...:(
jtr7 on 27/4/2013 at 07:12
I hope Paul was able to keep the rights to all the sounds he handcrafted.
Yandros on 27/4/2013 at 19:52
Very unlikely. Most work done becomes the IP of the company.